This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
* https://gist.github.com/johnsoncodehk/6da46453ce2f870b6f87f431bb267b9c | |
*/ | |
using UnityEngine; | |
public static class CloneExtension { | |
public static GameObject Clone (this GameObject gameObject) { | |
GameObject newGameObject = Object.Instantiate (gameObject); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
* https://gist.github.com/johnsoncodehk/783295c6aa06593badfce037c810c7b2 | |
*/ | |
using UnityEngine; | |
[RequireComponent(typeof(Rigidbody))] | |
public class RigidbodyPause : MonoBehaviour { | |
[System.Serializable] |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* aspect-ratio */ | |
/* <div class="aspect-ratio" style="--width: 16; --height: 9;"> */ | |
.aspect-ratio { | |
position: relative; | |
box-sizing: border-box; | |
} | |
.aspect-ratio > * { | |
position: absolute; | |
top: 0; | |
right: 0; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
let AspectMode = cc.Enum({ | |
None: 0, | |
WidthControlsHeight: 1, | |
HeightControlsWidth: 2, | |
FitInParent: 3, | |
EnvelopeParent: 4, | |
}); | |
cc.Class({ | |
extends: cc.Component, |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
* https://gist.github.com/johnsoncodehk/17f05ebbeb1b7966efc4d5a176dd0bd8 | |
*/ | |
using UnityEngine; | |
using System; | |
using System.Collections; | |
public static class YieldReturnExtension | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
del /s /q /f /a .DS_STORE | |
del /s /q /f /a ._* | |
del /s /q /f /a *DS_STORE | |
pause |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
/*/ | |
!/Assets/ | |
!/Packages/ | |
!/ProjectSettings/ | |
!.gitignore |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/** | |
* Obsolete! Use https://github.com/johnsoncodehk/ts2gamesparks | |
*/ | |
var path = require('path'), fs = require('fs'); | |
var outDir = "./dist/"; | |
function findAllTsFiles(startPath, paths = []) { | |
if (!fs.existsSync(startPath)) { |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
window.history.replaceState("", "", window.location.href.replace(new RegExp("/(?!.*/)"), "")) |
OlderNewer