Created
December 29, 2014 02:40
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using System; | |
using System.IO; | |
using System.IO.Ports; | |
using System.Threading; | |
using UnityEngine; | |
public class Light_controll : MonoBehaviour | |
{ | |
private const string SERIAL_PORT = "COM6"; | |
private const int SERIAL_BAUD_RATE = 115200; | |
private const int SERIAL_TIMEOUT = 100; | |
private Thread _readThread; | |
private static SerialPort _serialPort; | |
private static bool _continue; | |
private static Quaternion _handQuaternion = new Quaternion(); | |
private static bool swicth; | |
private static Light light; | |
void Start() | |
{ | |
//DontDestroyOnLoad(this.gameObject); | |
_readThread = new Thread(Read); | |
_serialPort = new SerialPort(SERIAL_PORT, SERIAL_BAUD_RATE); | |
_serialPort.ReadTimeout = SERIAL_TIMEOUT; | |
try | |
{ | |
_serialPort.Open(); | |
} | |
catch (IOException) | |
{ | |
this.gameObject.transform.eulerAngles = new Vector3(0, 90, 0); | |
this.gameObject.transform.parent = GameObject.Find("OVRCameraController").transform; | |
Destroy(this); | |
} | |
_continue = true; | |
swicth = true; | |
light = this.gameObject.GetComponent<Light>(); | |
_readThread.Start(); | |
} | |
void Update() | |
{ | |
transform.rotation = _handQuaternion; | |
light.enabled = swicth; | |
} | |
void OnApplicationQuit() | |
{ | |
_continue = false; | |
_readThread.Join(); | |
_serialPort.Close(); | |
} | |
private static void Read() | |
{ | |
string[] values; | |
float x, y, z, w; | |
String str; | |
while (_continue) | |
{ | |
if (_serialPort.IsOpen) | |
{ | |
try | |
{ | |
values = _serialPort.ReadLine().Split('\t'); | |
if (values[0] == "quat") | |
{ | |
x = -float.Parse(values[2]); | |
y = -float.Parse(values[4]); | |
z = -float.Parse(values[3]); | |
str = values[5]; | |
w = float.Parse(values[1]); | |
_handQuaternion.Set(x, y, z, w); | |
if(str == "OK"){ | |
swicth = true; | |
} | |
else | |
{ | |
swicth = false; | |
} | |
} | |
} | |
catch (TimeoutException) | |
{ | |
} | |
} | |
Thread.Sleep(1); | |
} | |
} | |
} |
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