Skip to content

Instantly share code, notes, and snippets.

@joselitosn
Last active December 26, 2017 08:48
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save joselitosn/c91a094fd7a523c363210a2f64ebbe09 to your computer and use it in GitHub Desktop.
Save joselitosn/c91a094fd7a523c363210a2f64ebbe09 to your computer and use it in GitHub Desktop.

The Big Table of RedFlux Generation

This document is intended as a way to report the current RedFlux generation values from various mods and suggest alterations to keep integrations between then.

Right now there are a few energy sytems used by different Minecraft mods, but currently RedFlux is the most commonly used.

My main focus is liquid fuels, but solid fuels are accounted for comparison purposes.

Contributions are very much welcome.

Liquid Fuels

Normally these involve the process of refining, processing or destilling another fuel or material into a more powerful one. Following is the review of each mod fuel, production methods and amount of RedFlux generated.

Thermal Foundation and Thermal Expansion


These two mods by the same authors are a complement to each other. Thermal Foundation as the name implies sets the basic components and in this case fuels for the other Thermal mods. Thermal Expansion is the mod which includes the RedFlux generators including a series of upgrades and tiers for each.

Tree Oil

Resin is extracted from trees in the Arboreal Extractor or as a byproduct of the Sawmill with the Resin Funnel upgrade, later converted into Tree Oil with the Fractioning Still.

  • 3 Spruce trees with 3 Arboreal Extractor -> 100 mb of Resin per 600 ticks each
  • 100 mb of Resin with Fractioning Still costing 5000 RF -> 50mb of Tree Oil over 250 ticks
  • 100 mb of Tree Oil with Compression Dynamo -> 100000 RF over 2500 ticks

At the end of the process you should have an excess of 900000 RF per bucket of Tree Oil.

Liquifacted Coal

Liquifacted Coal is obtained trough a process of pulverizing Coal and converting it in a liquid form. It can be further refined later into Fractioning Still.

  • 1 Coal with Pulverizer costing 2000 RF -> 1 Pulverized Coal over 100 ticks
  • 1 Pulverized Coal with Magma Crucible costing 4000 RF -> 100 mb of Liquifacted Coal over 200 ticks
  • 100mb of Liquifacted Coal with Compression Dynamo -> 40000 RF over 1000 ticks

At the end of the process you should have an excess of 340000 RF per bucket of Liquifacted Coal.

Crude Oil

Crude Oil can be obtained trough Bitumen or directly from Oil Sand and Oil Shale blocks which can be found on certain biomes. To get the most amount of Crude Oil, the Oil Sand and Oil Shale blocks should be mined with Silk Touch to process the block directly.

  • 1 Crude Oil or Oil Shale with Magma Crucible costing 4000 RF -> 1000 mb of Crude Oil over 200 ticks
  • 1000 mb of Crude Oil with Compression Dynamo -> 400000 RF over 10000 ticks

At the end of the process you should have an excess of 360000 RF per bucket of Crude Oil.

Naphtha

Naphtha is a Tier 2 fuel which can be obtained by processing Crude Oil or Liquifacted Coal in the Fractioning Still. The process will yeld more when using Crude Oil with the Reflux Column augment.

  • 200 mb of Crude Oil with Fractioning Still (Reflux Column augmented) costing 10000 RF -> 200 mb of Naphtha over 334 ticks
  • 200 mb of Naphtha with Compression Dynamo -> 250000 RF over 6250 ticks

At the end of the process you should have an excess of 1200000 RF per bucket of Naphtha.

Refined Fuel

Refined Fuel is the top Tier fuel which can be obtained by processing Naphtha in the Fractioning Still. The process will yeld more when using the Reflux Column augment.

  • 150 mb of Naphta with Fractioning Still (Reflux Column augmented) costing 10000 RF -> 150 mb of Refined Fuel over 334 ticks
  • 100 mb of Refined Fuel with Compression Dynamo (Ignition Plugs augmented) -> 200000 RF over 5000 ticks

At the end of the process you should have an excess of 1930000 RF per bucket of Refined Fuel.

Note: It's important to note that as the Tier progresses the machines and dynamos became faster by using or generating more RF per tick, but the amount of RF consumed per operation is the same. That amount only increases by using augments which can consume or generate more RF to speed up or increase efficiency of the processes.

Immersive Engineering


This mod includes a multiblock Diesel Generator which produces 4096 RF per tick using Biodiesel as a fuel.

Biodiesel

To create Biodiesel it's necessary three machines, the Industrial Squeezer, Industrial Fermenter and the Refinery. The Industrial Squeezer is necessary to create Plant Oil, it can use many seeds but Industrial Hemp Seeds will yeld more oil. The Industrial Fermenter uses either Sugar Canes, Melon Slices, Apples or Potatos to generate Ethanol, the yeld for each item is the same. Piping both of them into the Refinery will generate Biodiesel.

  • 1 Industrial Hemp Seed with Industrial Squeezer costing 6400 RF -> 120 mb of Plant Oil over 80 ticks
  • 1 Potato with Industrial Fermenter costing 6400 RF -> 80 mb of Ethanol over 80 ticks
  • 80 mb of Plant Oil and 80 mb of Ethanol with Refinery costing 800 RF -> 160 mb of Biodiesel over 10 ticks
  • 160 mb of Biodiesel with Diesel Generator -> 81920 RF over 20 ticks

At the end of the process you should have an excess of 342000 RF per bucket of Biodiesel.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment