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@jonathanpeppers
Created April 1, 2015 20:32
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Unity3D Build Script, environment variables
public class BuildScript
{
private static readonly string _versionNumber;
private static readonly string _buildNumber;
static BuildScript()
{
_versionNumber = Environment.GetEnvironmentVariable("VERSION_NUMBER");
if (string.IsNullOrEmpty(_versionNumber))
_versionNumber = "1.0.0.0";
_buildNumber = Environment.GetEnvironmentVariable("BUILD_NUMBER");
if (string.IsNullOrEmpty(_buildNumber))
_buildNumber = "1";
PlayerSettings.productName = "Your game name";
PlayerSettings.bundleVersion =
PlayerSettings.shortBundleVersion = _versionNumber;
}
}
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