Skip to content

Instantly share code, notes, and snippets.

@jose-vm
Last active June 27, 2016 15:10
Show Gist options
  • Save jose-vm/9359ef69ffcd622d1456 to your computer and use it in GitHub Desktop.
Save jose-vm/9359ef69ffcd622d1456 to your computer and use it in GitHub Desktop.
MCPE LevelEvents IDs
namespace MiNET
{
public enum LevelEventType : short
{
SoundClick = 1000,
SoundClickFail = 1001, // try also with data 1200 for Dispenser sound
SoundShoot = 1002,
SoundDoorClose = 1003, // spooky sound with data 20
SoundFizz = 1004,
SoundTNTFuse = 1005,
SoundGhast = 1007,
SoundBlazeFireball = 1008, // same as the one below
SoundGhastFireball = 1009,
SoundZombieDoorHit = 1010,
SoundZombieBreakDoor = 1012,
SoundBatFly = 1015,
SoundZombieInfect = 1016,
SoundZombieHeal = 1017,
SoundEndermanTeleport = 1018,
SoundAnvilBreak = 1020,
SoundAnvilUse = 1021,
SoundAnvilFall = 1022,
SoundItemDrop = 1030,
SoundItemThrown = 1031,
SoundItemFrameItemAdded = 1040,
SoundItemFramePlaced = 1041,
SoundItemFrameRemoved = 1042,
SoundItemFrameItemRemoved = 1043,
SoundItemFrameItemRotated = 1044, // Not sure if the names are correct
SoundCameraTakePicture = 1050,
SoundExpOrb = 1051,
SoundButtonClick = 3500,
ParticleShoot = 2000,
ParticleDestroy = 2001,
ParticleSplash = 2002,
ParticleEyeDespawn = 2003,
ParticleSpawn = 2004,
ParticleGreenThingy = 2005,
StartRain = 3001,
StartThunder = 3002,
StopRain = 3003,
StopThunder = 3004,
DankMemes = 3500,
CauldronExplode = 3501, // no idea what it is or why it is named like that
CauldronDyeArmor = 3502,
CauldronFillPotion = 3504,
CauldronFillWater = 3506,
SetData = 4000,
PlayersSleeping = 9800,
}
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment