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@johro
Created July 13, 2015 09:44
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Google Street ViewをUnityで表示させる
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class StreetViewImageLoader : MonoBehaviour
{
public Material material;
private double heading = 0.0;
private double pitch = 0.0;
private int width = 2048;
private int height = 2048;
private double longitude = 139.667431;
private double latitude = 35.697408;
private Texture2D frontTex, leftTex, rightTex, backTex, upTex, downTex;
// Use this for initialization
void Start()
{
StreetView(latitude,longitude,pitch,heading);
}
public void StreetView(double latitude,double longitude,double pitch,double heading)
{
StartCoroutine(GetStreetViewImage(latitude, longitude, 0, pitch));
StartCoroutine(GetStreetViewImage(latitude, longitude, 90, pitch));
StartCoroutine(GetStreetViewImage(latitude, longitude, 180, pitch));
StartCoroutine(GetStreetViewImage(latitude, longitude, 270, pitch));
StartCoroutine(GetStreetViewImage(latitude, longitude, heading, 90));
StartCoroutine(GetStreetViewImage(latitude, longitude, heading, -90));
StartCoroutine(WaitTime());
}
private void SetSkybox(Material material)
{
RenderSettings.skybox = material;
}
private Material setMaterial()
{
material.SetTexture("_FrontTex", frontTex);
material.SetTexture("_BackTex", backTex);
material.SetTexture("_LeftTex", leftTex);
material.SetTexture("_RightTex", rightTex);
material.SetTexture("_UpTex", upTex);
material.SetTexture("_DownTex", downTex);
return material;
}
private IEnumerator WaitTime()
{
yield return new WaitForSeconds(1f);
Material material = setMaterial();
SetSkybox(material);
}
private IEnumerator GetStreetViewImage(double latitude, double longitude, double heading, double pitch)
{
string url = "http://maps.googleapis.com/maps/api/streetview?" + "size=" + width + "x" + height + "&location=" + latitude + "," + longitude + "&heading=" + heading + "&pitch=" + pitch + "&fov=90&sensor=false";
WWW www = new WWW(url);
yield return www;
www.texture.wrapMode = TextureWrapMode.Clamp;
if ((int)heading == 0)
{
if ((int)pitch == 0)
{
frontTex = www.texture;
}
else if ((int)pitch == 90)
{
upTex = www.texture;
}
else if ((int)pitch == -90)
{
downTex = www.texture;
}
}
else if ((int)heading == 90)
{
leftTex = www.texture;
}
else if ((int)heading == 180)
{
backTex = www.texture;
}
else if ((int)heading == 270)
{
rightTex = www.texture;
}
Debug.Log(www.texture);
}
}
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