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Point in Polygon dart
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import 'package:flutter/material.dart'; | |
void main() { | |
runApp(const MyApp()); | |
} | |
class MyApp extends StatelessWidget { | |
const MyApp({Key? key}) : super(key: key); | |
@override | |
Widget build(BuildContext context) { | |
return const MaterialApp( | |
restorationScopeId: 'app', | |
home: PolygonPointPage(), | |
); | |
} | |
} | |
class PolygonPointPage extends StatelessWidget { | |
const PolygonPointPage({Key? key}) : super(key: key); | |
@override | |
Widget build(BuildContext context) { | |
return const Scaffold( | |
body: Center( | |
child: PointInPolygon(), | |
), | |
); | |
} | |
} | |
class PointInPolygon extends StatefulWidget { | |
const PointInPolygon({Key? key}) : super(key: key); | |
@override | |
_PointInPolygonState createState() => _PointInPolygonState(); | |
} | |
class _PointInPolygonState extends State<PointInPolygon> { | |
final points = const [ | |
Offset(100, 100), | |
Offset(200, 100), | |
Offset(200, 200), | |
Offset(300, 200), | |
Offset(300, 300), | |
Offset(100, 300), | |
Offset(100, 100) | |
]; | |
var isInside = false; | |
//Simple algo for simple convex polygons https://en.wikipedia.org/wiki/Convex_polygon | |
// Based in https://stackoverflow.com/questions/217578/how-can-i-determine-whether-a-2d-point-is-within-a-polygon?page=1&tab=active#tab-top | |
void _simplePolygon(Offset point, List<Offset> boundary) { | |
late double minX, minY, maxX, maxY; | |
// Get max and min coordernates (Can be optimized by using a const value) | |
for (var i = 0; i < boundary.length; i++) { | |
if (i == 0) { | |
minX = maxX = boundary[i].dx; | |
minY = maxY = boundary[i].dy; | |
continue; | |
} | |
if (boundary[i].dx < minX) { | |
minX = boundary[i].dx; | |
} | |
if (boundary[i].dx > maxX) { | |
maxX = boundary[i].dx; | |
} | |
if (boundary[i].dy < minY) { | |
minY = boundary[i].dy; | |
} | |
if (boundary[i].dy > maxY) { | |
maxY = boundary[i].dy; | |
} | |
} | |
if (point.dx < minX || | |
point.dx > maxX || | |
point.dy < minY || | |
point.dy > maxY) { | |
_changePointStatus(false); | |
} else { | |
_changePointStatus(true); | |
} | |
} | |
// Winding Number Inclusion Algo https://en.wikipedia.org/wiki/Point_in_polygon | |
//Credits Dan Sunday in 2001 - https://web.archive.org/web/20130126163405/http://geomalgorithms.com/a03-_inclusion.html | |
void _windingNumberInclusion(Offset point) { | |
//the winding number counter | |
var wn = 0; | |
double isLeft(Offset p0, Offset p1, Offset p2) { | |
return ((p1.dx - p0.dx) * (p2.dy - p0.dy) - | |
(p2.dx - p0.dx) * (p1.dy - p0.dy)); | |
} | |
for (var i = 0; i < points.length - 1; i++) { | |
if (points[i].dy <= point.dy) { | |
if (points[i + 1].dy > point.dy) { | |
if (isLeft(points[i], points[i + 1], point) > 0) { | |
++wn; // have a valid up intersect | |
} | |
} | |
} else { | |
if (points[i + 1].dy <= point.dy) { | |
if (isLeft(points[i], points[i + 1], point) < 0) { | |
--wn; // have a valid down intersect | |
} | |
} | |
} | |
} | |
if (wn == 0) { | |
_changePointStatus(false); | |
} else { | |
_changePointStatus(true); | |
} | |
} | |
void _gpuFillApoach() {} | |
void _changePointStatus(bool value) { | |
if (isInside != value) { | |
setState(() { | |
isInside = value; | |
}); | |
} | |
} | |
@override | |
Widget build(BuildContext context) { | |
return MouseRegion( | |
onHover: (event) { | |
_windingNumberInclusion(event.localPosition); | |
}, | |
child: Container( | |
width: 400, | |
height: 400, | |
decoration: BoxDecoration( | |
border: Border.all(), | |
image: const DecorationImage( | |
image: NetworkImage('https://i.imgur.com/IViWIkr.png'), | |
), | |
), | |
child: CustomPaint( | |
painter: PolygonShape(points, isInside ? Colors.green : Colors.amber), | |
), | |
), | |
); | |
} | |
} | |
class PolygonShape extends CustomPainter { | |
PolygonShape(this.points, this.color); | |
final List<Offset> points; | |
final Color color; | |
@override | |
void paint(Canvas canvas, Size size) { | |
final paint = Paint()..color = color.withOpacity(0.75); | |
final path = Path()..addPolygon(points, true); | |
canvas.drawPath(path, paint); | |
} | |
@override | |
bool shouldRepaint(covariant CustomPainter oldDelegate) { | |
return true; | |
} | |
} |
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