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function isObject(value) { | |
const type = typeof value; | |
return value != null && type === 'object'; | |
} | |
function trackTealium(category, action, label, value, nonInteraction = false) { | |
let eventData; | |
if (isObject(category)) { | |
eventData = category; |
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console.log("hello") |
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Template.profile.helpers ({ | |
person : function() { | |
return People; | |
} | |
}); | |
People = [ | |
{name: "The Dude",age: "Age is relative, man.", occupation: "abiding"}, | |
{name: "Bill Murray", age: 63, occupation: "actor"} | |
]; |
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<template name = "profile"> | |
<#each person> | |
<div> | |
Name : {{ name }} <br> | |
Age : {{ age }} <br> | |
Occupation: {{ occupation }} | |
</div> | |
</each> | |
</template> |
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var newArr = [1, 2, 3, 4, 5, 6]; | |
function binarySearch(searchElement) { | |
var minIndex = 0; | |
var maxIndex = this.length - 1; | |
var currentIndex; | |
var currentElement; | |
while (minIndex <= maxIndex) { | |
currentIndex = Math.round((minIndex + maxIndex) / 2); |
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var Eratosthenes = function (n) { | |
this.array = function () { | |
var arr = []; | |
var output = []; | |
for (var i = 0; i < n; i++) { | |
arr.push(i); | |
} | |
return arr; | |
}; |
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/*Object Oriented Blackjack | |
A Game has: Players | |
Dealer | |
Deck | |
A Player / Dealer has: Score | |
Cards | |
A Score has: Game Logic |