Last active
August 29, 2015 14:07
-
-
Save johnhmj/f3145d9fe4574e5aa590 to your computer and use it in GitHub Desktop.
User's settings of AAEngine.ini (CL139553)
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
正在比較檔案 AAEngine_Default.ini 和 AAENGINE_UPDATED.INI | |
***** AAEngine_Default.ini | |
BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh | |
ProcBuildingLODColorTexelsPerWorldUnit=0.075 | |
ProcBuildingLODLightingTexelsPerWorldUnit=0.015 | |
MaxProcBuildingLODColorTextureSize=1024 | |
***** AAENGINE_UPDATED.INI | |
BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh | |
ProcBuildingLODColorTexelsPerWorldUnit=0.075000 | |
ProcBuildingLODLightingTexelsPerWorldUnit=0.015000 | |
MaxProcBuildingLODColorTextureSize=1024 | |
***** | |
***** AAEngine_Default.ini | |
bCombineSimilarMappings=False | |
MaxRMSDForCombiningMappings=6.0 | |
ImageReflectionTextureSize=1024 | |
***** AAENGINE_UPDATED.INI | |
bCombineSimilarMappings=False | |
MaxRMSDForCombiningMappings=6.000000 | |
ImageReflectionTextureSize=1024 | |
***** | |
***** AAEngine_Default.ini | |
TerrainTessellationCheckBorder=2.0 | |
TerrainTessellationCheckDistance=4096.0 | |
BeginUPTryCount=200000 | |
***** AAENGINE_UPDATED.INI | |
TerrainTessellationCheckBorder=2.0 | |
TerrainTessellationCheckDistance=4096.000000 | |
BeginUPTryCount=200000 | |
***** | |
***** AAEngine_Default.ini | |
bForceStaticTerrain=False | |
LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0) | |
LightComplexityColors=(R=0,G=0,B=0,A=1) | |
LightComplexityColors=(R=0,G=255,B=0,A=1) | |
LightComplexityColors=(R=63,G=191,B=0,A=1) | |
LightComplexityColors=(R=127,G=127,B=0,A=1) | |
LightComplexityColors=(R=191,G=63,B=0,A=1) | |
LightComplexityColors=(R=255,G=0,B=0,A=1) | |
ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0) | |
ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0) | |
ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0) | |
ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0) | |
ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0) | |
ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0) | |
ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0) | |
ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0) | |
ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0) | |
MaxPixelShaderAdditiveComplexityCount=900 | |
TimeBetweenPurgingPendingKillObjects=30 | |
***** AAENGINE_UPDATED.INI | |
bForceStaticTerrain=False | |
LightingOnlyBrightness=(R=0.300000,G=0.300000,B=0.300000,A=1.000000) | |
LightComplexityColors=(B=0,G=0,R=0,A=1) | |
LightComplexityColors=(B=0,G=255,R=0,A=1) | |
LightComplexityColors=(B=0,G=191,R=63,A=1) | |
LightComplexityColors=(B=0,G=127,R=127,A=1) | |
LightComplexityColors=(B=0,G=63,R=191,A=1) | |
LightComplexityColors=(B=0,G=0,R=255,A=1) | |
ShaderComplexityColors=(R=0.000000,G=1.000000,B=0.127000,A=1.000000) | |
ShaderComplexityColors=(R=0.000000,G=1.000000,B=0.000000,A=1.000000) | |
ShaderComplexityColors=(R=0.046000,G=0.520000,B=0.000000,A=1.000000) | |
ShaderComplexityColors=(R=0.215000,G=0.215000,B=0.000000,A=1.000000) | |
ShaderComplexityColors=(R=0.520000,G=0.046000,B=0.000000,A=1.000000) | |
ShaderComplexityColors=(R=0.700000,G=0.000000,B=0.000000,A=1.000000) | |
ShaderComplexityColors=(R=1.000000,G=0.000000,B=0.000000,A=1.000000) | |
ShaderComplexityColors=(R=1.000000,G=0.000000,B=0.500000,A=1.000000) | |
ShaderComplexityColors=(R=1.000000,G=0.900000,B=0.900000,A=1.000000) | |
MaxPixelShaderAdditiveComplexityCount=900.000000 | |
TimeBetweenPurgingPendingKillObjects=30 | |
***** | |
***** AAEngine_Default.ini | |
MaxOcclusionPixelsFraction=0.1 | |
MinTextureDensity=0.0 | |
IdealTextureDensity=13.0 | |
MaxTextureDensity=55.0 | |
MinLightMapDensity=0.0 | |
IdealLightMapDensity=0.05 | |
MaxLightMapDensity=0.2 | |
RenderLightMapDensityGrayscaleScale=1.0 | |
RenderLightMapDensityColorScale=1.0 | |
bRenderLightMapDensityGrayscale=false | |
LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0) | |
LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0) | |
bDisablePhysXHardwareSupport=True | |
DemoRecordingDevice=Engine.DemoRecDriver | |
***** AAENGINE_UPDATED.INI | |
MaxOcclusionPixelsFraction=0.1 | |
MinTextureDensity=0.000000 | |
IdealTextureDensity=13.000000 | |
MaxTextureDensity=55.000000 | |
MinLightMapDensity=0.000000 | |
IdealLightMapDensity=0.050000 | |
MaxLightMapDensity=0.200000 | |
RenderLightMapDensityGrayscaleScale=1.000000 | |
RenderLightMapDensityColorScale=1.000000 | |
bRenderLightMapDensityGrayscale=false | |
LightMapDensityVertexMappedColor=(R=0.650000,G=0.650000,B=0.250000,A=1.000000) | |
LightMapDensitySelectedColor=(R=1.000000,G=0.200000,B=1.000000,A=1.000000) | |
bDisablePhysXHardwareSupport=False | |
DemoRecordingDevice=Engine.DemoRecDriver | |
***** | |
***** AAEngine_Default.ini | |
MaxParticleVertexMemory=131972 | |
NetClientTicksPerSecond=200 | |
MaxTrackedOcclusionIncrement=0.10 | |
TrackedOcclusionStepSize=0.10 | |
MipFadeInSpeed0=0.3 | |
***** AAENGINE_UPDATED.INI | |
MaxParticleVertexMemory=131972 | |
NetClientTicksPerSecond=200.000000 | |
MaxTrackedOcclusionIncrement=0.100000 | |
TrackedOcclusionStepSize=0.100000 | |
MipFadeInSpeed0=0.3 | |
***** | |
***** AAEngine_Default.ini | |
MipFadeOutSpeed1=1.0 | |
StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255)))) | |
StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33 | |
.0,Out=(R=255)))) | |
StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=2 | |
55)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255)))) | |
PhysXGpuHeapSize=32 | |
***** AAENGINE_UPDATED.INI | |
MipFadeOutSpeed1=1.0 | |
StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.000000,Out=(B=0,G=0,R=255,A=0)),(In=30.000000,Out=(B=0,G=255,R=255,A= | |
0)),(In=45.000000,Out=(B=0,G=255,R=0,A=0))),DisableBlend=False) | |
StatColorMappings=(StatName="Frametime",ColorMap=((In=1.000000,Out=(B=0,G=255,R=0,A=0)),(In=25.000000,Out=(B=0,G=255,R=0,A=0)), | |
(In=29.000000,Out=(B=0,G=255,R=255,A=0)),(In=33.000000,Out=(B=0,G=0,R=255,A=0))),DisableBlend=False) | |
StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.000000,Out=(B=0,G=255,R=0,A=0)),(In=1.000000,Out=(B=0,G=25 | |
5,R=0,A=0)),(In=2.500000,Out=(B=0,G=255,R=255,A=0)),(In=5.000000,Out=(B=0,G=0,R=255,A=0)),(In=10.000000,Out=(B=0,G=0,R=255,A=0) | |
)),DisableBlend=False) | |
PhysXGpuHeapSize=32 | |
***** | |
***** AAEngine_Default.ini | |
NumPawnsAllowedToBeSpawnedInAFrame=2 | |
DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0) | |
DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0) | |
bEnableOnScreenDebugMessages=true | |
***** AAENGINE_UPDATED.INI | |
NumPawnsAllowedToBeSpawnedInAFrame=2 | |
DefaultSelectedMaterialColor=(R=0.040000,G=0.020000,B=0.240000,A=1.000000) | |
DefaultHoveredMaterialColor=(R=0.020000,G=0.020000,B=0.020000,A=1.000000) | |
bEnableOnScreenDebugMessages=true | |
***** | |
***** AAEngine_Default.ini | |
bEnableColorClear=TRUE | |
***** AAENGINE_UPDATED.INI | |
bEnableColorClear=TRUE | |
bSuppressMapWarnings=False | |
bCookSeparateSharedMPGameContent=False | |
ApexDamageParamsName= | |
DefaultOnlineSubsystemName= | |
DynamicCoverMeshComponentName= | |
***** | |
***** AAEngine_Default.ini | |
[WinDrv.WindowsClient] | |
AudioDeviceClass=XAudio2.XAudio2Device | |
MinAllowableResolutionX=0 | |
***** AAENGINE_UPDATED.INI | |
[WinDrv.WindowsClient] | |
AudioDeviceClass=Class'XAudio2.XAudio2Device' | |
MinAllowableResolutionX=0 | |
***** | |
***** AAEngine_Default.ini | |
AllowJoystickInput=1 | |
***** AAENGINE_UPDATED.INI | |
AllowJoystickInput=1 | |
ButtonRepeatDelay=0.100000 | |
InitialButtonRepeatDelay=0.200000 | |
MinDesiredFrameRate=35.000000 | |
DisplayGamma=2.200000 | |
***** | |
***** AAEngine_Default.ini | |
UpscaleScreenPercentage=True | |
Fullscreen=False | |
AllowD3D11=False | |
***** AAENGINE_UPDATED.INI | |
UpscaleScreenPercentage=True | |
Fullscreen=True | |
AllowD3D11=False | |
***** | |
***** AAEngine_Default.ini | |
ShadowFadeExponent=0.250000 | |
ResX=1280 | |
ResY=720 | |
ScreenPercentage=100.000000 | |
***** AAENGINE_UPDATED.INI | |
ShadowFadeExponent=0.250000 | |
ResX=1920 | |
ResY=1080 | |
ScreenPercentage=100.000000 | |
***** | |
***** AAEngine_Default.ini | |
ComicURL=http://bit.ly/1qgJM3X | |
[AAEditor.AAUnrealEdEngine] | |
bPivotGroupCenter=True | |
[IniVersion] | |
0=1405184269.000000 | |
1=1411712363.000000 | |
[AppCompat] | |
MeasuredCPUScore=90.772537 | |
CompatLevelComposite=4 | |
CompatLevelCPU=5 | |
CompatLevelGPU=4 | |
[AAGame.AAGameViewportClient] | |
LastKnownHonorLevel=25 | |
bDebugNoGFxUI=False | |
***** AAENGINE_UPDATED.INI | |
ComicURL=http://bit.ly/1qgJM3X | |
AntiAliasingMode=PostProcessAA_Off | |
PendingLevelPlayerControllerClassName=AAGame.AAPlayerController | |
bClearAnimSetLinkupCachesOnLoadMap=False | |
bEnableSecondaryDisplay=False | |
bEnableSecondaryViewport=False | |
DownloadableContentEnumeratorClassName= | |
DownloadableContentManagerClassName= | |
MaxDeltaTime=0.000000 | |
SecondaryViewportClientClassName= | |
LocalPlayerClassName=AAGame.AALocalPlayer | |
bUseBackgroundLevelStreaming=False | |
bSubtitlesEnabled=True | |
bSubtitlesForcedOff=False | |
bSmoothFrameRate=True | |
bCheckForMultiplePawnsSpawnedInAFrame=False | |
bForceStaticTerrain=False | |
bForceCPUSkinning=False | |
bUsePostProcessEffects=False | |
bOnScreenKismetWarnings=True | |
bEnableKismetLogging=False | |
bAllowMatureLanguage=False | |
bRenderTerrainCollisionAsOverlay=False | |
bPauseOnLossOfFocus=False | |
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess | |
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess | |
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess | |
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess | |
TimeBetweenPurgingPendingKillObjects=30.000000 | |
MaxSmoothedFrameRate=122.000000 | |
MinSmoothedFrameRate=22.000000 | |
NumPawnsAllowedToBeSpawnedInAFrame=2 | |
ScoutClassName=AAGame.AAScout | |
MeshLODRange=0.000000 | |
CameraRotationThreshold=45.000000 | |
CameraTranslationThreshold=10000.000000 | |
PrimitiveProbablyVisibleTime=8.000000 | |
PercentUnoccludedRequeries=0.125000 | |
MaxOcclusionPixelsFraction=0.100000 | |
MaxFluidNumVerts=1048576 | |
FluidSimulationTimeLimit=30.000000 | |
MaxParticleResize=0 | |
MaxParticleResizeWarn=0 | |
MaxParticleVertexMemory=131972 | |
BeginUPTryCount=200000 | |
***** | |
***** AAEngine_Default.ini | |
***** AAENGINE_UPDATED.INI | |
[AAEditor.AAUnrealEdEngine] | |
bPivotGroupCenter=True | |
[IniVersion] | |
0=1405184269.000000 | |
1=1411712363.000000 | |
[AppCompat] | |
MeasuredCPUScore=97.900803 | |
CompatLevelComposite=4 | |
CompatLevelCPU=5 | |
CompatLevelGPU=4 | |
[AAGame.AAGameViewportClient] | |
LastKnownHonorLevel=25 | |
bDebugNoGFxUI=False | |
[AAGame.OnlineSubsystemAAPC] | |
SavedMuteList= | |
MaxLocalTalkers=0 | |
MaxRemoteTalkers=0 | |
bIsUsingSpeechRecognition=False | |
bUseBuildIdOverride=False | |
BuildIdOverride=0 | |
IniLocPatcherClassName= | |
AsyncMinCompletionTime=0.000000 | |
***** | |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
[URL] | |
Protocol=unreal | |
Name=Player | |
Map=AAEntry.umap | |
LocalMap=AAEntry.umap | |
LocalOptions= | |
TransitionMap=AATransition.umap | |
MapExt=umap | |
EXEName=AAGame.exe | |
DebugEXEName=DEBUG-AAGame.exe | |
SaveExt=usa | |
Port=7778 | |
PeerPort=7779 | |
GameName=AA Game | |
GameNameShort=EG | |
[Engine.ScriptPackages] | |
EngineNativePackages=Core | |
EngineNativePackages=Engine | |
EngineNativePackages=GFxUI | |
EngineNativePackages=IpDrv | |
EngineNativePackages=WinDrv | |
EngineNativePackages=GameFramework | |
NetNativePackages=IpDrv | |
NetNativePackages=WinDrv | |
EditorPackages=UnrealEd | |
ScaleformEditorPackages=GFxUIEditor | |
NativePackages=Teamspeak | |
EditorPackages=AAEditor | |
EditorPackages=AAMissionEditor | |
NativePackages=AAGame | |
NonNativePackages=AAGameContent | |
[Engine.Engine] | |
NetworkDevice=IpDrv.TcpNetDriver | |
FallbackNetworkDevice=IpDrv.TcpNetDriver | |
ConsoleClassName=AAGame.AAConsole | |
GameViewportClientClassName=AAGame.AAGameViewportClient | |
LocalPlayerClassName=AAGame.AALocalPlayer | |
DataStoreClientClassName=Engine.DataStoreClient | |
Language=INT | |
bAllowMatureLanguage=FALSE | |
GameEngine=AAGame.AAGameEngine | |
EditorEngine=AAEditor.AAUnrealEdEngine | |
UnrealEdEngine=AAEditor.AAUnrealEdEngine | |
Client=WinDrv.WindowsClient | |
Render=Render.Render | |
Input=Engine.Input | |
Canvas=Engine.Canvas | |
TinyFontName=EngineFonts.TinyFont | |
SmallFontName=EngineFonts.SmallFont | |
MediumFontName=EngineFonts.SmallFont | |
LargeFontName=EngineFonts.SmallFont | |
SubtitleFontName=EngineFonts.SmallFont | |
WireframeMaterialName=EngineDebugMaterials.WireframeMaterial | |
DefaultMaterialName=EngineMaterials.DefaultMaterial | |
DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial | |
DefaultTextureName=EngineMaterials.DefaultDiffuse | |
EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial | |
GeomMaterialName=EngineDebugMaterials.GeomMaterial | |
DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial | |
TickMaterialName=EditorMaterials.Tick_Mat | |
CrossMaterialName=EditorMaterials.Cross_Mat | |
DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret | |
SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial | |
SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial | |
ScreenDoorNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq | |
ImageGrainNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq | |
RandomAngleTextureName=EngineMaterials.RandomAngles | |
RandomNormalTextureName=EngineMaterials.RandomNormal2 | |
RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc | |
WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture | |
LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid | |
LightMapDensityNormalName=EngineMaterials.DefaultNormal | |
LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial | |
LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial | |
LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs | |
ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial | |
ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial | |
RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial | |
VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial | |
VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly | |
VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor | |
VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly | |
VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly | |
VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly | |
HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial | |
BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial | |
TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial | |
MobileEmulationMasterMaterialName=MobileEngineMaterials.MobileMasterMaterial | |
EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial | |
DefaultPhysMaterialName=AAPhysMats.DefaultPhysMat | |
LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial | |
TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst | |
TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat | |
ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial | |
BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh | |
ProcBuildingLODColorTexelsPerWorldUnit=0.075 | |
ProcBuildingLODLightingTexelsPerWorldUnit=0.015 | |
MaxProcBuildingLODColorTextureSize=1024 | |
MaxProcBuildingLODLightingTextureSize=256 | |
UseProcBuildingLODTextureCropping=True | |
ForcePowerOfTwoProcBuildingLODTextures=True | |
bCombineSimilarMappings=False | |
MaxRMSDForCombiningMappings=6.0 | |
ImageReflectionTextureSize=1024 | |
TerrainMaterialMaxTextureCount=16 | |
TerrainTessellationCheckCount=6 | |
TerrainTessellationCheckBorder=2.0 | |
TerrainTessellationCheckDistance=4096.0 | |
BeginUPTryCount=200000 | |
bStaticDecalsEnabled=True | |
bDynamicDecalsEnabled=True | |
bForceStaticTerrain=False | |
LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0) | |
LightComplexityColors=(R=0,G=0,B=0,A=1) | |
LightComplexityColors=(R=0,G=255,B=0,A=1) | |
LightComplexityColors=(R=63,G=191,B=0,A=1) | |
LightComplexityColors=(R=127,G=127,B=0,A=1) | |
LightComplexityColors=(R=191,G=63,B=0,A=1) | |
LightComplexityColors=(R=255,G=0,B=0,A=1) | |
ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0) | |
ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0) | |
ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0) | |
ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0) | |
ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0) | |
ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0) | |
ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0) | |
ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0) | |
ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0) | |
MaxPixelShaderAdditiveComplexityCount=900 | |
TimeBetweenPurgingPendingKillObjects=30 | |
bUseTextureStreaming=True | |
bUseBackgroundLevelStreaming=false | |
bSubtitlesEnabled=True | |
bSubtitlesForcedOff=FALSE | |
ScoutClassName=AAGame.AAScout | |
DefaultPostProcessName=EngineMaterials.DefaultScenePostProcess | |
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess | |
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess | |
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess | |
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess | |
DefaultSoundName=EngineSounds.WhiteNoise | |
bOnScreenKismetWarnings=TRUE | |
bEnableKismetLogging=FALSE | |
bUseRecastNavMesh=TRUE | |
bAllowDebugViewmodesOnConsoles=FALSE | |
CameraRotationThreshold=45.0 | |
CameraTranslationThreshold=10000 | |
PrimitiveProbablyVisibleTime=8.0 | |
PercentUnoccludedRequeries=0.125 | |
MaxOcclusionPixelsFraction=0.1 | |
MinTextureDensity=0.0 | |
IdealTextureDensity=13.0 | |
MaxTextureDensity=55.0 | |
MinLightMapDensity=0.0 | |
IdealLightMapDensity=0.05 | |
MaxLightMapDensity=0.2 | |
RenderLightMapDensityGrayscaleScale=1.0 | |
RenderLightMapDensityColorScale=1.0 | |
bRenderLightMapDensityGrayscale=false | |
LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0) | |
LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0) | |
bDisablePhysXHardwareSupport=True | |
DemoRecordingDevice=Engine.DemoRecDriver | |
bPauseOnLossOfFocus=FALSE | |
MaxFluidNumVerts=1048576 | |
FluidSimulationTimeLimit=30.0 | |
MaxParticleResize=0 | |
MaxParticleResizeWarn=0 | |
bCheckParticleRenderSize=True | |
MaxParticleVertexMemory=131972 | |
NetClientTicksPerSecond=200 | |
MaxTrackedOcclusionIncrement=0.10 | |
TrackedOcclusionStepSize=0.10 | |
MipFadeInSpeed0=0.3 | |
MipFadeOutSpeed0=0.1 | |
MipFadeInSpeed1=2.0 | |
MipFadeOutSpeed1=1.0 | |
StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255)))) | |
StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255)))) | |
StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255)))) | |
PhysXGpuHeapSize=32 | |
PhysXMeshCacheSize=8 | |
bShouldGenerateSimpleLightmaps=TRUE | |
bUseNormalMapsForSimpleLightMaps=TRUE | |
bSmoothFrameRate=FALSE | |
MinSmoothedFrameRate=22 | |
MaxSmoothedFrameRate=62 | |
bCheckForMultiplePawnsSpawnedInAFrame=FALSE | |
NumPawnsAllowedToBeSpawnedInAFrame=2 | |
DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0) | |
DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0) | |
bEnableOnScreenDebugMessages=true | |
AllowScreenDoorFade=False | |
AllowNvidiaStereo3d=False | |
EnableMatineePostProcessMaterialParam=False | |
IgnoreSimulatedFuncWarnings=Tick | |
NearClipPlane=10.0 | |
bUseStreamingPause=false | |
bKeepAllMaterialQualityLevelsLoaded=True | |
bEnableColorClear=TRUE | |
[PlatformInterface] | |
CloudStorageInterfaceClassName= | |
FacebookIntegrationClassName= | |
InGameAdManagerClassName= | |
[Engine.SeqAct_Interp] | |
RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=True,bAllowLightShafts=True) | |
[Engine.StreamingMovies] | |
RenderPriorityPS3=1001 | |
SuspendGameIO=True | |
[Engine.ISVHacks] | |
bInitializeShadersOnDemand=False | |
DisableATITextureFilterOptimizationChecks=True | |
UseMinimalNVIDIADriverShaderOptimization=True | |
PumpWindowMessagesWhenRenderThreadStalled=False | |
[Engine.GameEngine] | |
MaxDeltaTime=0 | |
PendingLevelPlayerControllerClassName=AAGame.AAPlayerController | |
[Engine.DemoRecDriver] | |
AllowDownloads=True | |
DemoSpectatorClass=Engine.PlayerController | |
MaxClientRate=25000 | |
ConnectionTimeout=15.0 | |
InitialConnectTimeout=30.0 | |
AckTimeout=1.0 | |
KeepAliveTime=1.0 | |
SimLatency=0 | |
RelevantTimeout=5.0 | |
SpawnPrioritySeconds=1.0 | |
ServerTravelPause=4.0 | |
NetServerMaxTickRate=30 | |
LanServerMaxTickRate=30 | |
MaxRewindPoints=30 | |
RewindPointInterval=1.0 | |
NumRecentRewindPoints=7 | |
DemoSpectatorClass=AAGame.AADemoRecSpectator | |
[Engine.PackagesToAlwaysCook] | |
Package=AAEntry | |
[Engine.StartupPackages] | |
bSerializeStartupPackagesFromMemory=TRUE | |
bFullyCompressStartupPackages=FALSE | |
Package=EngineMaterials | |
Package=EngineDebugMaterials | |
Package=EngineSounds | |
Package=EngineFonts | |
Package=SoundClassesAndModes | |
[Engine.PackagesToForceCookPerMap] | |
[Core.System] | |
MaxObjectsNotConsideredByGC=33476 | |
SizeOfPermanentObjectPool=0 | |
StaleCacheDays=30 | |
MaxStaleCacheSize=10 | |
MaxOverallCacheSize=30 | |
PackageSizeSoftLimit=300 | |
AsyncIOBandwidthLimit=0 | |
CachePath=..\..\AAGame\Cache | |
CacheExt=.uxx | |
Paths=..\..\Engine\Content | |
ScriptPaths=..\..\AAGame\Script | |
FRScriptPaths=..\..\AAGame\ScriptFinalRelease | |
CutdownPaths=..\..\AAGame\CutdownPackages | |
CutdownPaths=..\..\AAGame\Script | |
ScreenShotPath=..\..\AAGame\ScreenShots | |
LocalizationPaths=..\..\Engine\Localization | |
Extensions=upk | |
Extensions=u | |
Extensions=umap | |
SaveLocalizedCookedPackagesInSubdirectories=FALSE | |
TextureFileCacheExtension=tfc | |
bDisablePromptToRebuildScripts=FALSE | |
Suppress=Dev | |
Suppress=DevAbsorbFuncs | |
Suppress=DevAnim | |
Suppress=DevAssetDataBase | |
Suppress=DevAudio | |
Suppress=DevAudioVerbose | |
Suppress=DevBind | |
Suppress=DevBsp | |
Suppress=DevCamera | |
Suppress=DevCollision | |
Suppress=DevCompile | |
Suppress=DevComponents | |
Suppress=DevConfig | |
Suppress=DevCooking | |
Suppress=DevCrossLevel | |
Suppress=DevDataStore | |
Suppress=DevDecals | |
Suppress=DevFaceFX | |
Suppress=DevGFxUIWarning | |
Suppress=DevGarbage | |
Suppress=DevKill | |
Suppress=DevLevelTools | |
Suppress=DevLightmassSolver | |
Suppress=DevLoad | |
Suppress=DevMovie | |
Suppress=DevNavMesh | |
Suppress=DevNavMeshWarning | |
Suppress=DevNet | |
Suppress=DevNetTraffic | |
Suppress=DevOnline | |
Suppress=DevReplace | |
Suppress=DevSHA | |
Suppress=DevSave | |
Suppress=DevShaders | |
Suppress=DevShadersDetailed | |
Suppress=DevSound | |
Suppress=DevStats | |
Suppress=DevStreaming | |
Suppress=DevTick | |
Suppress=DevUI | |
Suppress=DevUIAnimation | |
Suppress=DevUIFocus | |
Suppress=DevUIStates | |
Suppress=DevUIStyles | |
Suppress=DevMCP | |
Suppress=DevHTTP | |
Suppress=DevHttpRequest | |
Suppress=DevBeacon | |
Suppress=DevBeaconGame | |
Suppress=DevOnlineGame | |
Suppress=DevMatchmaking | |
Suppress=DevMovieCapture | |
Suppress=GameStats | |
Suppress=Init | |
Suppress=Input | |
Suppress=Inventory | |
Suppress=Localization | |
Suppress=LocalizationWarning | |
Suppress=PlayerManagement | |
Suppress=PlayerMove | |
Paths=..\..\AAGame\Content | |
Paths=..\..\AAGame\__Trashcan | |
LocalizationPaths=..\..\AAGame\Localization | |
SavePath=..\..\AAGame\Save | |
SeekFreePCPaths=..\..\AAGame\CookedPC | |
SeekFreePCExtensions=xxx | |
Suppress=AI | |
Suppress=Stance | |
Suppress=Dialog | |
Suppress=DevScoring | |
Suppress=DevGFxUISound | |
[Engine.Client] | |
DisplayGamma=2.2 | |
MinDesiredFrameRate=35.000000 | |
InitialButtonRepeatDelay=0.2 | |
ButtonRepeatDelay=0.1 | |
[WinDrv.WindowsClient] | |
AudioDeviceClass=XAudio2.XAudio2Device | |
MinAllowableResolutionX=0 | |
MinAllowableResolutionY=0 | |
MaxAllowableResolutionX=0 | |
MaxAllowableResolutionY=0 | |
MinAllowableRefreshRate=0 | |
MaxAllowableRefreshRate=0 | |
ParanoidDeviceLostChecking=1 | |
AllowJoystickInput=1 | |
[XAudio2.XAudio2Device] | |
MaxChannels=64 | |
CommonAudioPoolSize=0 | |
MinCompressedDurationGame=5 | |
MinCompressedDurationEditor=4 | |
LowPassFilterResonance=0.9 | |
TargetPlaybackDeviceID=Default | |
[ALAudio.ALAudioDevice] | |
MaxChannels=128 | |
CommonAudioPoolSize=0 | |
MinCompressedDurationGame=5 | |
MinCompressedDurationEditor=4 | |
LowPassFilterResonance=0.9 | |
//DeviceName=Generic Software | |
[Engine.Player] | |
ConfiguredInternetSpeed=10000 | |
ConfiguredLanSpeed=20000 | |
PP_DesaturationMultiplier=1.0 | |
PP_HighlightsMultiplier=1.0 | |
PP_MidTonesMultiplier=1.0 | |
PP_ShadowsMultiplier=1.0 | |
[IpDrv.TcpNetDriver] | |
AllowDownloads=True | |
AllowPeerConnections=False | |
AllowPeerVoice=False | |
ConnectionTimeout=30.0 | |
InitialConnectTimeout=200.0 | |
AckTimeout=1.0 | |
KeepAliveTime=0.2 | |
MaxClientRate=15000 | |
MaxInternetClientRate=10000 | |
RelevantTimeout=5.0 | |
SpawnPrioritySeconds=1.0 | |
ServerTravelPause=4.0 | |
NetServerMaxTickRate=30 | |
LanServerMaxTickRate=35 | |
DownloadManagers=IpDrv.HTTPDownload | |
DownloadManagers=Engine.ChannelDownload | |
NetConnectionClassName=IpDrv.TcpipConnection | |
[OnlineSubsystemSteamworks.IpNetDriverSteamworks] | |
NetConnectionClassName=OnlineSubsystemSteamworks.IpNetConnectionSteamworks | |
[IpServer.UdpServerQuery] | |
GameName=ut | |
[IpDrv.UdpBeacon] | |
DoBeacon=True | |
BeaconTime=0.50 | |
BeaconTimeout=5.0 | |
BeaconProduct=ut | |
ServerBeaconPort=8777 | |
BeaconPort=9777 | |
[TextureStreaming] | |
MinTextureResidentMipCount=7 | |
PoolSize=160 | |
MemoryMargin=20 | |
MemoryLoss=0 | |
HysteresisLimit=20 | |
DropMipLevelsLimit=16 | |
StopIncreasingLimit=12 | |
StopStreamingLimit=8 | |
MinEvictSize=10 | |
MinFudgeFactor=1 | |
FudgeFactorIncreaseRateOfChange=0.5 | |
FudgeFactorDecreaseRateOfChange=-0.4 | |
MinRequestedMipsToConsider=11 | |
MinTimeToGuaranteeMinMipCount=2 | |
MaxTimeToGuaranteeMinMipCount=12 | |
UseTextureFileCache=FALSE | |
LoadMapTimeLimit=20.0 | |
LightmapStreamingFactor=0.09 | |
ShadowmapStreamingFactor=0.09 | |
MaxLightmapRadius=2000.0 | |
AllowStreamingLightmaps=True | |
TextureFileCacheBulkDataAlignment=1 | |
UsePriorityStreaming=True | |
bAllowSwitchingStreamingSystem=False | |
UseDynamicStreaming=True | |
bEnableAsyncDefrag=False | |
bEnableAsyncReallocation=False | |
MaxDefragRelocations=256 | |
MaxDefragDownShift=128 | |
BoostPlayerTextures=3.0 | |
TemporalAAMemoryReserve=4.0 | |
[StreamByURL] | |
PostLoadPause=6.0 | |
[UnrealEd.EditorEngine] | |
LocalPlayerClassName=UnrealEd.EditorPlayer | |
bSubtitlesEnabled=True | |
GridEnabled=True | |
SnapScaleEnabled=True | |
ScaleGridSize=5 | |
SnapVertices=False | |
SnapDistance=10.000000 | |
GridSize=(X=16.000000,Y=16.000000,Z=16.000000) | |
RotGridEnabled=True | |
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) | |
GameCommandLine=-log | |
FOVAngle=90.000000 | |
GodMode=True | |
AutoSaveDir=..\..\AAGame\Autosaves | |
InvertwidgetZAxis=True | |
UseAxisIndicator=True | |
MatineeCurveDetail=0.1 | |
Client=WinDrv.WindowsClient | |
CurrentGridSz=4 | |
bUseMayaCameraControls=True | |
bPrefabsLocked=True | |
HeightMapExportClassName=TerrainHeightMapExporterTextT3D | |
EditorOnlyContentPackages=EditorMeshes | |
EditorOnlyContentPackages=EditorMaterials | |
EditorOnlyContentPackages=EditorResources | |
EditorOnlyContentPackages=EditorLandscapeResources | |
EditorOnlyContentPackages=EditorShellMaterials | |
EditorOnlyContentPackages=MobileEngineMaterials | |
EditPackagesInPath=..\..\Development\Src | |
EditPackages=Core | |
EditPackages=TeamSpeak | |
EditPackages=Engine | |
EditPackages=IpDrv | |
EditPackages=GFxUI | |
EditPackages=GameFramework | |
EditPackages=UnrealEd | |
EditPackages=GFxUIEditor | |
EditPackages=WinDrv | |
EditPackages=OnlineSubsystemPC | |
EditPackages=OnlineSubsystemGameCenter | |
bBuildReachSpecs=FALSE | |
bGroupingActive=TRUE | |
bCustomCameraAlignEmitter=TRUE | |
CustomCameraAlignEmitterDistance=100.0 | |
bDrawSocketsInGMode=FALSE | |
bSmoothFrameRate=FALSE | |
MinSmoothedFrameRate=5 | |
MaxSmoothedFrameRate=120 | |
FarClippingPlane=0 | |
TemplateMapFolders=..\..\Engine\Content\Maps\Templates | |
UseOldStyleMICEditorGroups=true | |
EditPackages=AAGame | |
EditPackages=AAEditor | |
EditPackages=AAMissionEditor | |
EditPackages=AAGameContent | |
EditPackages=AAGameDLC | |
EditPackagesOutPath=..\..\AAGame\Script | |
FRScriptOutputPath=..\..\AAGame\ScriptFinalRelease | |
InEditorGameURLOptions= | |
[UnrealEd.UnrealEdEngine] | |
AutoSaveIndex=0 | |
PackagesToBeFullyLoadedAtStartup=EditorMaterials | |
PackagesToBeFullyLoadedAtStartup=EditorMeshes | |
PackagesToBeFullyLoadedAtStartup=EditorResources | |
PackagesToBeFullyLoadedAtStartup=EngineMaterials | |
PackagesToBeFullyLoadedAtStartup=EngineFonts | |
PackagesToBeFullyLoadedAtStartup=EngineResources | |
PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders | |
PackagesToBeFullyLoadedAtStartup=MapTemplateIndex | |
[Engine.DataStoreClient] | |
GlobalDataStoreClasses=Engine.UIDataStore_GameResource | |
GlobalDataStoreClasses=Engine.UIDataStore_Fonts | |
GlobalDataStoreClasses=Engine.UIDataStore_Registry | |
GlobalDataStoreClasses=Engine.UIDataStore_InputAlias | |
[DevOptions.Shaders] | |
AutoReloadChangedShaders=True | |
bAllowMultiThreadedShaderCompile=True | |
bAllowDistributedShaderCompile=false | |
bAllowDistributedShaderCompileForBuildPCS=False | |
NumUnusedShaderCompilingThreads=1 | |
ThreadedShaderCompileThreshold=1 | |
MaxShaderJobBatchSize=30 | |
PrecompileShadersJobThreshold=40000 | |
bDumpShaderPDBs=False | |
bPromptToRetryFailedShaderCompiles=True | |
[DevOptions.Debug] | |
ShowSelectedLightmap=False | |
[StatNotifyProviders] | |
BinaryFileStatNotifyProvider=true | |
XmlStatNotifyProvider=false | |
CsvStatNotifyProvider=false | |
StatsNotifyProvider_UDP=true | |
PIXNamedCounterProvider=false | |
[StatNotifyProviders.StatNotifyProvider_UDP] | |
ListenPort=13000 | |
[RemoteControl] | |
SuppressRemoteControlAtStartup=False | |
[LogFiles] | |
PurgeLogsDays=3 | |
LogTimes=True | |
[AnimationCompression] | |
CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed. | |
DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys | |
TranslationCompressionFormat=0 | |
RotationCompressionFormat=1 | |
AlternativeCompressionThreshold=1.f | |
ForceRecompression=False | |
bOnlyCheckForMissingSkeletalMeshes=False | |
KeyEndEffectorsMatchName=IK | |
KeyEndEffectorsMatchName=eye | |
KeyEndEffectorsMatchName=weapon | |
KeyEndEffectorsMatchName=hand | |
KeyEndEffectorsMatchName=attach | |
KeyEndEffectorsMatchName=camera | |
[IpDrv.OnlineSubsystemCommonImpl] | |
MaxLocalTalkers=1 | |
MaxRemoteTalkers=16 | |
bIsUsingSpeechRecognition=false | |
[IpDrv.OnlineGameInterfaceImpl] | |
LanAnnouncePort=14001 | |
LanQueryTimeout=5.0 | |
[OnlineSubsystemLive.OnlineSubsystemLive] | |
LanAnnouncePort=14001 | |
VoiceNotificationDelta=0.2 | |
[Engine.StaticMeshCollectionActor] | |
bCookOutStaticMeshActors=TRUE | |
MaxStaticMeshComponents=100 | |
[Engine.StaticLightCollectionActor] | |
bCookOutStaticLightActors=TRUE | |
MaxLightComponents=100 | |
[LiveSock] | |
bUseVDP=True | |
bUseSecureConnections=true | |
MaxDgramSockets=64 | |
MaxStreamSockets=16 | |
DefaultRecvBufsizeInK=256 | |
DefaultSendBufsizeInK=256 | |
SystemLinkPort=14000 | |
[CustomStats] | |
LD=Streaming fudge factor | |
LD=FrameTime | |
LD=Terrain Smooth Time | |
LD=Terrain Render Time | |
LD=Decal Render Time | |
LD=Terrain Triangles | |
LD=Decal Triangles | |
LD=Decal Draw Calls | |
LD=Static Mesh Tris | |
LD=Skel Mesh Tris | |
LD=Skel Verts CPU Skin | |
LD=Skel Verts GPU Skin | |
LD=30+ FPS | |
LD=Total CPU rendering time | |
LD=Total GPU rendering time | |
LD=Occluded primitives | |
LD=Projected shadows | |
LD=Visible static mesh elements | |
LD=Visible dynamic primitives | |
LD=Texture Pool Size | |
LD=Physical Memory Used | |
LD=Virtual Memory Used | |
LD=Audio Memory Used | |
LD=Texture Memory Used | |
LD=360 Texture Memory Used | |
LD=Animation Memory | |
LD=Vertex Lighting Memory | |
LD=StaticMesh Vertex Memory | |
LD=StaticMesh Index Memory | |
LD=SkeletalMesh Vertex Memory | |
LD=SkeletalMesh Index Memory | |
LD=Decal Vertex Memory | |
LD=Decal Index Memory | |
LD=Decal Interaction Memory | |
MEMLEAN=Virtual Memory Used | |
MEMLEAN=Audio Memory Used | |
MEMLEAN=Animation Memory | |
MEMLEAN=FaceFX Cur Mem | |
MEMLEAN=Vertex Lighting Memory | |
MEMLEAN=StaticMesh Vertex Memory | |
MEMLEAN=StaticMesh Index Memory | |
MEMLEAN=SkeletalMesh Vertex Memory | |
MEMLEAN=SkeletalMesh Index Memory | |
MEMLEAN=Decal Vertex Memory | |
MEMLEAN=Decal Index Memory | |
MEMLEAN=Decal Interaction Memory | |
MEMLEAN=VertexShader Memory | |
MEMLEAN=PixelShader Memory | |
GameThread=Async Loading Time | |
GameThread=Audio Update Time | |
GameThread=FrameTime | |
GameThread=HUD Time | |
GameThread=Input Time | |
GameThread=Kismet Time | |
GameThread=Move Actor Time | |
GameThread=RHI Game Tick | |
GameThread=RedrawViewports | |
GameThread=Script time | |
GameThread=Tick Time | |
GameThread=Update Components Time | |
GameThread=World Tick Time | |
GameThread=Async Work Wait | |
GameThread=PerFrameCapture | |
GameThread=DynamicLightEnvComp Tick | |
Mobile=ES2 Draw Calls | |
Mobile=ES2 Draw Calls (UP) | |
Mobile=ES2 Triangles Drawn | |
Mobile=ES2 Triangles Drawn (UP) | |
Mobile=ES2 Program Count | |
Mobile=ES2 Program Count (PP) | |
Mobile=ES2 Program Changes | |
Mobile=ES2 Uniform Updates (Bytes) | |
Mobile=ES2 Base Texture Binds | |
Mobile=ES2 Detail Texture Binds | |
Mobile=ES2 Lightmap Texture Binds | |
Mobile=ES2 Environment Texture Binds | |
Mobile=ES2 Bump Offset Texture Binds | |
Mobile=Frustum Culled primitives | |
Mobile=Statically occluded primitives | |
SplitScreen=Processed primitives | |
SplitScreen=Mesh draw calls | |
SplitScreen=Mesh Particles | |
SplitScreen=Particle Draw Calls | |
[MemorySplitClassesToTrack] | |
Class=AnimSequence | |
Class=AudioComponent | |
Class=AudioDevice | |
Class=BrushComponent | |
Class=CylinderComponent | |
Class=DecalComponent | |
Class=DecalManager | |
Class=DecalMaterial | |
Class=Font | |
Class=Level | |
Class=Material | |
Class=MaterialInstanceConstant | |
Class=MaterialInstanceTimeVarying | |
Class=Model | |
Class=ModelComponent | |
Class=MorphTarget | |
Class=NavigationMeshBase | |
Class=ParticleModule | |
Class=ParticleSystemComponent | |
Class=PathNode | |
Class=ProcBuilding_SimpleLODActor | |
Class=RB_BodyInstance | |
Class=RB_BodySetup | |
Class=ReachSpec | |
Class=Sequence | |
Class=SkeletalMesh | |
Class=SkeletalMeshComponent | |
Class=SoundCue | |
Class=SoundNode | |
Class=SoundNodeWave | |
Class=StaticMesh | |
Class=StaticMeshActor | |
Class=StaticMeshCollectionActor | |
Class=StaticMeshComponent | |
Class=Terrain | |
Class=TerrainComponent | |
Class=Texture2D | |
Class=UIRoot | |
[MemLeakCheckExtraExecsToRun] | |
Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo | |
Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo | |
Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo | |
Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo | |
Cmd=obj list class=Level -ALPHASORT -DetailedInfo | |
Cmd=lightenv list volumes | |
Cmd=lightenv list transition | |
Cmd=ListThreads | |
[ConfigCoalesceFilter] | |
FilterOut=AAEngine.ini | |
FilterOut=AAEditor.ini | |
FilterOut=AAInput.ini | |
FilterOut=AALightmass.ini | |
FilterOut=AAGame.ini | |
FilterOut=AAGameDedicatedServer.ini | |
FilterOut=AAUI.ini | |
FilterOut=AACompat.ini | |
FilterOut=AAEngineG4WLive.ini | |
FilterOut=AAEngineG4WLiveDedicatedServer.ini | |
FilterOut=AAEngineNoLive.ini | |
FilterOut=AAEngineNoLiveDedicatedServer.ini | |
FilterOut=AAEditorKeyBindings.ini | |
FilterOut=AAEditorUserSettings.ini | |
FilterOut=AAEngineGameSpy.ini | |
FilterOut=AAEngineSteamworks.ini | |
FilterOut=Descriptions.int | |
FilterOut=Editor.int | |
FilterOut=EditorTips.int | |
FilterOut=UnrealEd.int | |
FilterOut=WinDrv.int | |
FilterOut=XWindow.int | |
FilterOut=GfxUIEditor.int | |
FilterOut=Properties.int | |
[TaskPerfTracking] | |
bUseTaskPerfTracking=TRUE | |
RemoteConnectionIP=10.1.20.20 | |
ConnectionString=Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2 | |
RemoteConnectionStringOverride=Data Source=production-db;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn | |
[TaskPerfMemDatabase] | |
bUseTaskPerfMemDatabase=TRUE | |
RemoteConnectionIP=10.1.20.20 | |
ConnectionString=Provider=sqloledb;Data Source=dev-db;Initial Catalog=PerfMem;Trusted_Connection=Yes;Connection Timeout=2 | |
RemoteConnectionStringOverride=Data Source=dev-db;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn | |
[MemoryPools] | |
FLightPrimitiveInteractionInitialBlockSize=512 | |
FModShadowPrimitiveInteractionInitialBlockSize=512 | |
[SystemSettings] | |
bUseMaxQualityMode=False | |
StaticDecals=True | |
DynamicDecals=True | |
UnbatchedDecals=True | |
DecalCullDistanceScale=1.000000 | |
DynamicLights=True | |
DynamicShadows=True | |
LightEnvironmentShadows=True | |
CompositeDynamicLights=True | |
SHSecondaryLighting=True | |
DirectionalLightmaps=True | |
MotionBlur=false | |
MotionBlurPause=True | |
MotionBlurSkinning=1 | |
DepthOfField=True | |
AmbientOcclusion=False | |
Bloom=True | |
bAllowLightShafts=True | |
Distortion=True | |
FilteredDistortion=True | |
DropParticleDistortion=False | |
bAllowDownsampledTranslucency=False | |
SpeedTreeLeaves=True | |
SpeedTreeFronds=True | |
OnlyStreamInTextures=False | |
LensFlares=True | |
FogVolumes=True | |
FloatingPointRenderTargets=True | |
OneFrameThreadLag=True | |
UseVsync=False | |
UpscaleScreenPercentage=True | |
Fullscreen=False | |
AllowD3D11=False | |
AllowOpenGL=False | |
AllowRadialBlur=True | |
AllowSubsurfaceScattering=True | |
AllowImageReflections=True | |
AllowImageReflectionShadowing=True | |
bAllowSeparateTranslucency=False | |
bAllowPostprocessMLAA=False | |
bAllowHighQualityMaterials=True | |
SkeletalMeshLODBias=0 | |
ParticleLODBias=0 | |
DetailMode=2 | |
MaxDrawDistanceScale=1.000000 | |
ShadowFilterQualityBias=0 | |
MaxAnisotropy=4 | |
MaxMultiSamples=1 | |
bAllowD3D9MSAA=False | |
bAllowTemporalAA=False | |
TemporalAA_MinDepth=500.000000 | |
TemporalAA_StartDepthVelocityScale=100.000000 | |
MinShadowResolution=64 | |
MinPreShadowResolution=8 | |
MaxShadowResolution=1120 | |
MaxWholeSceneDominantShadowResolution=1344 | |
ShadowFadeResolution=128 | |
PreShadowFadeResolution=16 | |
ShadowFadeExponent=0.250000 | |
ResX=1280 | |
ResY=720 | |
ScreenPercentage=100.000000 | |
SceneCaptureStreamingMultiplier=1.000000 | |
ShadowTexelsPerPixel=1.273240 | |
PreShadowResolutionFactor=0.500000 | |
bEnableVSMShadows=False | |
bEnableBranchingPCFShadows=False | |
bAllowHardwareShadowFiltering=False | |
TessellationAdaptivePixelsPerTriangle=48.000000 | |
bEnableForegroundShadowsOnWorld=False | |
bEnableForegroundSelfShadowing=True | |
bAllowWholeSceneDominantShadows=True | |
bUseConservativeShadowBounds=False | |
ShadowFilterRadius=2.000000 | |
ShadowDepthBias=0.012000 | |
PerObjectShadowTransition=60.000000 | |
PerSceneShadowTransition=600.000000 | |
CSMSplitPenumbraScale=0.500000 | |
CSMSplitSoftTransitionDistanceScale=4.000000 | |
CSMSplitDepthBiasScale=0.500000 | |
CSMMinimumFOV=40.000000 | |
CSMFOVRoundFactor=4.000000 | |
UnbuiltWholeSceneDynamicShadowRadius=20000.000000 | |
UnbuiltNumWholeSceneDynamicShadowCascades=3 | |
WholeSceneShadowUnbuiltInteractionThreshold=50 | |
bAllowFracturedDamage=True | |
NumFracturedPartsScale=1.000000 | |
FractureDirectSpawnChanceScale=1.000000 | |
FractureRadialSpawnChanceScale=1.000000 | |
FractureCullDistanceScale=1.000000 | |
bForceCPUAccessToGPUSkinVerts=false | |
bDisableSkeletalInstanceWeights=false | |
HighPrecisionGBuffers=False | |
AllowSecondaryDisplays=False | |
SecondaryDisplayMaximumWidth=1280 | |
SecondaryDisplayMaximumHeight=720 | |
MobileFeatureLevel=0 | |
MobileFog=True | |
MobileHeightFog=False | |
MobileSpecular=True | |
MobileBumpOffset=True | |
MobileNormalMapping=True | |
MobileEnvMapping=True | |
MobileRimLighting=True | |
MobileColorBlending=True | |
MobileColorGrading=False | |
MobileVertexMovement=True | |
MobileOcclusionQueries=False | |
MobileLODBias=-0.5 | |
MobileBoneCount=75 | |
MobileBoneWeightCount=2 | |
MobileUsePreprocessedShaders=True | |
MobileFlashRedForUncachedShaders=False | |
MobileWarmUpPreprocessedShaders=True | |
MobileCachePreprocessedShaders=False | |
MobileProfilePreprocessedShaders=False | |
MobileUseCPreprocessorOnShaders=True | |
MobileLoadCPreprocessedShaders=True | |
MobileSharePixelShaders=True | |
MobileShareVertexShaders=True | |
MobileShareShaderPrograms=True | |
MobileEnableMSAA=False | |
MobileContentScaleFactor=1.0 | |
MobileVertexScratchBufferSize=150 | |
MobileIndexScratchBufferSize=10 | |
MobileModShadows=True | |
MobileTiltShift=False | |
MobileTiltShiftPosition=0.5 | |
MobileTiltShiftFocusWidth=0.3 | |
MobileTiltShiftTransitionWidth=0.5 | |
MobileClearDepthBetweenDPG=False | |
ApexLODResourceBudget=1000000020040877300000.000000 | |
ApexDestructionMaxChunkIslandCount=2500 | |
ApexDestructionMaxShapeCount=0 | |
ApexDestructionMaxChunkSeparationLOD=1.000000 | |
ApexDestructionSortByBenefit=True | |
ApexGRBEnable=false | |
ApexGRBGPUMemSceneSize=128 | |
ApexGRBGPUMemTempDataSize=128 | |
ApexGRBMeshCellSize=7.500000 | |
ApexGRBNonPenSolverPosIterCount=9 | |
ApexGRBFrictionSolverPosIterCount=3 | |
ApexGRBFrictionSolverVelIterCount=3 | |
ApexGRBSkinWidth=0.025000 | |
ApexGRBMaxLinearAcceleration=1000000.000000 | |
bEnableParallelAPEXClothingFetch=True | |
ApexClothingAvgSimFrequencyWindow=60 | |
ApexClothingAllowAsyncCooking=True | |
ApexClothingAllowApexWorkBetweenSubsteps=FALSE | |
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5) | |
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage) | |
DualHeaded=false | |
StretchScreen=false | |
ScreenResX=1280 | |
ScreenResY=720 | |
TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
[SystemSettingsEditor] | |
bAllowHighQualityMaterials=True | |
TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0) | |
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0) | |
TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0) | |
TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0) | |
TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=1024,LODBias=0) | |
TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0) | |
TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3) | |
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0) | |
TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0) | |
TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0) | |
TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=2048,LODBias=0) | |
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0) | |
TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0) | |
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=0) | |
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0) | |
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0) | |
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0) | |
TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0) | |
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0) | |
TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0) | |
ResX=1280 | |
ResY=720 | |
[SystemSettingsSplitScreen2] | |
bAllowWholeSceneDominantShadows=False | |
bAllowLightShafts=False | |
DetailMode=1 | |
[SystemSettingsMobile] | |
BasedOn=SystemSettings | |
Fullscreen=True | |
DirectionalLightmaps=False | |
DynamicLights=False | |
SHSecondaryLighting=False | |
StaticDecals=True | |
DynamicDecals=False | |
UnbatchedDecals=False | |
MotionBlur=FALSE | |
MotionBlurPause=FALSE | |
DepthOfField=False | |
AmbientOcclusion=FALSE | |
Bloom=False | |
Distortion=FALSE | |
FilteredDistortion=FALSE | |
DropParticleDistortion=TRUE | |
FloatingPointRenderTargets=FALSE | |
MaxAnisotropy=2 | |
bAllowLightShafts=FALSE | |
MobileModShadows=False | |
MobileEnableDOF=False | |
MobileClearDepthBetweenDPG=False | |
DynamicShadows=False | |
[SystemSettingsMobileTextureBias] | |
BasedOn=SystemSettingsMobile | |
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) | |
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) | |
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
[SystemSettingsIPhone3GS] | |
BasedOn=SystemSettingsMobileTextureBias | |
MobileEnableMSAA=True | |
[SystemSettingsIPhone4] | |
BasedOn=SystemSettingsMobile | |
MobileContentScaleFactor=2.0 | |
[SystemSettingsIPhone4S] | |
BasedOn=SystemSettingsMobile | |
MobileEnableMSAA=True | |
bAllowLightShafts=True | |
MobileModShadows=True | |
DynamicShadows=False | |
ShadowDepthBias=0.025 | |
MobileContentScaleFactor=2.0 | |
MaxShadowResolution=256 | |
[SystemSettingsIPodTouch4] | |
BasedOn=SystemSettingsMobileTextureBias | |
MobileContentScaleFactor=2.0 | |
[SystemSettingsIPad] | |
BasedOn=SystemSettingsMobileTextureBias | |
MobileFeatureLevel=1 | |
MobileFog=False | |
MobileSpecular=False | |
MobileBumpOffset=False | |
MobileNormalMapping=False | |
MobileEnvMapping=False | |
MobileRimLighting=False | |
MobileContentScaleFactor=0.9375 | |
[SystemSettingsIPad2] | |
BasedOn=SystemSettingsMobile | |
MobileEnableMSAA=True | |
bAllowLightShafts=True | |
MobileModShadows=True | |
DynamicShadows=False | |
ShadowDepthBias=0.016 | |
MobileContentScaleFactor=1.0 | |
MaxShadowResolution=256 | |
[SystemSettingsIPad2_Detail] | |
BasedOn=SystemSettingsIPad2 | |
[SystemSettingsAndroid] | |
BasedOn=SystemSettingsMobileTextureBias | |
[SystemSettingsFlash] | |
BasedOn=SystemSettingsMobileTextureBias | |
MotionBlur=FALSE | |
MotionBlurPause=FALSE | |
DepthOfField=FALSE | |
AmbientOcclusion=FALSE | |
Bloom=FALSE | |
Distortion=FALSE | |
FilteredDistortion=FALSE | |
bAllowLightShafts=TRUE | |
MobileModShadows=True | |
DynamicShadows=True | |
MobileClearDepthBetweenDPG=True | |
DirectionalLightmaps=False | |
MobileHeightFog=False | |
[SystemSettingsFlash_Detail] | |
BasedOn=SystemSettingsMobile | |
MotionBlur=FALSE | |
MotionBlurPause=FALSE | |
DepthOfField=FALSE | |
AmbientOcclusion=FALSE | |
Bloom=FALSE | |
Distortion=FALSE | |
FilteredDistortion=FALSE | |
bAllowLightShafts=TRUE | |
MobileModShadows=True | |
DynamicShadows=True | |
MobileClearDepthBetweenDPG=True | |
DirectionalLightmaps=True | |
MobileHeightFog=True | |
[SystemSettingsNGP] | |
BasedOn=SystemSettingsMobile | |
bAllowLightShafts=True | |
[MobileMaterialCookSettings] | |
SkinningOnlyMaterials= | |
NoLightmapOnlyMaterials= | |
[Engine.PhysicsLODVerticalEmitter] | |
ParticlePercentage=100 | |
[Engine.OnlineSubsystem] | |
NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList") | |
AsyncMinCompletionTime=0.0 | |
[Engine.OnlineRecentPlayersList] | |
MaxRecentPlayers=100 | |
MaxRecentParties=5 | |
[VoIP] | |
VolumeThreshold=0.1 | |
bHasVoiceEnabled=true | |
[FullScreenMovie] | |
bForceNoMovies=FALSE | |
bShouldStopMovieAtEndOfLoadMap=false | |
LoadMapMovies=Linguist,MOS 35P - Cryptologic Linguist | |
LoadMapMovies=MilitaryIntel,CPT Baca, Military Intelligence Officer | |
LoadMapMovies=ArmySTEM_01,Army STEM | |
LoadMapMovies=ArmySTEM_02,Army STEM | |
LoadMapMovies=Ranger_01,Rangers - Elite Light Infantry | |
LoadMapMovies=ArmyValues_Odierno,Army Values are My Values - Army Chief of Staff GEN Raymond Odierno | |
LoadMapMovies=ArmyValues_Brennan,Army Values are My Values - Spc. Joshua Brennan | |
LoadMapMovies=ConceptToCombat,RDECOM and AMRDEC - From Concept to Combat | |
LoadMapMovies=Excuses,Cultural Competency - No Excuses | |
LoadMapMovies=Force,Cultural Competency - Force is not the same as Impact | |
LoadMapMovies=GettingSmoked,Getting Smoked | |
LoadMapMovies=MOS89D_EOD,MOS 89D - Explosive Ordnance Disposal (EOD) Specialist | |
LoadMapMovies=Loyalty,LDRSHIP - Loyalty | |
LoadMapMovies=MeetATLAS,DARPA - Meet ATLAS | |
LoadMapMovies=OwningtheNight,US and Australian Special Operations Training - Own the Night | |
LoadMapMovies=PEOSoldierOverview,Project Executive Office Soldier - Programs Overview | |
LoadMapMovies=RoadToGreenBeret_1,The Road to becoming a U.S. Army Green Beret - 18X program | |
LoadMapMovies=RoadToGreenBeret_2,The Road to becoming a U.S. Army Green Beret - Assessment and Selection and Q-Course | |
LoadMapMovies=RoadToGreenBeret_3,The Road to becoming a U.S. Army Green Beret - Language Training | |
LoadMapMovies=StraightFromASoldier,Straight from a Soldier | |
LoadMapMovies=SymbolOfStrength_MoreThanAUniform, Symbol of Strength - More than a Uniform | |
LoadMapMovies=TheSquad_FoundationOfTheDecisiveForce,The Squad - Foundation of the Decisive Force | |
LoadMapMovies=TimKennedy_TrueStrength,MMA Fighter and Green Beret Tim Kennedy - True Strength | |
LoadMapMovies=USArmy_VEX_STEM,US Army and VEX Robotics Competition | |
LoadMapMovies=Cadence_RockTheHouse,US Army Cadence - Rock the House | |
LoadMapMovies=Cadence_RockSteady,US Army Cadence - Rock Steady | |
LoadMapMovies=RoboticsInstructor,US Army Robotics Instructor | |
LoadMapMovies=SapperLeaders_EliteEngineerTraining,US Army Sapper Leader Course - Elite Engineer Training | |
LoadMapMovies=SF_EliteArmyService, US Army Special Forces - Elite Army Service | |
LoadMapMovies=SERESchool, US Army SERE School | |
LoadMapMovies=1LTGilbert_SelflessService,1LT Jeremy Gilbert - Selfless Service | |
LoadMapMovies=WhatMotivatesYou_SGTShrestha,2012 Soldier of the Year SGT Saral Shrestha | |
LoadMapMovies=ArcticSapper,The Order of the Arctic Sapper | |
LoadMapMovies=ArmyMedics,MOS 68W Health Care Specialist - Combat Medic | |
LoadMapMovies=BCTConfidenceCourse,Basic Combat Training - Confidence Course | |
LoadMapMovies=BCTEagleTower,BasicCombatTraining - Eagle Tower | |
LoadMapMovies=Combatives_TacticalAdvantage,Army Combatives - The Tactical Advantage | |
LoadMapMovies=DefyExpectations_DrillSergeant,Defy Expectations - A Soldier with a Plan | |
LoadMapMovies=ENVG,Enhanced Night Vision Goggle - AN/PSQ-20 | |
LoadMapMovies=Hall_Integrity,SSG Hall - Integrity | |
LoadMapMovies=Jumpmaster,Riding with the Jumpmaster | |
LoadMapMovies=Osborn_ArmyValues, SGT Osborn - Duty | |
LoadMapMovies=RangerHistory,History of the Army Rangers | |
LoadMapMovies=RangerSchool_Swamps,Ranger School - Swamp Training | |
LoadMapMovies=ROTC_Opportunities,US Army ROTC - A Road to Career Opportunities | |
LoadMapMovies=Sapper_Leaders,Sapper Leader Course | |
LoadMapMovies=WhatRightLooksLike_Saluting, What Right Looks Like - Saluting | |
[IPDrv.WebConnection] | |
MaxValueLength=512 | |
MaxLineLength=4096 | |
[IPDrv.WebServer] | |
ApplicationPaths[0]=/ServerAdmin | |
ApplicationPaths[1]=/images | |
ListenPort=80 | |
MaxConnections=18 | |
ExpirationSeconds=86400 | |
bEnabled=false | |
[IPDrv.WebResponse] | |
IncludePath=/Web | |
CharSet=iso-8859-1 | |
[TextureTracking] | |
#TextureName=T_GD_Traffic_Crosswalk_01 | |
[AnimNotify] | |
Trail_MaxSampleRate=200.0 | |
[Engine.UIDataStore_OnlinePlayerData] | |
PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList | |
[Engine.LocalPlayer] | |
AspectRatioAxisConstraint=AspectRatio_MaintainXFOV | |
[MobileSupport] | |
bShouldCachePVRTCTextures=False | |
bShouldCacheATITCTextures=False | |
bShouldCacheFlashTextures=False | |
bShouldFlattenMaterials=False | |
FlattenedTextureResolutionBias=0 | |
UDKRemotePort=41765 | |
UDKRemotePortPIE=41766 | |
[Engine.GameViewportClient] | |
bDebugNoGFxUI=FALSE | |
[ContentComparisonReferenceTypes] | |
+Class=AnimSet | |
+Class=SkeletalMesh | |
+Class=SoundCue | |
+Class=StaticMesh | |
+Class=ParticleSystem | |
+Class=Texture2D | |
[UnitTesting] | |
UnitTestPath=..\..\Engine\UnitTests | |
UnitTestPackageName=UnitTestPackage | |
[Engine.HttpFactory] | |
HttpRequestClassName=WinDrv.HttpRequestWindows | |
[IpDrv.McpIdMappingBase] | |
McpIdMappingClassName=IpDrv.McpIdMappingManager | |
[IpDrv.McpGroupsBase] | |
McpGroupsManagerClassName=IpDrv.McpGroupsManager | |
RequestProtocol=http | |
RequestBaseUrl=localhost:8888 | |
CreateGroupUrl=/groupcreate | |
DeleteGroupUrl=/groupdelete | |
QueryGroupsUrl=/grouplist | |
QueryGroupMembersUrl=/groupmembers | |
AddGroupMembersUrl=/groupmembers | |
RemoveGroupMembersUrl=/groupmembers | |
DeleteGroupUrl=/groupdelete | |
DeleteAllGroupsUrl=/groupdeletebyownerid | |
QueryGroupInvitesUrl=/groupinvite | |
AcceptGroupInviteUrl=/groupinvite | |
RejectGroupInviteUrl=/groupinvite | |
[IpDrv.McpIdMappingManager] | |
AddMappingUrl=/useraddaccountmapping | |
QueryMappingUrl=/userresolveaccountmappings | |
Protocol=http | |
Domain=localhost:8888 | |
[IpDrv.McpUserManagerBase] | |
McpUserManagerClassName=IpDrv.McpUserManager | |
[IpDrv.McpUserManager] | |
RegisterUserUrl=/registeruser | |
QueryUserUrl=/userstatus | |
QueryUsersUrl=/usermultiplestatus | |
Protocol=http | |
Domain=localhost:8888 | |
[Configuration] | |
[Editor.EditorEngine] | |
EditorEngine=AAEditor.AAUnrealEdEngine | |
UnrealEdEngine=AAEditor.AAUnrealEdEngine | |
EditPackages=Core | |
EditPackages=Engine | |
EditPackages=GFxUI | |
EditPackages=AkAudio | |
EditPackages=GameFramework | |
EditPackages=UnrealEd | |
EditPackages=GFxUIEditor | |
EditPackages=IpDrv | |
EditPackages=OnlineSubsystemPC | |
EditPackages=AAEditor | |
EditPackages=AAMissionEditor | |
EditPackages=AAGame | |
EditPackages=AAGameContent | |
EditPackages=AAGameDLC | |
EditPackages=Teamspeak | |
[Windows.StandardUser] | |
MyDocumentsSubDirName=America's Army Proving Grounds | |
[OnlineSubsystemGameSpy.OnlineSubsystemGameSpy] | |
bHasGameSpyAccount=true | |
EncryptedProductKey=NotForShip | |
ProfileDataDirectory=../AAGame/SaveData | |
ProfileDataExtension=.ue3profile | |
ProductID=11097 | |
NamespaceID=40 | |
PartnerID=33 | |
GameID=1727 | |
StatsVersion=7 | |
NickStatsKeyId=1 | |
PlaceStatsKeyId=2 | |
LocationUrlsForInvites=AApc | |
LocationUrl=AApc | |
bShouldUseMcp=true | |
[OnlineSubsystemSteamworks.OnlineSubsystemSteamworks] | |
bUseVAC=true | |
GameDir=unrealtest | |
GameVersion=1.0.0.0 | |
Region=255 | |
CurrentNotificationPosition=8 | |
ResetStats=0 | |
[NavMeshLOS] | |
MaxLOSDistance=5000.0 | |
LOSZOffset=76.0 | |
[AAMissionEditor.AAMissionEdEngine] | |
GridColor=(R=25,G=25,B=125,A=200) | |
FOVPresetCount=2 | |
FOVPresets[0]=90.000000 | |
FOVPresets[1]=10.0 | |
FOVPresets[2]=0.0 | |
FOVPresets[3]=0.0 | |
FOVPresets[4]=0.000000 | |
FOVPresets[5]=0.000000 | |
FOVPresets[6]=0.000000 | |
FOVPresets[7]=0.000000 | |
FOVPresets[8]=0.000000 | |
FOVPresets[9]=0.000000 | |
FOVPresets[10]=0.000000 | |
FOVPresets[11]=0.000000 | |
FOVPresets[12]=0.000000 | |
FOVPresets[13]=0.000000 | |
FOVPresets[14]=0.000000 | |
FOVPresets[15]=0.000000 | |
FOVPresets[16]=0.000000 | |
FOVPresets[17]=0.000000 | |
FOVPresets[18]=0.000000 | |
FOVPresets[19]=0.000000 | |
ConstantWeightOffset=0.0 | |
MeshComplexityWeight=0.000008 | |
UniqueMeshWeight=0.02 | |
UniqueMaterialWeight=0.02000 | |
InstanceMeshWeight=0.009000 | |
InstanceMaterialWeight=0.009000 | |
MaterialComplexityWeight=0.001000 | |
MissionEditorDocumentationURL=http://aapg.americasarmy.com/editor/tutorial | |
ControlHotKeyList=(Description="Move Camera Forward",Command="W / Left Click + Move Mouse Up") | |
ControlHotKeyList=(Description="Move Camera Backward",Command="S / Left Click + Move Mouse Down") | |
ControlHotKeyList=(Description="Move Camera Left",Command="A / Left Click + Right Click + Move Mouse Left") | |
ControlHotKeyList=(Description="Move Camera Right",Command="D / Left Click + Right Click + Move Mouse Right") | |
ControlHotKeyList=(Description="Move Camera Up",Command="E") | |
ControlHotKeyList=(Description="Move Camera Down",Command="Q") | |
ControlHotKeyList=(Description="Move Camera with Object",Command="Shift + Left Click Drag") | |
ControlHotKeyList=(Description="Switch to Top-Down View",Command="V") | |
ControlHotKeyList=(Description="Move Camera to Selected",Command="Home") | |
ControlHotKeyList=(Description="Duplicate object",Command="Alt + Left Click Drag") | |
ControlHotKeyList=(Description="Delete",Command="Del") | |
ControlHotKeyList=(Description="Switch between Translation/Rotation",Command="Spacebar") | |
ControlHotKeyList=(Description="Increase/Decrease Placement Grid Size",Command="+/-") | |
ControlHotKeyList=(Description="Select Multiple",Command="Ctrl+ Left Click") | |
ControlHotKeyList=(Description="Deselect",Command="Esc") | |
ControlHotKeyList=(Description="Undo",Command="Ctrl + Z") | |
ControlHotKeyList=(Description="Snap Selected to Floor",Command="End") | |
ControlHotKeyList=(Description="Copy/Paste",Command="Ctrl + C/Ctrl + V") | |
ControlHotKeyList=(Description="Cut",Command="Ctrl + X") | |
ControlHotKeyList=(Description="Box Select",Command="F + Left Click Drag") | |
ControlHotKeyList=(Description="Group Selected",Command="Ctrl + G") | |
[AAGame.AAGameEngine] | |
bTracerDynamicLight=True | |
ComicURL=http://bit.ly/1qgJM3X | |
[AAEditor.AAUnrealEdEngine] | |
bPivotGroupCenter=True | |
[IniVersion] | |
0=1405184269.000000 | |
1=1411712363.000000 | |
[AppCompat] | |
MeasuredCPUScore=90.772537 | |
CompatLevelComposite=4 | |
CompatLevelCPU=5 | |
CompatLevelGPU=4 | |
[AAGame.AAGameViewportClient] | |
LastKnownHonorLevel=25 | |
bDebugNoGFxUI=False | |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
[URL] | |
Protocol=unreal | |
Name=Player | |
Map=AAEntry.umap | |
LocalMap=AAEntry.umap | |
LocalOptions= | |
TransitionMap=AATransition.umap | |
MapExt=umap | |
EXEName=AAGame.exe | |
DebugEXEName=DEBUG-AAGame.exe | |
SaveExt=usa | |
Port=7778 | |
PeerPort=7779 | |
GameName=AA Game | |
GameNameShort=EG | |
[Engine.ScriptPackages] | |
EngineNativePackages=Core | |
EngineNativePackages=Engine | |
EngineNativePackages=GFxUI | |
EngineNativePackages=IpDrv | |
EngineNativePackages=WinDrv | |
EngineNativePackages=GameFramework | |
NetNativePackages=IpDrv | |
NetNativePackages=WinDrv | |
EditorPackages=UnrealEd | |
ScaleformEditorPackages=GFxUIEditor | |
NativePackages=Teamspeak | |
EditorPackages=AAEditor | |
EditorPackages=AAMissionEditor | |
NativePackages=AAGame | |
NonNativePackages=AAGameContent | |
[Engine.Engine] | |
NetworkDevice=IpDrv.TcpNetDriver | |
FallbackNetworkDevice=IpDrv.TcpNetDriver | |
ConsoleClassName=AAGame.AAConsole | |
GameViewportClientClassName=AAGame.AAGameViewportClient | |
LocalPlayerClassName=AAGame.AALocalPlayer | |
DataStoreClientClassName=Engine.DataStoreClient | |
Language=INT | |
bAllowMatureLanguage=FALSE | |
GameEngine=AAGame.AAGameEngine | |
EditorEngine=AAEditor.AAUnrealEdEngine | |
UnrealEdEngine=AAEditor.AAUnrealEdEngine | |
Client=WinDrv.WindowsClient | |
Render=Render.Render | |
Input=Engine.Input | |
Canvas=Engine.Canvas | |
TinyFontName=EngineFonts.TinyFont | |
SmallFontName=EngineFonts.SmallFont | |
MediumFontName=EngineFonts.SmallFont | |
LargeFontName=EngineFonts.SmallFont | |
SubtitleFontName=EngineFonts.SmallFont | |
WireframeMaterialName=EngineDebugMaterials.WireframeMaterial | |
DefaultMaterialName=EngineMaterials.DefaultMaterial | |
DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial | |
DefaultTextureName=EngineMaterials.DefaultDiffuse | |
EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial | |
GeomMaterialName=EngineDebugMaterials.GeomMaterial | |
DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial | |
TickMaterialName=EditorMaterials.Tick_Mat | |
CrossMaterialName=EditorMaterials.Cross_Mat | |
DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret | |
SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial | |
SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial | |
ScreenDoorNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq | |
ImageGrainNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq | |
RandomAngleTextureName=EngineMaterials.RandomAngles | |
RandomNormalTextureName=EngineMaterials.RandomNormal2 | |
RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc | |
WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture | |
LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid | |
LightMapDensityNormalName=EngineMaterials.DefaultNormal | |
LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial | |
LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial | |
LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs | |
ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial | |
ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial | |
RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial | |
VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial | |
VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly | |
VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor | |
VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly | |
VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly | |
VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly | |
HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial | |
BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial | |
TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial | |
MobileEmulationMasterMaterialName=MobileEngineMaterials.MobileMasterMaterial | |
EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial | |
DefaultPhysMaterialName=AAPhysMats.DefaultPhysMat | |
LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial | |
TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst | |
TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat | |
ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial | |
BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh | |
ProcBuildingLODColorTexelsPerWorldUnit=0.075000 | |
ProcBuildingLODLightingTexelsPerWorldUnit=0.015000 | |
MaxProcBuildingLODColorTextureSize=1024 | |
MaxProcBuildingLODLightingTextureSize=256 | |
UseProcBuildingLODTextureCropping=True | |
ForcePowerOfTwoProcBuildingLODTextures=True | |
bCombineSimilarMappings=False | |
MaxRMSDForCombiningMappings=6.000000 | |
ImageReflectionTextureSize=1024 | |
TerrainMaterialMaxTextureCount=16 | |
TerrainTessellationCheckCount=6 | |
TerrainTessellationCheckBorder=2.0 | |
TerrainTessellationCheckDistance=4096.000000 | |
BeginUPTryCount=200000 | |
bStaticDecalsEnabled=True | |
bDynamicDecalsEnabled=True | |
bForceStaticTerrain=False | |
LightingOnlyBrightness=(R=0.300000,G=0.300000,B=0.300000,A=1.000000) | |
LightComplexityColors=(B=0,G=0,R=0,A=1) | |
LightComplexityColors=(B=0,G=255,R=0,A=1) | |
LightComplexityColors=(B=0,G=191,R=63,A=1) | |
LightComplexityColors=(B=0,G=127,R=127,A=1) | |
LightComplexityColors=(B=0,G=63,R=191,A=1) | |
LightComplexityColors=(B=0,G=0,R=255,A=1) | |
ShaderComplexityColors=(R=0.000000,G=1.000000,B=0.127000,A=1.000000) | |
ShaderComplexityColors=(R=0.000000,G=1.000000,B=0.000000,A=1.000000) | |
ShaderComplexityColors=(R=0.046000,G=0.520000,B=0.000000,A=1.000000) | |
ShaderComplexityColors=(R=0.215000,G=0.215000,B=0.000000,A=1.000000) | |
ShaderComplexityColors=(R=0.520000,G=0.046000,B=0.000000,A=1.000000) | |
ShaderComplexityColors=(R=0.700000,G=0.000000,B=0.000000,A=1.000000) | |
ShaderComplexityColors=(R=1.000000,G=0.000000,B=0.000000,A=1.000000) | |
ShaderComplexityColors=(R=1.000000,G=0.000000,B=0.500000,A=1.000000) | |
ShaderComplexityColors=(R=1.000000,G=0.900000,B=0.900000,A=1.000000) | |
MaxPixelShaderAdditiveComplexityCount=900.000000 | |
TimeBetweenPurgingPendingKillObjects=30 | |
bUseTextureStreaming=True | |
bUseBackgroundLevelStreaming=false | |
bSubtitlesEnabled=True | |
bSubtitlesForcedOff=FALSE | |
ScoutClassName=AAGame.AAScout | |
DefaultPostProcessName=EngineMaterials.DefaultScenePostProcess | |
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess | |
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess | |
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess | |
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess | |
DefaultSoundName=EngineSounds.WhiteNoise | |
bOnScreenKismetWarnings=TRUE | |
bEnableKismetLogging=FALSE | |
bUseRecastNavMesh=TRUE | |
bAllowDebugViewmodesOnConsoles=FALSE | |
CameraRotationThreshold=45.0 | |
CameraTranslationThreshold=10000 | |
PrimitiveProbablyVisibleTime=8.0 | |
PercentUnoccludedRequeries=0.125 | |
MaxOcclusionPixelsFraction=0.1 | |
MinTextureDensity=0.000000 | |
IdealTextureDensity=13.000000 | |
MaxTextureDensity=55.000000 | |
MinLightMapDensity=0.000000 | |
IdealLightMapDensity=0.050000 | |
MaxLightMapDensity=0.200000 | |
RenderLightMapDensityGrayscaleScale=1.000000 | |
RenderLightMapDensityColorScale=1.000000 | |
bRenderLightMapDensityGrayscale=false | |
LightMapDensityVertexMappedColor=(R=0.650000,G=0.650000,B=0.250000,A=1.000000) | |
LightMapDensitySelectedColor=(R=1.000000,G=0.200000,B=1.000000,A=1.000000) | |
bDisablePhysXHardwareSupport=False | |
DemoRecordingDevice=Engine.DemoRecDriver | |
bPauseOnLossOfFocus=FALSE | |
MaxFluidNumVerts=1048576 | |
FluidSimulationTimeLimit=30.0 | |
MaxParticleResize=0 | |
MaxParticleResizeWarn=0 | |
bCheckParticleRenderSize=True | |
MaxParticleVertexMemory=131972 | |
NetClientTicksPerSecond=200.000000 | |
MaxTrackedOcclusionIncrement=0.100000 | |
TrackedOcclusionStepSize=0.100000 | |
MipFadeInSpeed0=0.3 | |
MipFadeOutSpeed0=0.1 | |
MipFadeInSpeed1=2.0 | |
MipFadeOutSpeed1=1.0 | |
StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.000000,Out=(B=0,G=0,R=255,A=0)),(In=30.000000,Out=(B=0,G=255,R=255,A=0)),(In=45.000000,Out=(B=0,G=255,R=0,A=0))),DisableBlend=False) | |
StatColorMappings=(StatName="Frametime",ColorMap=((In=1.000000,Out=(B=0,G=255,R=0,A=0)),(In=25.000000,Out=(B=0,G=255,R=0,A=0)),(In=29.000000,Out=(B=0,G=255,R=255,A=0)),(In=33.000000,Out=(B=0,G=0,R=255,A=0))),DisableBlend=False) | |
StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.000000,Out=(B=0,G=255,R=0,A=0)),(In=1.000000,Out=(B=0,G=255,R=0,A=0)),(In=2.500000,Out=(B=0,G=255,R=255,A=0)),(In=5.000000,Out=(B=0,G=0,R=255,A=0)),(In=10.000000,Out=(B=0,G=0,R=255,A=0))),DisableBlend=False) | |
PhysXGpuHeapSize=32 | |
PhysXMeshCacheSize=8 | |
bShouldGenerateSimpleLightmaps=TRUE | |
bUseNormalMapsForSimpleLightMaps=TRUE | |
bSmoothFrameRate=FALSE | |
MinSmoothedFrameRate=22 | |
MaxSmoothedFrameRate=62 | |
bCheckForMultiplePawnsSpawnedInAFrame=FALSE | |
NumPawnsAllowedToBeSpawnedInAFrame=2 | |
DefaultSelectedMaterialColor=(R=0.040000,G=0.020000,B=0.240000,A=1.000000) | |
DefaultHoveredMaterialColor=(R=0.020000,G=0.020000,B=0.020000,A=1.000000) | |
bEnableOnScreenDebugMessages=true | |
AllowScreenDoorFade=False | |
AllowNvidiaStereo3d=False | |
EnableMatineePostProcessMaterialParam=False | |
IgnoreSimulatedFuncWarnings=Tick | |
NearClipPlane=10.0 | |
bUseStreamingPause=false | |
bKeepAllMaterialQualityLevelsLoaded=True | |
bEnableColorClear=TRUE | |
bSuppressMapWarnings=False | |
bCookSeparateSharedMPGameContent=False | |
ApexDamageParamsName= | |
DefaultOnlineSubsystemName= | |
DynamicCoverMeshComponentName= | |
[PlatformInterface] | |
CloudStorageInterfaceClassName= | |
FacebookIntegrationClassName= | |
InGameAdManagerClassName= | |
[Engine.SeqAct_Interp] | |
RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=True,bAllowLightShafts=True) | |
[Engine.StreamingMovies] | |
RenderPriorityPS3=1001 | |
SuspendGameIO=True | |
[Engine.ISVHacks] | |
bInitializeShadersOnDemand=False | |
DisableATITextureFilterOptimizationChecks=True | |
UseMinimalNVIDIADriverShaderOptimization=True | |
PumpWindowMessagesWhenRenderThreadStalled=False | |
[Engine.GameEngine] | |
MaxDeltaTime=0 | |
PendingLevelPlayerControllerClassName=AAGame.AAPlayerController | |
[Engine.DemoRecDriver] | |
AllowDownloads=True | |
DemoSpectatorClass=Engine.PlayerController | |
MaxClientRate=25000 | |
ConnectionTimeout=15.0 | |
InitialConnectTimeout=30.0 | |
AckTimeout=1.0 | |
KeepAliveTime=1.0 | |
SimLatency=0 | |
RelevantTimeout=5.0 | |
SpawnPrioritySeconds=1.0 | |
ServerTravelPause=4.0 | |
NetServerMaxTickRate=30 | |
LanServerMaxTickRate=30 | |
MaxRewindPoints=30 | |
RewindPointInterval=1.0 | |
NumRecentRewindPoints=7 | |
DemoSpectatorClass=AAGame.AADemoRecSpectator | |
[Engine.PackagesToAlwaysCook] | |
Package=AAEntry | |
[Engine.StartupPackages] | |
bSerializeStartupPackagesFromMemory=TRUE | |
bFullyCompressStartupPackages=FALSE | |
Package=EngineMaterials | |
Package=EngineDebugMaterials | |
Package=EngineSounds | |
Package=EngineFonts | |
Package=SoundClassesAndModes | |
[Engine.PackagesToForceCookPerMap] | |
[Core.System] | |
MaxObjectsNotConsideredByGC=33476 | |
SizeOfPermanentObjectPool=0 | |
StaleCacheDays=30 | |
MaxStaleCacheSize=10 | |
MaxOverallCacheSize=30 | |
PackageSizeSoftLimit=300 | |
AsyncIOBandwidthLimit=0 | |
CachePath=..\..\AAGame\Cache | |
CacheExt=.uxx | |
Paths=..\..\Engine\Content | |
ScriptPaths=..\..\AAGame\Script | |
FRScriptPaths=..\..\AAGame\ScriptFinalRelease | |
CutdownPaths=..\..\AAGame\CutdownPackages | |
CutdownPaths=..\..\AAGame\Script | |
ScreenShotPath=..\..\AAGame\ScreenShots | |
LocalizationPaths=..\..\Engine\Localization | |
Extensions=upk | |
Extensions=u | |
Extensions=umap | |
SaveLocalizedCookedPackagesInSubdirectories=FALSE | |
TextureFileCacheExtension=tfc | |
bDisablePromptToRebuildScripts=FALSE | |
Suppress=Dev | |
Suppress=DevAbsorbFuncs | |
Suppress=DevAnim | |
Suppress=DevAssetDataBase | |
Suppress=DevAudio | |
Suppress=DevAudioVerbose | |
Suppress=DevBind | |
Suppress=DevBsp | |
Suppress=DevCamera | |
Suppress=DevCollision | |
Suppress=DevCompile | |
Suppress=DevComponents | |
Suppress=DevConfig | |
Suppress=DevCooking | |
Suppress=DevCrossLevel | |
Suppress=DevDataStore | |
Suppress=DevDecals | |
Suppress=DevFaceFX | |
Suppress=DevGFxUIWarning | |
Suppress=DevGarbage | |
Suppress=DevKill | |
Suppress=DevLevelTools | |
Suppress=DevLightmassSolver | |
Suppress=DevLoad | |
Suppress=DevMovie | |
Suppress=DevNavMesh | |
Suppress=DevNavMeshWarning | |
Suppress=DevNet | |
Suppress=DevNetTraffic | |
Suppress=DevOnline | |
Suppress=DevReplace | |
Suppress=DevSHA | |
Suppress=DevSave | |
Suppress=DevShaders | |
Suppress=DevShadersDetailed | |
Suppress=DevSound | |
Suppress=DevStats | |
Suppress=DevStreaming | |
Suppress=DevTick | |
Suppress=DevUI | |
Suppress=DevUIAnimation | |
Suppress=DevUIFocus | |
Suppress=DevUIStates | |
Suppress=DevUIStyles | |
Suppress=DevMCP | |
Suppress=DevHTTP | |
Suppress=DevHttpRequest | |
Suppress=DevBeacon | |
Suppress=DevBeaconGame | |
Suppress=DevOnlineGame | |
Suppress=DevMatchmaking | |
Suppress=DevMovieCapture | |
Suppress=GameStats | |
Suppress=Init | |
Suppress=Input | |
Suppress=Inventory | |
Suppress=Localization | |
Suppress=LocalizationWarning | |
Suppress=PlayerManagement | |
Suppress=PlayerMove | |
Paths=..\..\AAGame\Content | |
Paths=..\..\AAGame\__Trashcan | |
LocalizationPaths=..\..\AAGame\Localization | |
SavePath=..\..\AAGame\Save | |
SeekFreePCPaths=..\..\AAGame\CookedPC | |
SeekFreePCExtensions=xxx | |
Suppress=AI | |
Suppress=Stance | |
Suppress=Dialog | |
Suppress=DevScoring | |
Suppress=DevGFxUISound | |
[Engine.Client] | |
DisplayGamma=2.2 | |
MinDesiredFrameRate=35.000000 | |
InitialButtonRepeatDelay=0.2 | |
ButtonRepeatDelay=0.1 | |
[WinDrv.WindowsClient] | |
AudioDeviceClass=Class'XAudio2.XAudio2Device' | |
MinAllowableResolutionX=0 | |
MinAllowableResolutionY=0 | |
MaxAllowableResolutionX=0 | |
MaxAllowableResolutionY=0 | |
MinAllowableRefreshRate=0 | |
MaxAllowableRefreshRate=0 | |
ParanoidDeviceLostChecking=1 | |
AllowJoystickInput=1 | |
ButtonRepeatDelay=0.100000 | |
InitialButtonRepeatDelay=0.200000 | |
MinDesiredFrameRate=35.000000 | |
DisplayGamma=2.200000 | |
[XAudio2.XAudio2Device] | |
MaxChannels=64 | |
CommonAudioPoolSize=0 | |
MinCompressedDurationGame=5 | |
MinCompressedDurationEditor=4 | |
LowPassFilterResonance=0.9 | |
TargetPlaybackDeviceID=Default | |
[ALAudio.ALAudioDevice] | |
MaxChannels=128 | |
CommonAudioPoolSize=0 | |
MinCompressedDurationGame=5 | |
MinCompressedDurationEditor=4 | |
LowPassFilterResonance=0.9 | |
//DeviceName=Generic Software | |
[Engine.Player] | |
ConfiguredInternetSpeed=10000 | |
ConfiguredLanSpeed=20000 | |
PP_DesaturationMultiplier=1.0 | |
PP_HighlightsMultiplier=1.0 | |
PP_MidTonesMultiplier=1.0 | |
PP_ShadowsMultiplier=1.0 | |
[IpDrv.TcpNetDriver] | |
AllowDownloads=True | |
AllowPeerConnections=False | |
AllowPeerVoice=False | |
ConnectionTimeout=30.0 | |
InitialConnectTimeout=200.0 | |
AckTimeout=1.0 | |
KeepAliveTime=0.2 | |
MaxClientRate=15000 | |
MaxInternetClientRate=10000 | |
RelevantTimeout=5.0 | |
SpawnPrioritySeconds=1.0 | |
ServerTravelPause=4.0 | |
NetServerMaxTickRate=30 | |
LanServerMaxTickRate=35 | |
DownloadManagers=IpDrv.HTTPDownload | |
DownloadManagers=Engine.ChannelDownload | |
NetConnectionClassName=IpDrv.TcpipConnection | |
[OnlineSubsystemSteamworks.IpNetDriverSteamworks] | |
NetConnectionClassName=OnlineSubsystemSteamworks.IpNetConnectionSteamworks | |
[IpServer.UdpServerQuery] | |
GameName=ut | |
[IpDrv.UdpBeacon] | |
DoBeacon=True | |
BeaconTime=0.50 | |
BeaconTimeout=5.0 | |
BeaconProduct=ut | |
ServerBeaconPort=8777 | |
BeaconPort=9777 | |
[TextureStreaming] | |
MinTextureResidentMipCount=7 | |
PoolSize=160 | |
MemoryMargin=20 | |
MemoryLoss=0 | |
HysteresisLimit=20 | |
DropMipLevelsLimit=16 | |
StopIncreasingLimit=12 | |
StopStreamingLimit=8 | |
MinEvictSize=10 | |
MinFudgeFactor=1 | |
FudgeFactorIncreaseRateOfChange=0.5 | |
FudgeFactorDecreaseRateOfChange=-0.4 | |
MinRequestedMipsToConsider=11 | |
MinTimeToGuaranteeMinMipCount=2 | |
MaxTimeToGuaranteeMinMipCount=12 | |
UseTextureFileCache=FALSE | |
LoadMapTimeLimit=20.0 | |
LightmapStreamingFactor=0.09 | |
ShadowmapStreamingFactor=0.09 | |
MaxLightmapRadius=2000.0 | |
AllowStreamingLightmaps=True | |
TextureFileCacheBulkDataAlignment=1 | |
UsePriorityStreaming=True | |
bAllowSwitchingStreamingSystem=False | |
UseDynamicStreaming=True | |
bEnableAsyncDefrag=False | |
bEnableAsyncReallocation=False | |
MaxDefragRelocations=256 | |
MaxDefragDownShift=128 | |
BoostPlayerTextures=3.0 | |
TemporalAAMemoryReserve=4.0 | |
[StreamByURL] | |
PostLoadPause=6.0 | |
[UnrealEd.EditorEngine] | |
LocalPlayerClassName=UnrealEd.EditorPlayer | |
bSubtitlesEnabled=True | |
GridEnabled=True | |
SnapScaleEnabled=True | |
ScaleGridSize=5 | |
SnapVertices=False | |
SnapDistance=10.000000 | |
GridSize=(X=16.000000,Y=16.000000,Z=16.000000) | |
RotGridEnabled=True | |
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) | |
GameCommandLine=-log | |
FOVAngle=90.000000 | |
GodMode=True | |
AutoSaveDir=..\..\AAGame\Autosaves | |
InvertwidgetZAxis=True | |
UseAxisIndicator=True | |
MatineeCurveDetail=0.1 | |
Client=WinDrv.WindowsClient | |
CurrentGridSz=4 | |
bUseMayaCameraControls=True | |
bPrefabsLocked=True | |
HeightMapExportClassName=TerrainHeightMapExporterTextT3D | |
EditorOnlyContentPackages=EditorMeshes | |
EditorOnlyContentPackages=EditorMaterials | |
EditorOnlyContentPackages=EditorResources | |
EditorOnlyContentPackages=EditorLandscapeResources | |
EditorOnlyContentPackages=EditorShellMaterials | |
EditorOnlyContentPackages=MobileEngineMaterials | |
EditPackagesInPath=..\..\Development\Src | |
EditPackages=Core | |
EditPackages=TeamSpeak | |
EditPackages=Engine | |
EditPackages=IpDrv | |
EditPackages=GFxUI | |
EditPackages=GameFramework | |
EditPackages=UnrealEd | |
EditPackages=GFxUIEditor | |
EditPackages=WinDrv | |
EditPackages=OnlineSubsystemPC | |
EditPackages=OnlineSubsystemGameCenter | |
bBuildReachSpecs=FALSE | |
bGroupingActive=TRUE | |
bCustomCameraAlignEmitter=TRUE | |
CustomCameraAlignEmitterDistance=100.0 | |
bDrawSocketsInGMode=FALSE | |
bSmoothFrameRate=FALSE | |
MinSmoothedFrameRate=5 | |
MaxSmoothedFrameRate=120 | |
FarClippingPlane=0 | |
TemplateMapFolders=..\..\Engine\Content\Maps\Templates | |
UseOldStyleMICEditorGroups=true | |
EditPackages=AAGame | |
EditPackages=AAEditor | |
EditPackages=AAMissionEditor | |
EditPackages=AAGameContent | |
EditPackages=AAGameDLC | |
EditPackagesOutPath=..\..\AAGame\Script | |
FRScriptOutputPath=..\..\AAGame\ScriptFinalRelease | |
InEditorGameURLOptions= | |
[UnrealEd.UnrealEdEngine] | |
AutoSaveIndex=0 | |
PackagesToBeFullyLoadedAtStartup=EditorMaterials | |
PackagesToBeFullyLoadedAtStartup=EditorMeshes | |
PackagesToBeFullyLoadedAtStartup=EditorResources | |
PackagesToBeFullyLoadedAtStartup=EngineMaterials | |
PackagesToBeFullyLoadedAtStartup=EngineFonts | |
PackagesToBeFullyLoadedAtStartup=EngineResources | |
PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders | |
PackagesToBeFullyLoadedAtStartup=MapTemplateIndex | |
[Engine.DataStoreClient] | |
GlobalDataStoreClasses=Engine.UIDataStore_GameResource | |
GlobalDataStoreClasses=Engine.UIDataStore_Fonts | |
GlobalDataStoreClasses=Engine.UIDataStore_Registry | |
GlobalDataStoreClasses=Engine.UIDataStore_InputAlias | |
[DevOptions.Shaders] | |
AutoReloadChangedShaders=True | |
bAllowMultiThreadedShaderCompile=True | |
bAllowDistributedShaderCompile=false | |
bAllowDistributedShaderCompileForBuildPCS=False | |
NumUnusedShaderCompilingThreads=1 | |
ThreadedShaderCompileThreshold=1 | |
MaxShaderJobBatchSize=30 | |
PrecompileShadersJobThreshold=40000 | |
bDumpShaderPDBs=False | |
bPromptToRetryFailedShaderCompiles=True | |
[DevOptions.Debug] | |
ShowSelectedLightmap=False | |
[StatNotifyProviders] | |
BinaryFileStatNotifyProvider=true | |
XmlStatNotifyProvider=false | |
CsvStatNotifyProvider=false | |
StatsNotifyProvider_UDP=true | |
PIXNamedCounterProvider=false | |
[StatNotifyProviders.StatNotifyProvider_UDP] | |
ListenPort=13000 | |
[RemoteControl] | |
SuppressRemoteControlAtStartup=False | |
[LogFiles] | |
PurgeLogsDays=3 | |
LogTimes=True | |
[AnimationCompression] | |
CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed. | |
DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys | |
TranslationCompressionFormat=0 | |
RotationCompressionFormat=1 | |
AlternativeCompressionThreshold=1.f | |
ForceRecompression=False | |
bOnlyCheckForMissingSkeletalMeshes=False | |
KeyEndEffectorsMatchName=IK | |
KeyEndEffectorsMatchName=eye | |
KeyEndEffectorsMatchName=weapon | |
KeyEndEffectorsMatchName=hand | |
KeyEndEffectorsMatchName=attach | |
KeyEndEffectorsMatchName=camera | |
[IpDrv.OnlineSubsystemCommonImpl] | |
MaxLocalTalkers=1 | |
MaxRemoteTalkers=16 | |
bIsUsingSpeechRecognition=false | |
[IpDrv.OnlineGameInterfaceImpl] | |
LanAnnouncePort=14001 | |
LanQueryTimeout=5.0 | |
[OnlineSubsystemLive.OnlineSubsystemLive] | |
LanAnnouncePort=14001 | |
VoiceNotificationDelta=0.2 | |
[Engine.StaticMeshCollectionActor] | |
bCookOutStaticMeshActors=TRUE | |
MaxStaticMeshComponents=100 | |
[Engine.StaticLightCollectionActor] | |
bCookOutStaticLightActors=TRUE | |
MaxLightComponents=100 | |
[LiveSock] | |
bUseVDP=True | |
bUseSecureConnections=true | |
MaxDgramSockets=64 | |
MaxStreamSockets=16 | |
DefaultRecvBufsizeInK=256 | |
DefaultSendBufsizeInK=256 | |
SystemLinkPort=14000 | |
[CustomStats] | |
LD=Streaming fudge factor | |
LD=FrameTime | |
LD=Terrain Smooth Time | |
LD=Terrain Render Time | |
LD=Decal Render Time | |
LD=Terrain Triangles | |
LD=Decal Triangles | |
LD=Decal Draw Calls | |
LD=Static Mesh Tris | |
LD=Skel Mesh Tris | |
LD=Skel Verts CPU Skin | |
LD=Skel Verts GPU Skin | |
LD=30+ FPS | |
LD=Total CPU rendering time | |
LD=Total GPU rendering time | |
LD=Occluded primitives | |
LD=Projected shadows | |
LD=Visible static mesh elements | |
LD=Visible dynamic primitives | |
LD=Texture Pool Size | |
LD=Physical Memory Used | |
LD=Virtual Memory Used | |
LD=Audio Memory Used | |
LD=Texture Memory Used | |
LD=360 Texture Memory Used | |
LD=Animation Memory | |
LD=Vertex Lighting Memory | |
LD=StaticMesh Vertex Memory | |
LD=StaticMesh Index Memory | |
LD=SkeletalMesh Vertex Memory | |
LD=SkeletalMesh Index Memory | |
LD=Decal Vertex Memory | |
LD=Decal Index Memory | |
LD=Decal Interaction Memory | |
MEMLEAN=Virtual Memory Used | |
MEMLEAN=Audio Memory Used | |
MEMLEAN=Animation Memory | |
MEMLEAN=FaceFX Cur Mem | |
MEMLEAN=Vertex Lighting Memory | |
MEMLEAN=StaticMesh Vertex Memory | |
MEMLEAN=StaticMesh Index Memory | |
MEMLEAN=SkeletalMesh Vertex Memory | |
MEMLEAN=SkeletalMesh Index Memory | |
MEMLEAN=Decal Vertex Memory | |
MEMLEAN=Decal Index Memory | |
MEMLEAN=Decal Interaction Memory | |
MEMLEAN=VertexShader Memory | |
MEMLEAN=PixelShader Memory | |
GameThread=Async Loading Time | |
GameThread=Audio Update Time | |
GameThread=FrameTime | |
GameThread=HUD Time | |
GameThread=Input Time | |
GameThread=Kismet Time | |
GameThread=Move Actor Time | |
GameThread=RHI Game Tick | |
GameThread=RedrawViewports | |
GameThread=Script time | |
GameThread=Tick Time | |
GameThread=Update Components Time | |
GameThread=World Tick Time | |
GameThread=Async Work Wait | |
GameThread=PerFrameCapture | |
GameThread=DynamicLightEnvComp Tick | |
Mobile=ES2 Draw Calls | |
Mobile=ES2 Draw Calls (UP) | |
Mobile=ES2 Triangles Drawn | |
Mobile=ES2 Triangles Drawn (UP) | |
Mobile=ES2 Program Count | |
Mobile=ES2 Program Count (PP) | |
Mobile=ES2 Program Changes | |
Mobile=ES2 Uniform Updates (Bytes) | |
Mobile=ES2 Base Texture Binds | |
Mobile=ES2 Detail Texture Binds | |
Mobile=ES2 Lightmap Texture Binds | |
Mobile=ES2 Environment Texture Binds | |
Mobile=ES2 Bump Offset Texture Binds | |
Mobile=Frustum Culled primitives | |
Mobile=Statically occluded primitives | |
SplitScreen=Processed primitives | |
SplitScreen=Mesh draw calls | |
SplitScreen=Mesh Particles | |
SplitScreen=Particle Draw Calls | |
[MemorySplitClassesToTrack] | |
Class=AnimSequence | |
Class=AudioComponent | |
Class=AudioDevice | |
Class=BrushComponent | |
Class=CylinderComponent | |
Class=DecalComponent | |
Class=DecalManager | |
Class=DecalMaterial | |
Class=Font | |
Class=Level | |
Class=Material | |
Class=MaterialInstanceConstant | |
Class=MaterialInstanceTimeVarying | |
Class=Model | |
Class=ModelComponent | |
Class=MorphTarget | |
Class=NavigationMeshBase | |
Class=ParticleModule | |
Class=ParticleSystemComponent | |
Class=PathNode | |
Class=ProcBuilding_SimpleLODActor | |
Class=RB_BodyInstance | |
Class=RB_BodySetup | |
Class=ReachSpec | |
Class=Sequence | |
Class=SkeletalMesh | |
Class=SkeletalMeshComponent | |
Class=SoundCue | |
Class=SoundNode | |
Class=SoundNodeWave | |
Class=StaticMesh | |
Class=StaticMeshActor | |
Class=StaticMeshCollectionActor | |
Class=StaticMeshComponent | |
Class=Terrain | |
Class=TerrainComponent | |
Class=Texture2D | |
Class=UIRoot | |
[MemLeakCheckExtraExecsToRun] | |
Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo | |
Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo | |
Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo | |
Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo | |
Cmd=obj list class=Level -ALPHASORT -DetailedInfo | |
Cmd=lightenv list volumes | |
Cmd=lightenv list transition | |
Cmd=ListThreads | |
[ConfigCoalesceFilter] | |
FilterOut=AAEngine.ini | |
FilterOut=AAEditor.ini | |
FilterOut=AAInput.ini | |
FilterOut=AALightmass.ini | |
FilterOut=AAGame.ini | |
FilterOut=AAGameDedicatedServer.ini | |
FilterOut=AAUI.ini | |
FilterOut=AACompat.ini | |
FilterOut=AAEngineG4WLive.ini | |
FilterOut=AAEngineG4WLiveDedicatedServer.ini | |
FilterOut=AAEngineNoLive.ini | |
FilterOut=AAEngineNoLiveDedicatedServer.ini | |
FilterOut=AAEditorKeyBindings.ini | |
FilterOut=AAEditorUserSettings.ini | |
FilterOut=AAEngineGameSpy.ini | |
FilterOut=AAEngineSteamworks.ini | |
FilterOut=Descriptions.int | |
FilterOut=Editor.int | |
FilterOut=EditorTips.int | |
FilterOut=UnrealEd.int | |
FilterOut=WinDrv.int | |
FilterOut=XWindow.int | |
FilterOut=GfxUIEditor.int | |
FilterOut=Properties.int | |
[TaskPerfTracking] | |
bUseTaskPerfTracking=TRUE | |
RemoteConnectionIP=10.1.20.20 | |
ConnectionString=Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2 | |
RemoteConnectionStringOverride=Data Source=production-db;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn | |
[TaskPerfMemDatabase] | |
bUseTaskPerfMemDatabase=TRUE | |
RemoteConnectionIP=10.1.20.20 | |
ConnectionString=Provider=sqloledb;Data Source=dev-db;Initial Catalog=PerfMem;Trusted_Connection=Yes;Connection Timeout=2 | |
RemoteConnectionStringOverride=Data Source=dev-db;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn | |
[MemoryPools] | |
FLightPrimitiveInteractionInitialBlockSize=512 | |
FModShadowPrimitiveInteractionInitialBlockSize=512 | |
[SystemSettings] | |
bUseMaxQualityMode=False | |
StaticDecals=True | |
DynamicDecals=True | |
UnbatchedDecals=True | |
DecalCullDistanceScale=1.000000 | |
DynamicLights=True | |
DynamicShadows=True | |
LightEnvironmentShadows=True | |
CompositeDynamicLights=True | |
SHSecondaryLighting=True | |
DirectionalLightmaps=True | |
MotionBlur=false | |
MotionBlurPause=True | |
MotionBlurSkinning=1 | |
DepthOfField=True | |
AmbientOcclusion=False | |
Bloom=True | |
bAllowLightShafts=True | |
Distortion=True | |
FilteredDistortion=True | |
DropParticleDistortion=False | |
bAllowDownsampledTranslucency=False | |
SpeedTreeLeaves=True | |
SpeedTreeFronds=True | |
OnlyStreamInTextures=False | |
LensFlares=True | |
FogVolumes=True | |
FloatingPointRenderTargets=True | |
OneFrameThreadLag=True | |
UseVsync=False | |
UpscaleScreenPercentage=True | |
Fullscreen=True | |
AllowD3D11=False | |
AllowOpenGL=False | |
AllowRadialBlur=True | |
AllowSubsurfaceScattering=True | |
AllowImageReflections=True | |
AllowImageReflectionShadowing=True | |
bAllowSeparateTranslucency=False | |
bAllowPostprocessMLAA=False | |
bAllowHighQualityMaterials=True | |
SkeletalMeshLODBias=0 | |
ParticleLODBias=0 | |
DetailMode=2 | |
MaxDrawDistanceScale=1.000000 | |
ShadowFilterQualityBias=0 | |
MaxAnisotropy=4 | |
MaxMultiSamples=1 | |
bAllowD3D9MSAA=False | |
bAllowTemporalAA=False | |
TemporalAA_MinDepth=500.000000 | |
TemporalAA_StartDepthVelocityScale=100.000000 | |
MinShadowResolution=64 | |
MinPreShadowResolution=8 | |
MaxShadowResolution=1120 | |
MaxWholeSceneDominantShadowResolution=1344 | |
ShadowFadeResolution=128 | |
PreShadowFadeResolution=16 | |
ShadowFadeExponent=0.250000 | |
ResX=1920 | |
ResY=1080 | |
ScreenPercentage=100.000000 | |
SceneCaptureStreamingMultiplier=1.000000 | |
ShadowTexelsPerPixel=1.273240 | |
PreShadowResolutionFactor=0.500000 | |
bEnableVSMShadows=False | |
bEnableBranchingPCFShadows=False | |
bAllowHardwareShadowFiltering=False | |
TessellationAdaptivePixelsPerTriangle=48.000000 | |
bEnableForegroundShadowsOnWorld=False | |
bEnableForegroundSelfShadowing=True | |
bAllowWholeSceneDominantShadows=True | |
bUseConservativeShadowBounds=False | |
ShadowFilterRadius=2.000000 | |
ShadowDepthBias=0.012000 | |
PerObjectShadowTransition=60.000000 | |
PerSceneShadowTransition=600.000000 | |
CSMSplitPenumbraScale=0.500000 | |
CSMSplitSoftTransitionDistanceScale=4.000000 | |
CSMSplitDepthBiasScale=0.500000 | |
CSMMinimumFOV=40.000000 | |
CSMFOVRoundFactor=4.000000 | |
UnbuiltWholeSceneDynamicShadowRadius=20000.000000 | |
UnbuiltNumWholeSceneDynamicShadowCascades=3 | |
WholeSceneShadowUnbuiltInteractionThreshold=50 | |
bAllowFracturedDamage=True | |
NumFracturedPartsScale=1.000000 | |
FractureDirectSpawnChanceScale=1.000000 | |
FractureRadialSpawnChanceScale=1.000000 | |
FractureCullDistanceScale=1.000000 | |
bForceCPUAccessToGPUSkinVerts=false | |
bDisableSkeletalInstanceWeights=false | |
HighPrecisionGBuffers=False | |
AllowSecondaryDisplays=False | |
SecondaryDisplayMaximumWidth=1280 | |
SecondaryDisplayMaximumHeight=720 | |
MobileFeatureLevel=0 | |
MobileFog=True | |
MobileHeightFog=False | |
MobileSpecular=True | |
MobileBumpOffset=True | |
MobileNormalMapping=True | |
MobileEnvMapping=True | |
MobileRimLighting=True | |
MobileColorBlending=True | |
MobileColorGrading=False | |
MobileVertexMovement=True | |
MobileOcclusionQueries=False | |
MobileLODBias=-0.5 | |
MobileBoneCount=75 | |
MobileBoneWeightCount=2 | |
MobileUsePreprocessedShaders=True | |
MobileFlashRedForUncachedShaders=False | |
MobileWarmUpPreprocessedShaders=True | |
MobileCachePreprocessedShaders=False | |
MobileProfilePreprocessedShaders=False | |
MobileUseCPreprocessorOnShaders=True | |
MobileLoadCPreprocessedShaders=True | |
MobileSharePixelShaders=True | |
MobileShareVertexShaders=True | |
MobileShareShaderPrograms=True | |
MobileEnableMSAA=False | |
MobileContentScaleFactor=1.0 | |
MobileVertexScratchBufferSize=150 | |
MobileIndexScratchBufferSize=10 | |
MobileModShadows=True | |
MobileTiltShift=False | |
MobileTiltShiftPosition=0.5 | |
MobileTiltShiftFocusWidth=0.3 | |
MobileTiltShiftTransitionWidth=0.5 | |
MobileClearDepthBetweenDPG=False | |
ApexLODResourceBudget=1000000020040877300000.000000 | |
ApexDestructionMaxChunkIslandCount=2500 | |
ApexDestructionMaxShapeCount=0 | |
ApexDestructionMaxChunkSeparationLOD=1.000000 | |
ApexDestructionSortByBenefit=True | |
ApexGRBEnable=false | |
ApexGRBGPUMemSceneSize=128 | |
ApexGRBGPUMemTempDataSize=128 | |
ApexGRBMeshCellSize=7.500000 | |
ApexGRBNonPenSolverPosIterCount=9 | |
ApexGRBFrictionSolverPosIterCount=3 | |
ApexGRBFrictionSolverVelIterCount=3 | |
ApexGRBSkinWidth=0.025000 | |
ApexGRBMaxLinearAcceleration=1000000.000000 | |
bEnableParallelAPEXClothingFetch=True | |
ApexClothingAvgSimFrequencyWindow=60 | |
ApexClothingAllowAsyncCooking=True | |
ApexClothingAllowApexWorkBetweenSubsteps=FALSE | |
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5) | |
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage) | |
DualHeaded=false | |
StretchScreen=false | |
ScreenResX=1280 | |
ScreenResY=720 | |
TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) | |
[SystemSettingsEditor] | |
bAllowHighQualityMaterials=True | |
TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0) | |
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0) | |
TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0) | |
TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0) | |
TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=1024,LODBias=0) | |
TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0) | |
TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3) | |
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0) | |
TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0) | |
TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0) | |
TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=2048,LODBias=0) | |
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0) | |
TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0) | |
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=0) | |
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0) | |
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0) | |
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0) | |
TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0) | |
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0) | |
TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0) | |
ResX=1280 | |
ResY=720 | |
[SystemSettingsSplitScreen2] | |
bAllowWholeSceneDominantShadows=False | |
bAllowLightShafts=False | |
DetailMode=1 | |
[SystemSettingsMobile] | |
BasedOn=SystemSettings | |
Fullscreen=True | |
DirectionalLightmaps=False | |
DynamicLights=False | |
SHSecondaryLighting=False | |
StaticDecals=True | |
DynamicDecals=False | |
UnbatchedDecals=False | |
MotionBlur=FALSE | |
MotionBlurPause=FALSE | |
DepthOfField=False | |
AmbientOcclusion=FALSE | |
Bloom=False | |
Distortion=FALSE | |
FilteredDistortion=FALSE | |
DropParticleDistortion=TRUE | |
FloatingPointRenderTargets=FALSE | |
MaxAnisotropy=2 | |
bAllowLightShafts=FALSE | |
MobileModShadows=False | |
MobileEnableDOF=False | |
MobileClearDepthBetweenDPG=False | |
DynamicShadows=False | |
[SystemSettingsMobileTextureBias] | |
BasedOn=SystemSettingsMobile | |
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) | |
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) | |
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) | |
[SystemSettingsIPhone3GS] | |
BasedOn=SystemSettingsMobileTextureBias | |
MobileEnableMSAA=True | |
[SystemSettingsIPhone4] | |
BasedOn=SystemSettingsMobile | |
MobileContentScaleFactor=2.0 | |
[SystemSettingsIPhone4S] | |
BasedOn=SystemSettingsMobile | |
MobileEnableMSAA=True | |
bAllowLightShafts=True | |
MobileModShadows=True | |
DynamicShadows=False | |
ShadowDepthBias=0.025 | |
MobileContentScaleFactor=2.0 | |
MaxShadowResolution=256 | |
[SystemSettingsIPodTouch4] | |
BasedOn=SystemSettingsMobileTextureBias | |
MobileContentScaleFactor=2.0 | |
[SystemSettingsIPad] | |
BasedOn=SystemSettingsMobileTextureBias | |
MobileFeatureLevel=1 | |
MobileFog=False | |
MobileSpecular=False | |
MobileBumpOffset=False | |
MobileNormalMapping=False | |
MobileEnvMapping=False | |
MobileRimLighting=False | |
MobileContentScaleFactor=0.9375 | |
[SystemSettingsIPad2] | |
BasedOn=SystemSettingsMobile | |
MobileEnableMSAA=True | |
bAllowLightShafts=True | |
MobileModShadows=True | |
DynamicShadows=False | |
ShadowDepthBias=0.016 | |
MobileContentScaleFactor=1.0 | |
MaxShadowResolution=256 | |
[SystemSettingsIPad2_Detail] | |
BasedOn=SystemSettingsIPad2 | |
[SystemSettingsAndroid] | |
BasedOn=SystemSettingsMobileTextureBias | |
[SystemSettingsFlash] | |
BasedOn=SystemSettingsMobileTextureBias | |
MotionBlur=FALSE | |
MotionBlurPause=FALSE | |
DepthOfField=FALSE | |
AmbientOcclusion=FALSE | |
Bloom=FALSE | |
Distortion=FALSE | |
FilteredDistortion=FALSE | |
bAllowLightShafts=TRUE | |
MobileModShadows=True | |
