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@johro
Created July 2, 2015 14:32
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PUN1.5
using UnityEngine;
using System.Collections;
public class NetworkManager : Photon.MonoBehaviour {
void Start()
{
//photonの初期設定
PhotonNetwork.ConnectUsingSettings("v0.1");
Debug.Log("Called");
}
//PhotonNetwork.ConnectUsingSettingsを行うと呼ばれる
void OnJoinedLobby()
{
//ランダムにルームに入る
PhotonNetwork.JoinRandomRoom();
}
//ランダムにルームに入れなかった時に呼ばれる
void OnPhotonRandomJoinFailed()
{
Debug.Log("CreateRoom");
//部屋を自分で作って入る
PhotonNetwork.CreateRoom(null);
}
//ルームに入室成功したときに呼ばれる
void OnJoinedRoom()
{
Debug.Log("EnterTheRoom");
//キャラクター作成
PlayerMake();
}
void PlayerMake()
{
PhotonNetwork.Instantiate("sampleCube",new Vector3(0,0,-7),Quaternion.identity,0);
}
}
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