Skip to content

Instantly share code, notes, and snippets.

@johnhunter
Created April 6, 2013 20:50
Show Gist options
  • Save johnhunter/5327585 to your computer and use it in GitHub Desktop.
Save johnhunter/5327585 to your computer and use it in GitHub Desktop.
THREE.js scene template
var camera, scene, renderer,
geometry, material, mesh;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.z = 1000;
scene.add( camera );
geometry = new THREE.CubeGeometry( 200, 200, 200 );
material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
renderer = new THREE.CanvasRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
// note: three.js includes requestAnimationFrame shim
requestAnimationFrame( animate );
render();
}
function render() {
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
renderer.render( scene, camera );
}
@johnhunter
Copy link
Author

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment