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@johnny2k
Created March 26, 2015 00:55
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Here are some notes about what I've found.
After compiling libovr and dropping the .a file into the appropriate place I was able to run the commands listed in the sanity check with mixed results.
See my gist, https://gist.github.com/johnny2k/032490c8b50db80c67ce for some logs.
The top one is a log that led me to comment out that large section of code.
My guess is that one of the calls to FAnalyticsEventAttribute was causing the crash so I just commented it all out but I think I know which line it is that is causing the problem.
The bottom gist is the output of ldd libUE4Editor-OculusRift.so.
I'm not sure if it's actually a problem that the other shared objects are not found or not so I've posted on answers.unreal about it.
I set LD_LIBRARY_PATH to Engine/Binaries/Linux and the same command no longer had missing .so links AND it listed a ton more of them as well.
Running in standalone resulted in a black oculus screen but it did appear that tracking was working
Used https://github.com/mitchemmc/UE4FirstPersonVRTemplate for testing
Will get running on my Mac tonight so I have a reference point
Pasted imgur link into #ue4linux showing body position of character had changed. Proof of tracking? Will provide link later or check logs on irc if you have them.
One time was able to run "stereo on" and two views rendered side-by-side in windowed mode on monitor (not rift) but was frozen. No logs of that session unfortunately.
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