Nintendo stores regions as uint32s made of 2 parts. The first byte is the country ID, with the remaining 3 bytes being the ID of a specific region in the country. Below is a table of all region values as they appear on the Wii U.
ID | ISO | Japanese | English | French | German | Italian | Spanish | Chinese (simplified) | Korean | Dutch | Portuguese | Russian | Chinese (traditional) | Unknown 1 | Unknown 2 | Unknown 3 | Unknown 4 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x01 |
JP | 日本 | Japan | Japon | Japan | Giappone | Japón | 日本 | 일본 | Japan | Japão | Япония | 日本 | Japan | Japan | Japan | Japan |
| Name | ID | Coordinates | Japanese | English | French | German | Italian | Spanish | Chinese (simplified) | Korean | Dutch | Portuguese | Russian | Chinese (traditional) | Unknown 1 | Unkn