Created
November 16, 2015 04:30
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almost40fpswat
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#include <glm/gtc/matrix_inverse.hpp> | |
#include "transform_matrices.h" | |
#include "frustum.h" | |
TransformMatrices::TransformMatrices() : matrices(), matricesChanged(None) | |
{ | |
} | |
TransformMatrices::~TransformMatrices() | |
{ | |
} | |
void TransformMatrices::UpdateModelMatrix(const glm::mat4x4 &rModel) | |
{ | |
if (rModel == matrices.model) { return; } | |
matrices.model = rModel; | |
matricesChanged = static_cast<Changed>(matricesChanged | ModelChanged); | |
} | |
void TransformMatrices::UpdateViewMatrix(const glm::mat4x4 &rView) | |
{ | |
if (rView == matrices.model) { return; } | |
matrices.view = rView; | |
matricesChanged = static_cast<Changed>(matricesChanged | ViewChanged); | |
} | |
void TransformMatrices::UpdateProjectionMatrix(const glm::mat4x4 &rProjection) | |
{ | |
if (rProjection == matrices.projection) { return; } | |
matrices.projection = rProjection; | |
matricesChanged = static_cast<Changed>(matricesChanged | ProjectionChanged); | |
} | |
void TransformMatrices::RecalculateMatrices(bool useInverseTranspose) | |
{ | |
if (matricesChanged & (ViewChanged | ModelChanged)) | |
{ | |
matrices.modelView = matrices.view * matrices.model; | |
} | |
if (matricesChanged & (ViewChanged | ModelChanged | ProjectionChanged)) | |
{ | |
matrices.modelViewProjection = matrices.projection * matrices.modelView; | |
} | |
matrices.normal = useInverseTranspose | |
? inverseTranspose(matrices.modelView) | |
: matrices.modelView; | |
matricesChanged = None; | |
} | |
void TransformMatrices::UpdateFrustumPlanes(Frustum &fUpdate) const | |
{ | |
// can recalculate frustum in this case | |
if (matricesChanged & (ViewChanged | ProjectionChanged)) | |
{ | |
fUpdate.CalculatePlanes(matrices.projection * matrices.view); | |
} | |
} |
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#include <glm/gtc/matrix_inverse.hpp> | |
#include "transform_matrices.h" | |
#include "frustum.h" | |
TransformMatrices::TransformMatrices() | |
{ | |
} | |
TransformMatrices::~TransformMatrices() | |
{ | |
} | |
void TransformMatrices::UpdateModelMatrix(const glm::mat4x4 &rModel) | |
{ | |
if (matrices.model != rModel) | |
{ | |
matrices.model = rModel; | |
modelMatrixChanged = true; | |
} | |
else | |
{ | |
modelMatrixChanged = false; | |
} | |
} | |
void TransformMatrices::UpdateViewMatrix(const glm::mat4x4 &rView) | |
{ | |
if (matrices.view != rView) | |
{ | |
matrices.view = rView; | |
viewMatrixChanged = true; | |
} | |
else | |
{ | |
viewMatrixChanged = false; | |
} | |
} | |
void TransformMatrices::UpdateProjectionMatrix(const glm::mat4x4 &rProjection) | |
{ | |
if (matrices.projection != rProjection) | |
{ | |
matrices.projection = rProjection; | |
projectionMatrixChanged = true; | |
} | |
else | |
{ | |
projectionMatrixChanged = false; | |
} | |
} | |
void TransformMatrices::RecalculateMatrices(bool useInverseTranspose) | |
{ | |
if (viewMatrixChanged || modelMatrixChanged) | |
{ | |
matrices.modelView = matrices.view * matrices.model; | |
modelViewMatrixChanged = true; | |
} | |
if (modelViewMatrixChanged || projectionMatrixChanged) | |
{ | |
matrices.modelViewProjection = matrices.projection * matrices.modelView; | |
} | |
if (modelViewMatrixChanged) | |
{ | |
matrices.normal = useInverseTranspose | |
? inverseTranspose(matrices.modelView) | |
: matrices.modelView; | |
} | |
} | |
void TransformMatrices::UpdateFrustumPlanes(Frustum &fUpdate) | |
{ | |
// can recalculate frustum in this case | |
if (viewMatrixChanged || projectionMatrixChanged) | |
{ | |
fUpdate.CalculatePlanes(matrices.projection * matrices.view); | |
} | |
} |
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