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hash table with open addressing in 58 lines of C++
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#include <string> | |
using std::string; | |
struct Entry { | |
bool is_in_use; | |
string value; | |
}; | |
// Return a number computed from the bits of the characters in the string s. | |
unsigned int hash_string(const string& s) { | |
unsigned int h = 0; | |
for (size_t i = 0; i < s.length(); i++) | |
h += s[i]; // oh, how about we just add them all up | |
return int(h); | |
} | |
const int TABLE_SIZE = 256; // lookup() only works if this is a power of 2 | |
class HashSet { | |
Entry entries[TABLE_SIZE]; // hello, i'll be your hash table today | |
public: | |
HashSet() { // initialize the table | |
for (int i = 0; i < TABLE_SIZE; i++) | |
entries[i].is_in_use = false; | |
} | |
Entry* lookup(const string& value) { | |
unsigned int hash = hash_string(value); | |
unsigned int offset = hash % TABLE_SIZE; | |
unsigned int step = ((hash / TABLE_SIZE) % TABLE_SIZE); | |
step |= 1; // Force step to be odd. That way the loop below eventually visits every entry in the table! | |
for (int i = 0; i < TABLE_SIZE; i++) { | |
Entry* e = &entries[offset]; | |
if (!e->is_in_use) | |
return e; | |
if (e->value == value) | |
return e; | |
offset = (offset + step) % TABLE_SIZE; // no match found yet. move on. | |
} | |
return nullptr; // oh no, the hash table is full | |
} | |
bool contains(const string& value) { | |
Entry* entry = lookup(value); | |
return entry != nullptr && entry->is_in_use; | |
} | |
void add(const string& value) { | |
Entry* entry = lookup(value); | |
if (entry != nullptr && !entry->is_in_use) { | |
entry->is_in_use = true; | |
entry->value = value; | |
} | |
} | |
}; |
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