Created
March 28, 2015 19:42
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<icculus> icculus: is there a better way of doing this: https://github.com/3dluvr/UnrealEngine/commit/65572ff2115b400b54aae411be13e80233e7c235#diff-ab99c81ebe9bdbe9ae1adf75e3dd4733R628 | |
<icculus> amigo-: Is the problem that sometimes you don't have a window? | |
<icculus> amigo-: or are we just giving bogus information sometimes? | |
* zlsa has quit (Ping timeout: 245 seconds) | |
<johnny2k> icculus: amigo- went to bed but I think he was asking that question around the time we were discussing a warning we've encountered https://gist.github.com/johnny2k/803f7c671cbf24b48044. | |
<icculus> johnny2k: that's because the X11 headers aren't included from SDL_video.c, so the compiler is assuming it returns an int, which it doesn't. | |
<icculus> The "fix" is to include the headers, or move that somewhere under src/video/x11 | |
<icculus> The real fix is not to call Xlib functions directly though. :) |
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