DynamicShadows=True | |
MobileClearDepthBetweenDPG=True | |
DirectionalLightmaps=False | |
MobileHeightFog=False | |
[SystemSettingsFlash_Detail] | |
BasedOn=SystemSettingsMobile | |
MotionBlur=FALSE | |
MotionBlurPause=FALSE | |
DepthOfField=FALSE | |
AmbientOcclusion=FALSE | |
Bloom=FALSE | |
Distortion=FALSE | |
FilteredDistortion=FALSE | |
bAllowLightShafts=TRUE | |
MobileModShadows=True | |
DynamicShadows=True | |
MobileClearDepthBetweenDPG=True | |
DirectionalLightmaps=True | |
MobileHeightFog=True | |
[SystemSettingsNGP] | |
BasedOn=SystemSettingsMobile | |
bAllowLightShafts=True | |
[MobileMaterialCookSettings] | |
SkinningOnlyMaterials= | |
NoLightmapOnlyMaterials= | |
[Engine.PhysicsLODVerticalEmitter] | |
ParticlePercentage=100 | |
[Engine.OnlineSubsystem] | |
NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList") | |
AsyncMinCompletionTime=0.0 | |
[Engine.OnlineRecentPlayersList] | |
MaxRecentPlayers=100 | |
MaxRecentParties=5 | |
[VoIP] | |
VolumeThreshold=0.1 | |
bHasVoiceEnabled=true | |
[FullScreenMovie] | |
bForceNoMovies=FALSE | |
bShouldStopMovieAtEndOfLoadMap=false | |
LoadMapMovies=Linguist,MOS 35P - Cryptologic Linguist | |
LoadMapMovies=MilitaryIntel,CPT Baca, Military Intelligence Officer | |
LoadMapMovies=ArmySTEM_01,Army STEM | |
LoadMapMovies=ArmySTEM_02,Army STEM | |
LoadMapMovies=Ranger_01,Rangers - Elite Light Infantry | |
LoadMapMovies=ArmyValues_Odierno,Army Values are My Values - Army Chief of Staff GEN Raymond Odierno | |
LoadMapMovies=ArmyValues_Brennan,Army Values are My Values - Spc. Joshua Brennan | |
LoadMapMovies=ConceptToCombat,RDECOM and AMRDEC - From Concept to Combat | |
LoadMapMovies=Excuses,Cultural Competency - No Excuses | |
LoadMapMovies=Force,Cultural Competency - Force is not the same as Impact | |
LoadMapMovies=GettingSmoked,Getting Smoked | |
LoadMapMovies=MOS89D_EOD,MOS 89D - Explosive Ordnance Disposal (EOD) Specialist | |
LoadMapMovies=Loyalty,LDRSHIP - Loyalty | |
LoadMapMovies=MeetATLAS,DARPA - Meet ATLAS | |
LoadMapMovies=OwningtheNight,US and Australian Special Operations Training - Own the Night | |
LoadMapMovies=PEOSoldierOverview,Project Executive Office Soldier - Programs Overview | |
LoadMapMovies=RoadToGreenBeret_1,The Road to becoming a U.S. Army Green Beret - 18X program | |
LoadMapMovies=RoadToGreenBeret_2,The Road to becoming a U.S. Army Green Beret - Assessment and Selection and Q-Course | |
LoadMapMovies=RoadToGreenBeret_3,The Road to becoming a U.S. Army Green Beret - Language Training | |
LoadMapMovies=StraightFromASoldier,Straight from a Soldier | |
LoadMapMovies=SymbolOfStrength_MoreThanAUniform, Symbol of Strength - More than a Uniform | |
LoadMapMovies=TheSquad_FoundationOfTheDecisiveForce,The Squad - Foundation of the Decisive Force | |
LoadMapMovies=TimKennedy_TrueStrength,MMA Fighter and Green Beret Tim Kennedy - True Strength | |
LoadMapMovies=USArmy_VEX_STEM,US Army and VEX Robotics Competition | |
LoadMapMovies=Cadence_RockTheHouse,US Army Cadence - Rock the House | |
LoadMapMovies=Cadence_RockSteady,US Army Cadence - Rock Steady | |
LoadMapMovies=RoboticsInstructor,US Army Robotics Instructor | |
LoadMapMovies=SapperLeaders_EliteEngineerTraining,US Army Sapper Leader Course - Elite Engineer Training | |
LoadMapMovies=SF_EliteArmyService, US Army Special Forces - Elite Army Service | |
LoadMapMovies=SERESchool, US Army SERE School | |
LoadMapMovies=1LTGilbert_SelflessService,1LT Jeremy Gilbert - Selfless Service | |
LoadMapMovies=WhatMotivatesYou_SGTShrestha,2012 Soldier of the Year SGT Saral Shrestha | |
LoadMapMovies=ArcticSapper,The Order of the Arctic Sapper | |
LoadMapMovies=ArmyMedics,MOS 68W Health Care Specialist - Combat Medic | |
LoadMapMovies=BCTConfidenceCourse,Basic Combat Training - Confidence Course | |
LoadMapMovies=BCTEagleTower,BasicCombatTraining - Eagle Tower | |
LoadMapMovies=Combatives_TacticalAdvantage,Army Combatives - The Tactical Advantage | |
LoadMapMovies=DefyExpectations_DrillSergeant,Defy Expectations - A Soldier with a Plan | |
LoadMapMovies=ENVG,Enhanced Night Vision Goggle - AN/PSQ-20 | |
LoadMapMovies=Hall_Integrity,SSG Hall - Integrity | |
LoadMapMovies=Jumpmaster,Riding with the Jumpmaster | |
LoadMapMovies=Osborn_ArmyValues, SGT Osborn - Duty | |
LoadMapMovies=RangerHistory,History of the Army Rangers | |
LoadMapMovies=RangerSchool_Swamps,Ranger School - Swamp Training | |
LoadMapMovies=ROTC_Opportunities,US Army ROTC - A Road to Career Opportunities | |
LoadMapMovies=Sapper_Leaders,Sapper Leader Course | |
LoadMapMovies=WhatRightLooksLike_Saluting, What Right Looks Like - Saluting | |
[IPDrv.WebConnection] | |
MaxValueLength=512 | |
MaxLineLength=4096 | |
[IPDrv.WebServer] | |
ApplicationPaths[0]=/ServerAdmin | |
ApplicationPaths[1]=/images | |
ListenPort=80 | |
MaxConnections=18 | |
ExpirationSeconds=86400 | |
bEnabled=false | |
[IPDrv.WebResponse] | |
IncludePath=/Web | |
CharSet=iso-8859-1 | |
[TextureTracking] | |
#TextureName=T_GD_Traffic_Crosswalk_01 | |
[AnimNotify] | |
Trail_MaxSampleRate=200.0 | |
[Engine.UIDataStore_OnlinePlayerData] | |
PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList | |
[Engine.LocalPlayer] | |
AspectRatioAxisConstraint=AspectRatio_MaintainXFOV | |
[MobileSupport] | |
bShouldCachePVRTCTextures=False | |
bShouldCacheATITCTextures=False | |
bShouldCacheFlashTextures=False | |
bShouldFlattenMaterials=False | |
FlattenedTextureResolutionBias=0 | |
UDKRemotePort=41765 | |
UDKRemotePortPIE=41766 | |
[Engine.GameViewportClient] | |
bDebugNoGFxUI=FALSE | |
[ContentComparisonReferenceTypes] | |
+Class=AnimSet | |
+Class=SkeletalMesh | |
+Class=SoundCue | |
+Class=StaticMesh | |
+Class=ParticleSystem | |
+Class=Texture2D | |
[UnitTesting] | |
UnitTestPath=..\..\Engine\UnitTests | |
UnitTestPackageName=UnitTestPackage | |
[Engine.HttpFactory] | |
HttpRequestClassName=WinDrv.HttpRequestWindows | |
[IpDrv.McpIdMappingBase] | |
McpIdMappingClassName=IpDrv.McpIdMappingManager | |
[IpDrv.McpGroupsBase] | |
McpGroupsManagerClassName=IpDrv.McpGroupsManager | |
RequestProtocol=http | |
RequestBaseUrl=localhost:8888 | |
CreateGroupUrl=/groupcreate | |
DeleteGroupUrl=/groupdelete | |
QueryGroupsUrl=/grouplist | |
QueryGroupMembersUrl=/groupmembers | |
AddGroupMembersUrl=/groupmembers | |
RemoveGroupMembersUrl=/groupmembers | |
DeleteGroupUrl=/groupdelete | |
DeleteAllGroupsUrl=/groupdeletebyownerid | |
QueryGroupInvitesUrl=/groupinvite | |
AcceptGroupInviteUrl=/groupinvite | |
RejectGroupInviteUrl=/groupinvite | |
[IpDrv.McpIdMappingManager] | |
AddMappingUrl=/useraddaccountmapping | |
QueryMappingUrl=/userresolveaccountmappings | |
Protocol=http | |
Domain=localhost:8888 | |
[IpDrv.McpUserManagerBase] | |
McpUserManagerClassName=IpDrv.McpUserManager | |
[IpDrv.McpUserManager] | |
RegisterUserUrl=/registeruser | |
QueryUserUrl=/userstatus | |
QueryUsersUrl=/usermultiplestatus | |
Protocol=http | |
Domain=localhost:8888 | |
[Configuration] | |
[Editor.EditorEngine] | |
EditorEngine=AAEditor.AAUnrealEdEngine | |
UnrealEdEngine=AAEditor.AAUnrealEdEngine | |
EditPackages=Core | |
EditPackages=Engine | |
EditPackages=GFxUI | |
EditPackages=AkAudio | |
EditPackages=GameFramework | |
EditPackages=UnrealEd | |
EditPackages=GFxUIEditor | |
EditPackages=IpDrv | |
EditPackages=OnlineSubsystemPC | |
EditPackages=AAEditor | |
EditPackages=AAMissionEditor | |
EditPackages=AAGame | |
EditPackages=AAGameContent | |
EditPackages=AAGameDLC | |
EditPackages=Teamspeak | |
[Windows.StandardUser] | |
MyDocumentsSubDirName=America's Army Proving Grounds | |
[OnlineSubsystemGameSpy.OnlineSubsystemGameSpy] | |
bHasGameSpyAccount=true | |
EncryptedProductKey=NotForShip | |
ProfileDataDirectory=../AAGame/SaveData | |
ProfileDataExtension=.ue3profile | |
ProductID=11097 | |
NamespaceID=40 | |
PartnerID=33 | |
GameID=1727 | |
StatsVersion=7 | |
NickStatsKeyId=1 | |
PlaceStatsKeyId=2 | |
LocationUrlsForInvites=AApc | |
LocationUrl=AApc | |
bShouldUseMcp=true | |
[OnlineSubsystemSteamworks.OnlineSubsystemSteamworks] | |
bUseVAC=true | |
GameDir=unrealtest | |
GameVersion=1.0.0.0 | |
Region=255 | |
CurrentNotificationPosition=8 | |
ResetStats=0 | |
[NavMeshLOS] | |
MaxLOSDistance=5000.0 | |
LOSZOffset=76.0 | |
[AAMissionEditor.AAMissionEdEngine] | |
GridColor=(R=25,G=25,B=125,A=200) | |
FOVPresetCount=2 | |
FOVPresets[0]=90.000000 | |
FOVPresets[1]=10.0 | |
FOVPresets[2]=0.0 | |
FOVPresets[3]=0.0 | |
FOVPresets[4]=0.000000 | |
FOVPresets[5]=0.000000 | |
FOVPresets[6]=0.000000 | |
FOVPresets[7]=0.000000 | |
FOVPresets[8]=0.000000 | |
FOVPresets[9]=0.000000 | |
FOVPresets[10]=0.000000 | |
FOVPresets[11]=0.000000 | |
FOVPresets[12]=0.000000 | |
FOVPresets[13]=0.000000 | |
FOVPresets[14]=0.000000 | |
FOVPresets[15]=0.000000 | |
FOVPresets[16]=0.000000 | |
FOVPresets[17]=0.000000 | |
FOVPresets[18]=0.000000 | |
FOVPresets[19]=0.000000 | |
ConstantWeightOffset=0.0 | |
MeshComplexityWeight=0.000008 | |
UniqueMeshWeight=0.02 | |
UniqueMaterialWeight=0.02000 | |
InstanceMeshWeight=0.009000 | |
InstanceMaterialWeight=0.009000 | |
MaterialComplexityWeight=0.001000 | |
MissionEditorDocumentationURL=http://aapg.americasarmy.com/editor/tutorial | |
ControlHotKeyList=(Description="Move Camera Forward",Command="W / Left Click + Move Mouse Up") | |
ControlHotKeyList=(Description="Move Camera Backward",Command="S / Left Click + Move Mouse Down") | |
ControlHotKeyList=(Description="Move Camera Left",Command="A / Left Click + Right Click + Move Mouse Left") | |
ControlHotKeyList=(Description="Move Camera Right",Command="D / Left Click + Right Click + Move Mouse Right") | |
ControlHotKeyList=(Description="Move Camera Up",Command="E") | |
ControlHotKeyList=(Description="Move Camera Down",Command="Q") | |
ControlHotKeyList=(Description="Move Camera with Object",Command="Shift + Left Click Drag") | |
ControlHotKeyList=(Description="Switch to Top-Down View",Command="V") | |
ControlHotKeyList=(Description="Move Camera to Selected",Command="Home") | |
ControlHotKeyList=(Description="Duplicate object",Command="Alt + Left Click Drag") | |
ControlHotKeyList=(Description="Delete",Command="Del") | |
ControlHotKeyList=(Description="Switch between Translation/Rotation",Command="Spacebar") | |
ControlHotKeyList=(Description="Increase/Decrease Placement Grid Size",Command="+/-") | |
ControlHotKeyList=(Description="Select Multiple",Command="Ctrl+ Left Click") | |
ControlHotKeyList=(Description="Deselect",Command="Esc") | |
ControlHotKeyList=(Description="Undo",Command="Ctrl + Z") | |
ControlHotKeyList=(Description="Snap Selected to Floor",Command="End") | |
ControlHotKeyList=(Description="Copy/Paste",Command="Ctrl + C/Ctrl + V") | |
ControlHotKeyList=(Description="Cut",Command="Ctrl + X") | |
ControlHotKeyList=(Description="Box Select",Command="F + Left Click Drag") | |
ControlHotKeyList=(Description="Group Selected",Command="Ctrl + G") | |
[AAGame.AAGameEngine] | |
bTracerDynamicLight=True | |
ComicURL=http://bit.ly/1qgJM3X | |
AntiAliasingMode=PostProcessAA_Off | |
PendingLevelPlayerControllerClassName=AAGame.AAPlayerController | |
bClearAnimSetLinkupCachesOnLoadMap=False | |
bEnableSecondaryDisplay=False | |
bEnableSecondaryViewport=False | |
DownloadableContentEnumeratorClassName= | |
DownloadableContentManagerClassName= | |
MaxDeltaTime=0.000000 | |
SecondaryViewportClientClassName= | |
LocalPlayerClassName=AAGame.AALocalPlayer | |
bUseBackgroundLevelStreaming=False | |
bSubtitlesEnabled=True | |
bSubtitlesForcedOff=False | |
bSmoothFrameRate=True | |
bCheckForMultiplePawnsSpawnedInAFrame=False | |
bForceStaticTerrain=False | |
bForceCPUSkinning=False | |
bUsePostProcessEffects=False | |
bOnScreenKismetWarnings=True | |
bEnableKismetLogging=False | |
bAllowMatureLanguage=False | |
bRenderTerrainCollisionAsOverlay=False | |
bPauseOnLossOfFocus=False | |
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess | |
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess | |
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess | |
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess | |
TimeBetweenPurgingPendingKillObjects=30.000000 | |
MaxSmoothedFrameRate=122.000000 | |
MinSmoothedFrameRate=22.000000 | |
NumPawnsAllowedToBeSpawnedInAFrame=2 | |
ScoutClassName=AAGame.AAScout | |
MeshLODRange=0.000000 | |
CameraRotationThreshold=45.000000 | |
CameraTranslationThreshold=10000.000000 | |
PrimitiveProbablyVisibleTime=8.000000 | |
PercentUnoccludedRequeries=0.125000 | |
MaxOcclusionPixelsFraction=0.100000 | |
MaxFluidNumVerts=1048576 | |
FluidSimulationTimeLimit=30.000000 | |
MaxParticleResize=0 | |
MaxParticleResizeWarn=0 | |
MaxParticleVertexMemory=131972 | |
BeginUPTryCount=200000 | |
[AAEditor.AAUnrealEdEngine] | |
bPivotGroupCenter=True | |
[IniVersion] | |
0=1405184269.000000 | |
1=1411712363.000000 | |
[AppCompat] | |
MeasuredCPUScore=97.900803 | |
CompatLevelComposite=4 | |
CompatLevelCPU=5 | |
CompatLevelGPU=4 | |
[AAGame.AAGameViewportClient] | |
LastKnownHonorLevel=25 | |
bDebugNoGFxUI=False | |
[AAGame.OnlineSubsystemAAPC] | |
SavedMuteList= | |
MaxLocalTalkers=0 | |
MaxRemoteTalkers=0 | |
bIsUsingSpeechRecognition=False | |
bUseBuildIdOverride=False | |
BuildIdOverride=0 | |
IniLocPatcherClassName= | |
AsyncMinCompletionTime=0.000000 | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment