This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
class GameClass extends FlxGame | |
{ | |
private var useCustomFpsCounter:Bool = false; | |
public function new() | |
{ | |
// Launch your game here | |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<?php | |
if( file_exists('install.php') ) | |
{ | |
header("Location: install.php"); | |
exit; | |
} | |
$game = $_GET['p']; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
package ; | |
import flash.Lib; | |
import flixel.FlxG; | |
import flixel.FlxSprite; | |
import flixel.FlxState; | |
import flixel.group.FlxGroup; | |
import flixel.util.FlxColor; | |
class PlayStateTestCollision extends FlxState |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
private static var seed:Int; | |
private static var increment:Int; | |
public static function GetNextSeededRandom():Float | |
{ | |
increment++; | |
FlxRandom.globalSeed = seed; | |
var result:Float = 0; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
'ok so open the excel thing that you want to use | |
'it's probably .xlsx and you need to make it .xlsm | |
'cause then you can have macros and shit | |
'now you need to enable developer shit | |
'First, go into excel options > popular > enable developer tb | |
'(yeah there's really a tab called 'popular') | |
'Open Visual Basic | |
'Insert > Module | |
'Paste the shit below and hit the play button |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This is where we party. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
private function InitializeSoundtrack():Void | |
{ | |
_superMusic = FlxG.sound.play(utilities.Sound.soundtrack, 1, false, false, PlayLoopingPart); | |
_superMusicLoopPart = FlxG.sound.play(utilities.Sound.soundtrackLoopPart, true); | |
_superMusic.volume = Globals.musicVolume; | |
_superMusicLoopPart.volume = Globals.musicVolume; | |
_superMusicLoopPart.pause(); | |
} | |
private function PlayLoopingPart():Void |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using Holoville.HOTween.Path; | |
using UnityEditor; | |
using UnityEngine; | |
[CustomEditor(typeof (SomeMonobehavior))] | |
public class SomeMonobehaviorEditor : Editor | |
{ | |
public override void OnInspectorGUI() | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// | |
// ADBMobile.cs | |
// Adobe Digital Marketing Suite | |
// Unity Plug-in v: 4.4.2 | |
// | |
// Copyright 1996-2015. Adobe, Inc. All Rights Reserved | |
// | |
using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
LICENSE SYSTEM [2015714 16:2:31] Next license update check is after 2015-06-16T10:43:13 | |
Built from '5.1/patch-release' branch; Version is '5.1.1p4 (c439df19cd24) revision 12859871'; Using compiler version '160040219' | |
OS: 'Windows 7 Service Pack 1 (6.1.7601) 64bit' Language: 'en' Physical Memory: 8099 MB | |
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 | |
Initialize mono | |
Mono path[0] = 'C:/Program Files/Unity_5/Editor/Data/Managed' | |
Mono path[1] = 'C:/Program Files/Unity_5/Editor/Data/Mono/lib/mono/2.0' | |
Mono path[2] = 'C:/Program Files/Unity_5/Editor/Data/UnityScript' |
OlderNewer