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/*
* robotNav.js
*
* The green key is located in a slightly more
* complicated room. You'll need to get the robot
* past these obstacles.
*/
function startLevel(map) {
// Hint: you can press R or 5 to "rest" and not move the
/*****************
* cellBlockA.js *
*****************
*
* Good morning, Dr. Eval.
*
* It wasn't easy, but I've managed to get your computer down
* to you. This system might be unfamiliar, but the underlying
* code is still JavaScript. Just like we predicted.
*
@josephmate
josephmate / crash_20140927132235_1.dmp
Last active August 29, 2015 14:06
possible dagon+eblade issue
This file has been truncated, but you can view the full file.
@josephmate
josephmate / System info
Created September 27, 2014 20:10
System info
Processor Information:
Vendor: GenuineIntel
CPU Family: 0x6
CPU Model: 0x3a
CPU Stepping: 0x9
CPU Type: 0x0
Speed: 2601 Mhz
4 logical processors
2 physical processors
HyperThreading: Supported
/*******************
* multiplicity.js *
*******************
*
* Out of one cell and into another. They're not giving you
* very much to work with here, either. Ah, well.
*
* Level filenames can be hints, by the way. Have I
* mentioned that before?
*
/******************
* minesweeper.js *
******************
*
* So much for Asimov's Laws. They're actually trying to kill
* you now. Not to be alarmist, but the floor is littered
* with mines. Rushing for the exit blindly may be unwise.
* I need you alive, after all.
*
* If only there was some way you could track the positions
/****************
* drones101.js *
****************
*
* Do you remember, my dear Professor, a certain introductory
* computational rationality class you taught long ago? Assignment
* #2, behavior functions of autonomous agents? I remember that one
* fondly - but attack drones are so much easier to reason about
* when they're not staring you in the face, I would imagine!
/*************
* colors.js *
*************
*
* You're almost at the exit. You just need to get past this
* color lock.
*
* Changing your environment is no longer enough. You must
* learn to change yourself. I've sent you a little something
* that should help with that.
/*******************
* intoTheWoods.js *
*******************
*
* Ah, you're out of the woods now. Or into the woods, as the
* case may be.
*
* So take a deep breath, relax, and remember what you're here
* for in the first place.
*
/**********************
* fordingTheRiver.js *
**********************
*
* And there's the river. Fortunately, I was prepared for this.
* See the raft on the other side?
*
* Everything is going according to plan.
*/