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View GitHub Profile
View Sprites-Additive.shader
Shader "Sprites/Additive"
{
Properties
{
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
_Color ("Tint", Color) = (1,1,1,1)
[MaterialToggle] PixelSnap ("Pixel snap", Float) = 0
}
SubShader
View setup.js
window.vueData = {
primary: {
show: true,
message: '',
classes: [],
language: 'en'
}
};
@josephjaniga
josephjaniga / Vagrantfile
Created Sep 20, 2015
Vagrant Provisioner Puppet Manifest for Mongodb
View Vagrantfile
# -*- mode: ruby -*-
# vi: set ft=ruby :
Vagrant.configure(2) do |config|
config.vm.box = "puppetlabs/centos-6.6-64-puppet"
config.vm.box_version = "1.0.1"
config.vm.synced_folder ".", "/image-analyzer/"
config.vm.network "forwarded_port", guest: 27017, host: 27017
@josephjaniga
josephjaniga / User.js
Created Jul 3, 2015
Different type of javascript class definitions ES5
View User.js
// User Class
function User(){
this.first = "Joseph"; // public property
var middleName = "Anthony"; // private property
this.last = function(){ // public method
return "Janiga";
};
@josephjaniga
josephjaniga / stub_spec.js
Created Jun 12, 2015
Process.Exit(); Failure and Success Codes - SImulate Automation Result Codes
View stub_spec.js
// 0 1 2
// node test.js #
var input = process.argv[2] || 1;
process.on('exit', function(code){
if ( code == 0 ){
console.log("success");
} else {
console.log("failure");
}
@josephjaniga
josephjaniga / ccregex.js
Last active Aug 29, 2015
cc number regex by type
View ccregex.js
// CC Regex research
"http://www.regular-expressions.info/creditcard.html";
//Exhaustive List of CC Regex
"http://stackoverflow.com/a/23231321";
/**
* MASTERCARD
* Begins with 51-55 - Total 16 digits
*/
View colors.sh
# Regular Bold Underline High Intensity BoldHigh Intens Background High Intensity Backgrounds
Bla='\e[0;30m'; BBla='\e[1;30m'; UBla='\e[4;30m'; IBla='\e[0;90m'; BIBla='\e[1;90m'; On_Bla='\e[40m'; On_IBla='\e[0;100m';
Red='\e[0;31m'; BRed='\e[1;31m'; URed='\e[4;31m'; IRed='\e[0;91m'; BIRed='\e[1;91m'; On_Red='\e[41m'; On_IRed='\e[0;101m';
Gre='\e[0;32m'; BGre='\e[1;32m'; UGre='\e[4;32m'; IGre='\e[0;92m'; BIGre='\e[1;92m'; On_Gre='\e[42m'; On_IGre='\e[0;102m';
Yel='\e[0;33m'; BYel='\e[1;33m'; UYel='\e[4;33m'; IYel='\e[0;93m'; BIYel='\e[1;93m'; On_Yel='\e[43m'; On_IYel='\e[0;103m';
Blu='\e[0;34m'; BBlu='\e[1;34m'; UBlu='\e[4;34m'; IBlu='\e[0;94m'; BIBlu='\e[1;94m'; On_Blu='\e[44m'; On_IBlu='\e[0;104m';
Pur='\e[0;35m'; BPur='\e[1;35m'; UPur='\e[4;35m'; IPur='\e[0;95m'; BIPur='\e[1;95m'; On_Pur='\e[45m'; On_IPur='\e[0;105m';
Cya='\e[0;36m'; BCya='\e[1;
View player
<?php
class Player implements CanPlayBlackJack
{
protected $hands = [];
protected $activeHand = 0;
protected $conreteStrategy; // strategyInterface
function __construct()
{
@josephjaniga
josephjaniga / AStarPathfinder
Last active Aug 29, 2015
Unity Stack Trace? Waypoint A* Pathing
View AStarPathfinder
/**
* NEW PATHING
*/
public void crunchPath(){
if ( !closed.Contains(destination) && open.Count > 0 ){
// get lowest F COST on open
setBestChoice();
View gist:776191416b60267dd81c
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using System.Collections;
using System.Collections.Generic;
public class TooltipHover : UIBehaviour, IPointerEnterHandler, IPointerExitHandler {
public Container container;
public GameObject TT;
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