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/** | |
* | |
* @type {import('@tsslint/config').Rule} | |
*/ | |
const noConsoleRule = ({ typescript: ts, sourceFile, reportWarning }) => { | |
ts.forEachChild(sourceFile, function walk(node) { | |
if ( | |
ts.isPropertyAccessExpression(node) && | |
ts.isIdentifier(node.expression) && | |
node.expression.text === 'console' |
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import { computed, ref } from "vue"; | |
import { ComputedGetter, pauseTracking, resetTracking } from "@vue/reactivity"; | |
// if no version, not work for objects/arrays... | |
export function cheapComputed<T, K = T>(getValue: ComputedGetter<T>, getVersion?: ComputedGetter<K>) { | |
const value = computed(getValue); | |
const version = getVersion ? computed(getVersion) : value; | |
const lastValue = ref<T>(); | |
const lastVersion = ref<K>(); | |
const changed = computed(() => version.value !== lastVersion.value); |
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window.history.replaceState("", "", window.location.href.replace(new RegExp("/(?!.*/)"), "")) |
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/* | |
/*/ | |
!/Assets/ | |
!/Packages/ | |
!/ProjectSettings/ | |
!.gitignore |
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del /s /q /f /a .DS_STORE | |
del /s /q /f /a ._* | |
del /s /q /f /a *DS_STORE | |
pause |
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let AspectMode = cc.Enum({ | |
None: 0, | |
WidthControlsHeight: 1, | |
HeightControlsWidth: 2, | |
FitInParent: 3, | |
EnvelopeParent: 4, | |
}); | |
cc.Class({ | |
extends: cc.Component, |
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// Not support of 2019.1.0f1 | |
static void CreateScriptAsset(string templatePath, string destName) { | |
#if UNITY_2019_1_OR_NEWER | |
UnityEditor.ProjectWindowUtil.CreateScriptAssetFromTemplateFile(templatePath, destName); | |
#else | |
typeof(UnityEditor.ProjectWindowUtil) | |
.GetMethod("CreateScriptAsset", System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic) | |
.Invoke(null, new object[] { templatePath, destName }); | |
#endif |
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/* aspect-ratio */ | |
/* <div class="aspect-ratio" style="--width: 16; --height: 9;"> */ | |
.aspect-ratio { | |
position: relative; | |
box-sizing: border-box; | |
} | |
.aspect-ratio > * { | |
position: absolute; | |
top: 0; | |
right: 0; |
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public static float ClampAngle(float angle, float min, float max) { | |
float start = (min + max) * 0.5f - 180; | |
float floor = Mathf.FloorToInt((angle - start) / 360) * 360; | |
return Mathf.Clamp(angle, min + floor, max + floor); | |
} |
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