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using UnityEngine; | |
using System.Collections; | |
public class ClickTerrain : MonoBehaviour | |
{ | |
void Start() | |
{ | |
var terrain = Terrain.activeTerrain; | |
var td = terrain.terrainData; | |
var resX = td.heightmapWidth; | |
var resY = td.heightmapHeight; | |
var strength = 1f; | |
Vector3 clickPos = Vector3.zero; | |
Ray ray = Camera.main.ViewportPointToRay(Vector3.forward); | |
RaycastHit hit; | |
if (Physics.Raycast(ray, out hit)) | |
{ | |
var pos = clickPos - terrain.GetPosition(); | |
pos.y = pos.z; | |
pos.z = 0; | |
pos = new Vector2(pos.x / td.size.x, pos.y / td.size.z); | |
pos = new Vector2(pos.x * td.heightmapWidth, pos.z * td.heightmapHeight); | |
float[,] heights = td.GetHeights(0, 0, resX, resY); | |
//heights[(int)pos.x, (int)pos.y] = strength; | |
for (int x = 0; x < resX; x++) | |
{ | |
for (int y = 0; y < resY; y++) | |
{ | |
heights[x, y] = Mathf.Clamp((heights[x, y] + 0.01f), 0f, 1f); | |
} | |
} | |
td.SetHeights(0, 0, heights); | |
} | |
} | |
} |
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