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# given our current location as an (x,y) tuple, return the surrounding tiles as a list | |
# (i.e. [(x1,y1), (x2,y2),...]) | |
def get_surrounding_tiles(self, location): | |
# location[0] = x-index; location[1] = y-index | |
tile_north = (location[0], location[1]+1) | |
tile_south = (location[0], location[1]-1) | |
tile_west = (location[0]-1, location[1]) | |
tile_east = (location[0]+1, location[1]) | |
surrounding_tiles = [tile_north, tile_south, tile_west, tile_east] | |
for tile in surrounding_tiles: | |
# check if the tile is within the boundaries of the game | |
if not self.game_state.is_in_bounds(tile): | |
# remove invalid tiles from our list | |
surrounding_tiles.remove(tile) | |
return surrounding_tiles |
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