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@jon1012
Created December 6, 2012 17:06
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Hacky Robbie
var locked = false;
var numlock = 0;
//FightCode can only understand your robot
//if its class is called Robot
var Robot = function(robot) {
};
Robot.prototype.onIdle = function(ev) {
if (!locked) {
var robot = ev.robot;
robot.ahead(1);
robot.rotateCannon(2);
robot.ahead(1);
robot.turn(1);
} else {
numlock = numlock + 1;
if (numlock > 100) {
locked = false;
numlock = 0;
};
}
};
Robot.prototype.onScannedRobot = function(ev) {
var robot = ev.robot;
locked = true;
robot.fire(1);
robot.fire(1);
robot.fire(1);
robot.fire(1);
robot.fire(1);
robot.rotateCannon(2);
robot.fire(1);
robot.rotateCannon(2);
robot.fire(1);
robot.rotateCannon(-2);
robot.fire(1);
robot.rotateCannon(-2);
robot.fire(1);
robot.rotateCannon(2);
robot.fire(1);
robot.rotateCannon(2);
robot.fire(1);
robot.rotateCannon(-2);
robot.fire(1);
robot.rotateCannon(-2);
robot.fire(1);
};
Robot.prototype.onWallCollision = function(ev) {
var robot = ev.robot;
robot.back(30);
robot.turn(ev.bearing*-1); // turn enought to be in a straight
// angle with the wall.
};
Robot.prototype.onHitByBullet = function(ev) {
var robot = ev.robot;
robot.turn(ev.bearing); // Turn to wherever the bullet was fired
// so we can see who shot it
};
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