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@jonenzl
Last active June 11, 2017 00:56
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My implementation of CS50x Pset3 - Game of Fifteen
/****************************************************************************
* fifteen.c
*
* HarvardX - CS50
* Problem Set 3
*
* Implements Game of Fifteen (generalized to d x d).
*
* Usage: fifteen d
*
* whereby the board's dimensions are to be d x d,
* where d must be in [DIM_MIN,DIM_MAX]
***************************************************************************/
#define _XOPEN_SOURCE 500
#include <cs50.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
// constants
#define DIM_MIN 3
#define DIM_MAX 9
// board
int board[DIM_MAX][DIM_MAX];
// dimensions
int d;
// prototypes
void clear(void);
void greet(void);
void init(void);
void draw(void);
bool move(int tile);
bool won(void);
int main(int argc, string argv[])
{
// ensure proper usage
if (argc != 2)
{
printf("Usage: fifteen d\n");
return 1;
}
// ensure valid dimensions
d = atoi(argv[1]);
if (d < DIM_MIN || d > DIM_MAX)
{
printf("Board must be between %i x %i and %i x %i, inclusive.\n",
DIM_MIN, DIM_MIN, DIM_MAX, DIM_MAX);
return 2;
}
// open log
FILE *file = fopen("log.txt", "w");
if (file == NULL)
{
return 3;
}
// greet user with instructions
greet();
// initialize the board
init();
// accept moves until game is won
while (true)
{
// clear the screen
clear();
// draw the current state of the board
draw();
// log the current state''' of the board (for testing)
for (int i = 0; i < d; i++)
{
for (int j = 0; j < d; j++)
{
fprintf(file, "%i", board[i][j]);
if (j < d - 1)
{
fprintf(file, "|");
}
}
fprintf(file, "\n");
}
fflush(file);
// check for win
if (won())
{
printf("ftw!\n");
break;
}
// prompt for move
printf("Tile to move: ");
int tile = get_int();
// quit if user inputs 0 (for testing)
if (tile == 0)
{
break;
}
// log move (for testing)
fprintf(file, "%i\n", tile);
fflush(file);
// move if possible, else report illegality
if (!move(tile))
{
printf("\nIllegal move.\n");
usleep(500000);
}
// sleep thread for animation's sake
usleep(500000);
}
// close log
fclose(file);
// success
return 0;
}
/**
* Clears screen using ANSI escape sequences.
*/
void clear(void)
{
printf("\033[2J");
printf("\033[%d;%dH", 0, 0);
}
/**
* Greets player.
*/
void greet(void)
{
clear();
printf("WELCOME TO GAME OF FIFTEEN\n");
usleep(2000000);
}
/**
* Initializes the game's board with tiles numbered 1 through d*d - 1
* (i.e., fills 2D array with values but does not actually print them).
*/
void init(void)
{
// get the number for the largest tile on the board (total number of tiles minus one)
int largest_num = (d * d) - 1;
// use two for loops to iterate through the 2D array - rows and columns
// first loop iterates through the rows one at a time
for (int row = 0; row < d; row++)
{
// second loop iterates through all the columns before preceding to the next row
for (int column = 0; column < d; column++)
{
// insert into the board the value of the tile, then decrement the counter
// (if board is 4 x 4 = 16 tiles, the number in the top left corner will be 15)
board[row][column] = largest_num;
largest_num--;
}
}
// if the given dimension for the board is even, swap the position of the 1 and 2 tiles so the game is solveable
// (swap two tiles in the last row, the second and third from the right)
if (d % 2 == 0)
{
int temp = board[d - 1][d - 2];
board[d - 1][d - 2] = board[d - 1][d - 3];
board[d - 1][d - 3] = temp;
}
}
/**
* Prints the board in its current state.
*/
void draw(void)
{
printf("\n");
// use two for loops to iterate through the 2D array - rows and columns
// first loop iterates through the rows one at a time
for (int row = 0; row < d; row++)
{
// second loop iterates through all the columns before preceding to the next row
for (int column = 0; column < d; column++)
{
// change the 0 tile to blank
if (board[row][column] == 0)
{
printf(" _");
}
// print each tile number
else
{
printf("%4i", board[row][column]);
}
}
// print two blank lines after each row to make the grid
printf("\n\n");
}
}
/**
* If tile borders empty space, moves tile and returns true, else
* returns false.
*/
bool move(int tile)
{
int row = 0, column = 0;
// find the tile with the integer the user typed
for (int i = 0; i < d; i++)
{
for (int j = 0; j < d; j++)
{
if (board[i][j] == tile)
{
row = i;
column = j;
}
}
}
// check to make sure we are not at the bottom of the board already
// and if there is an adjacent blank space below
if (row + 1 < d && board[row + 1][column] == 0)
{
// switch tile and blank space
board[row + 1][column] = board[row][column];
board[row][column] = 0;
return true;
}
// check to make sure we are not at the top of the board already
// and if there is an adjacent blank space above
else if (row - 1 >= 0 && board[row - 1][column] == 0)
{
// switch tile and blank space
board[row - 1][column] = board[row][column];
board[row][column] = 0;
return true;
}
// check to make sure we are not at the right of the board already
// and if there is an adjacent blank space to the right
else if (column + 1 < d && board[row][column + 1] == 0)
{
// switch tile and blank space
board[row][column + 1] = board[row][column];
board[row][column] = 0;
return true;
}
// check to make sure we are not at the left of the board already
// and if there is an adjacent blank space to the left
else if (column - 1 >= 0 && board[row][column - 1] == 0)
{
// switch tile and blank space
board[row][column - 1] = board[row][column];
board[row][column] = 0;
return true;
}
return false;
}
/**
* Returns true if game is won (i.e., board is in winning configuration),
* else false.
*/
bool won(void)
{
// set counter
int n = 1;
// check to see whether the last tile is blank
// if it is not blank, return false
if (board[d - 1][d - 1] != 0)
{
return false;
}
// use two for loops to iterate through the 2D array - rows and columns
// first loop iterates through the rows one at a time
for (int row = 0; row < d; row++)
{
// second loop iterates through all the columns before preceding to the next row
for (int column = 0; column < d; column++)
{
// check the bottom right grid position first, if blank, return true
if (row == d - 1 && column == d - 1)
{
return true;
}
// check the number on corresponding tile
// if it doesn't match the counter, return false
// (ex. the tile at board[0][0] should have a value of 1)
if (n != board[row][column])
{
return false;
}
// increment the counter
n++;
}
}
return false;
}
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