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@jon1012
Created December 6, 2012 17:17
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Hackish Rubish
var cannon_rotate = 1;
//FightCode can only understand your robot
//if its class is called Robot
var Robot = function(robot) {
};
Robot.prototype.onWallCollision = function(ev) {
var robot = ev.robot;
robot.back(10);
robot.turn(90);
};
Robot.prototype.onIdle = function(ev) {
var robot = ev.robot;
robot.ahead(10);
robot.rotateCannon(cannon_rotate*10);
robot.ahead(10);
robot.rotateCannon(cannon_rotate*10);
robot.ahead(10);
robot.rotateCannon(cannon_rotate*10);
};
Robot.prototype.onScannedRobot = function(ev) {
var robot = ev.robot;
var scannedRobot = ev.scannedRobot;
if(scannedRobot.id!=robot.parentId){
robot.fire(1);
robot.rotateCannon(cannon_rotate*-5);
robot.fire(1);
robot.rotateCannon(cannon_rotate*-5);
robot.fire(1);
robot.rotateCannon(cannon_rotate*-5);
robot.fire(1);
robot.rotateCannon(cannon_rotate*-5);
robot.fire(1);
robot.rotateCannon(cannon_rotate*-5);
robot.ahead(5);
}
};
Robot.prototype.onWallCollision = function(ev) {
var robot = ev.robot;
robot.turn(ev.bearing); // turn enought to be in a straight
// angle with the wall.
};
Robot.prototype.onHitByBullet = function(ev) {
var robot;
robot = ev.robot;
robot.turn(ev.bearing);
robot.clone();
};
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