Created
June 21, 2021 04:23
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Stockfish self-play game generation script
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import argparse | |
import chess | |
import chess.engine | |
import chess.pgn | |
def main(stockfish_path, output_path): | |
engine = chess.engine.SimpleEngine.popen_uci(stockfish_path) | |
game = chess.pgn.Game() | |
node = game | |
board = chess.Board() | |
while not board.is_game_over(): | |
result = engine.play(board, chess.engine.Limit(time=0.5), | |
info=chess.engine.Info.SCORE) | |
board.push(result.move) | |
node = node.add_main_variation(result.move) | |
node.set_eval(result.info['score']) | |
engine.quit() | |
with open(output_path, 'w', encoding='utf-8') as pgn_file: | |
exporter = chess.pgn.FileExporter(pgn_file, headers=False) | |
pgn_string = game.accept(exporter) | |
if __name__ == '__main__': | |
parser = argparse.ArgumentParser() | |
parser.add_argument('-s', '--stockfish_path', | |
help='Path to Stockfish executable', | |
required=True) | |
parser.add_argument('-o', '--output_path', | |
help='Path to output pgn', | |
required=True) | |
args = parser.parse_args() | |
main(args.stockfish_path, args.output_path) |
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