Created
April 24, 2012 10:59
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Game of life in Assembly (hardcoded stages)
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SET A, 0xE041 ; char live cell | |
SET C, 0x0000 ; char dead cell | |
SET B, 0x8000 ; top left corner screen | |
SET Y, 0 ; iterator for animation | |
:loop | |
SET Z, state1 | |
JSR draw | |
SET Z, state2 | |
JSR draw | |
SET PC, loop | |
:draw | |
SET I, 0 | |
:draw_loop | |
SET X, [screen_placement + I] | |
IFN [Z], 0 | |
SET [X], A | |
IFE [Z], 0 | |
SET [X], C | |
ADD Z, 1 | |
ADD I, 1 | |
IFG 0x09, I | |
SET PC, draw_loop | |
SET PC, POP | |
:screen_placement | |
DAT 0x8000, 0x8001, 0x8002 | |
DAT 0x8020, 0x8021, 0x8022 | |
DAT 0x8040, 0x8041, 0x8042 | |
:state1 | |
DAT 0, 0, 0 | |
DAT 1, 1, 1 | |
DAT 0, 0, 0 | |
:state2 | |
DAT 0, 1, 0 | |
DAT 0, 1, 0 | |
DAT 0, 1, 0 | |
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