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Created October 5, 2011 13:40
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Hand with Red Dot
/* --------------------------------------------------------------------------
* SimpleOpenNI Hands3d Test
* --------------------------------------------------------------------------
* Processing Wrapper for the OpenNI/Kinect library
* http://code.google.com/p/simple-openni
* --------------------------------------------------------------------------
* prog: Max Rheiner / Interaction Design / zhdk / http://iad.zhdk.ch/
* date: 02/27/2011 (m/d/y)
* ----------------------------------------------------------------------------
* This demos shows how to use the gesture/hand generator.
* It's not the most reliable yet, a two hands example will follow
* ----------------------------------------------------------------------------
*/
import SimpleOpenNI.*;
//import processing.opengl.*;
SimpleOpenNI context;
float zoomF =0.5f;
float rotX = radians(180); // by default rotate the hole scene 180deg around the x-axis,
// the data from openni comes upside down
float rotY = radians(0);
boolean handsTrackFlag = false;
PVector handVec = new PVector();
ArrayList handVecList = new ArrayList();
int handVecListSize = 30;
String lastGesture = "";
void setup()
{
size(600, 480); // strange, get drawing error in the cameraFrustum if i use P3D, in opengl there is no problem
//size(1024,768,OPENGL);
context = new SimpleOpenNI(this);
// disable mirror
context.setMirror(true);
// enable depthMap generation
context.enableDepth();
// enable hands + gesture generation
context.enableGesture();
context.enableHands();
// add focus gestures / here i do have some problems on the mac, i only recognize raiseHand ? Maybe cpu performance ?
context.addGesture("Wave");
context.addGesture("Click");
context.addGesture("RaiseHand");
// set how smooth the hand capturing should be
context.setSmoothingHands(.5);
stroke(255, 255, 255);
smooth();
perspective(95.0f,
float(width)/float(height),
10.0f, 150000.0f);
}
void draw()
{
context.update();
image(context.depthImage(), 0, 0);
//red point
stroke(255, 0, 0);
strokeWeight(20);
context.convertRealWorldToProjective(handVec, handVec);
point(handVec.x, handVec.y);
}
// -----------------------------------------------------------------
// hand events
void onCreateHands(int handId, PVector pos, float time)
{
println("onCreateHands - handId: " + handId + ", pos: " + pos + ", time:" + time);
handVec = pos;
}
void onUpdateHands(int handId, PVector pos, float time)
{
println("onUpdateHandsCb - handId: " + handId + ", pos: " + pos + ", time:" + time);
handVec = pos;
}
void onDestroyHands(int handId, float time)
{
println("onDestroyHandsCb - handId: " + handId + ", time:" + time);
}
// -----------------------------------------------------------------
// gesture events
void onRecognizeGesture(String strGesture, PVector idPosition, PVector endPosition)
{
println("onRecognizeGesture - strGesture: " + strGesture + ", idPosition: " + idPosition + ", endPosition:" + endPosition);
lastGesture = strGesture;
context.removeGesture(strGesture);
context.startTrackingHands(endPosition);
}
void onProgressGesture(String strGesture, PVector position, float progress)
{
//println("onProgressGesture - strGesture: " + strGesture + ", position: " + position + ", progress:" + progress);
}
// -----------------------------------------------------------------
// Keyboard event
void keyPressed()
{
switch(key)
{
case ' ':
context.setMirror(!context.mirror());
break;
}
switch(keyCode)
{
case LEFT:
rotY += 0.1f;
break;
case RIGHT:
rotY -= 0.1f;
break;
case UP:
if (keyEvent.isShiftDown())
zoomF += 0.01f;
else
rotX += 0.1f;
break;
case DOWN:
if (keyEvent.isShiftDown())
{
zoomF -= 0.01f;
if (zoomF < 0.01)
zoomF = 0.01;
}
else
rotX -= 0.1f;
break;
}
}
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