Skip to content

Instantly share code, notes, and snippets.

@joshbodily
Created September 30, 2015 05:08
Show Gist options
  • Save joshbodily/785a65de0ae2c6a2e61f to your computer and use it in GitHub Desktop.
Save joshbodily/785a65de0ae2c6a2e61f to your computer and use it in GitHub Desktop.
api/init JSON response w/ new legal text (English - pending fixes)
{
"gold": {
"amount_owned": 0,
"gold_text": "My Lord, your people adore your might and generosity. Empower your kingdom by purchasing gold below!",
"order": [
"38484498802",
"38484498803",
"38484498804",
"38484498805",
"38484498806",
"44430037802",
"44430037803",
"44430037804",
"44430037805",
"44430037806"
],
"data": {
"38484498802": {
"gold": 100,
"price": 4.99,
"title": "Mini Pack",
"sub_title": "",
"image": "gold_iap_coins.png",
"base_text": "store_base_gold",
"region": {
"USD": 100,
"USD_details": {
"base": 100
},
"CAD": 100,
"CAD_details": {
"base": 100
},
"MXP": 100,
"MXP_details": {
"base": 100
},
"AUD": 120,
"AUD_details": {
"base": 120
},
"NZD": 110,
"NZD_details": {
"base": 110
},
"JPY": 100,
"JPY_details": {
"base": 100
},
"EUR": 120,
"EUR_details": {
"base": 120
},
"CHF": 110,
"CHF_details": {
"base": 110
},
"NOK": 120,
"NOK_details": {
"base": 120
},
"GBP": 100,
"GBP_details": {
"base": 100
},
"CNY": 100,
"CNY_details": {
"base": 100
},
"DKK": 120,
"DKK_details": {
"base": 120
}
}
},
"38484498803": {
"gold": 210,
"price": 9.99,
"title": "Basic Pack",
"sub_title": "",
"image": "gold_iap_coins.png",
"base_text": "store_base_gold",
"bonus_text": "store_bonus_gold",
"region": {
"USD": 210,
"USD_details": {
"base": 200,
"bonus": 10
},
"CAD": 210,
"CAD_details": {
"base": 200,
"bonus": 10
},
"MXP": 220,
"MXP_details": {
"base": 210,
"bonus": 10
},
"AUD": 250,
"AUD_details": {
"base": 240,
"bonus": 10
},
"NZD": 230,
"NZD_details": {
"base": 220,
"bonus": 10
},
"JPY": 210,
"JPY_details": {
"base": 200,
"bonus": 10
},
"EUR": 260,
"EUR_details": {
"base": 250,
"bonus": 10
},
"CHF": 240,
"CHF_details": {
"base": 220,
"bonus": 20
},
"NOK": 250,
"NOK_details": {
"base": 240,
"bonus": 10
},
"GBP": 240,
"GBP_details": {
"base": 230,
"bonus": 10
},
"CNY": 230,
"CNY_details": {
"base": 220,
"bonus": 10
},
"DKK": 250,
"DKK_details": {
"base": 230,
"bonus": 20
}
}
},
"38484498804": {
"gold": 440,
"price": 19.99,
"title": "Standard Pack",
"sub_title": "",
"image": "gold_iap_coins.png",
"base_text": "store_base_gold",
"bonus_text": "store_bonus_gold",
"region": {
"USD": 440,
"USD_details": {
"base": 400,
"bonus": 40
},
"CAD": 440,
"CAD_details": {
"base": 400,
"bonus": 40
},
"MXP": 460,
"MXP_details": {
"base": 410,
"bonus": 50
},
"AUD": 510,
"AUD_details": {
"base": 460,
"bonus": 50
},
"NZD": 470,
"NZD_details": {
"base": 430,
"bonus": 40
},
"JPY": 440,
"JPY_details": {
"base": 400,
"bonus": 40
},
"EUR": 540,
"EUR_details": {
"base": 490,
"bonus": 50
},
"CHF": 490,
"CHF_details": {
"base": 450,
"bonus": 40
},
"NOK": 520,
"NOK_details": {
"base": 480,
"bonus": 40
},
"GBP": 510,
"GBP_details": {
"base": 460,
"bonus": 50
},
"CNY": 450,
"CNY_details": {
"base": 410,
"bonus": 40
},
"DKK": 510,
"DKK_details": {
"base": 460,
"bonus": 50
}
}
},
"38484498805": {
"gold": 1150,
"price": 49.99,
"title": "Large Pack",
"sub_title": "",
"image": "gold_iap_chest.png",
"base_text": "store_base_gold",
"bonus_text": "store_bonus_gold",
"region": {
"USD": 1150,
"USD_details": {
"base": 1000,
"bonus": 150
},
"CAD": 1150,
"CAD_details": {
"base": 1000,
"bonus": 150
},
"MXP": 1200,
"MXP_details": {
"base": 1050,
"bonus": 150
},
"AUD": 1400,
"AUD_details": {
"base": 1200,
"bonus": 200
},
"NZD": 1300,
"NZD_details": {
"base": 1150,
"bonus": 150
},
"JPY": 1150,
"JPY_details": {
"base": 1000,
"bonus": 150
},
"EUR": 1450,
"EUR_details": {
"base": 1250,
"bonus": 200
},
"CHF": 1250,
"CHF_details": {
"base": 1100,
"bonus": 150
},
"NOK": 1400,
"NOK_details": {
"base": 1200,
"bonus": 200
},
"GBP": 1350,
"GBP_details": {
"base": 1200,
"bonus": 150
},
"CNY": 1250,
"CNY_details": {
"base": 1050,
"bonus": 200
},
"DKK": 1400,
"DKK_details": {
"base": 1200,
"bonus": 200
}
}
},
"38484498806": {
"gold": 2400,
"price": 99.99,
"title": "Supreme Pack",
"sub_title": "",
"image": "gold_iap_chest.png",
"base_text": "store_base_gold",
"bonus_text": "store_bonus_gold",
"region": {
"USD": 2400,
"USD_details": {
"base": 2000,
"bonus": 400
},
"CAD": 2400,
"CAD_details": {
"base": 2000,
"bonus": 400
},
"MXP": 2500,
"MXP_details": {
"base": 2100,
"bonus": 400
},
"AUD": 2900,
"AUD_details": {
"base": 2400,
"bonus": 500
},
"NZD": 2550,
"NZD_details": {
"base": 2150,
"bonus": 400
},
"JPY": 2400,
"JPY_details": {
"base": 2000,
"bonus": 400
},
"EUR": 3000,
"EUR_details": {
"base": 2500,
"bonus": 500
},
"CHF": 2700,
"CHF_details": {
"base": 2250,
"bonus": 450
},
"NOK": 2900,
"NOK_details": {
"base": 2400,
"bonus": 500
},
"GBP": 2800,
"GBP_details": {
"base": 2350,
"bonus": 450
},
"CNY": 2500,
"CNY_details": {
"base": 2100,
"bonus": 400
},
"DKK": 2800,
"DKK_details": {
"base": 2350,
"bonus": 450
}
}
},
"38484498808": {
"type": "ticket",
"gold": 1,
"price": 4.99,
"title": "One Time World Access",
"sub_title": "Enter a no gold world",
"image": "gold_iap_coins.png",
"base_text": "store_base_ticket",
"region": {
"USD": "Titan Token",
"USD_details": {
"base": 1
}
}
},
"44430037807": {
"type": "ticket",
"gold": 1,
"price": 4.99,
"title": "One Time World Access",
"sub_title": "Enter a no gold world",
"image": "gold_iap_coins.png",
"base_text": "store_base_ticket",
"region": {
"USD": "Titan Token",
"USD_details": {
"base": 1
}
}
},
"44430037802": {
"gold": 100,
"price": 4.99,
"title": "Mini Pack",
"sub_title": "",
"image": "gold_iap_coins.png",
"base_text": "store_base_gold",
"region": {
"USD": 100,
"USD_details": {
"base": 100
},
"CAD": 100,
"CAD_details": {
"base": 100
},
"MXP": 100,
"MXP_details": {
"base": 100
},
"AUD": 120,
"AUD_details": {
"base": 120
},
"NZD": 110,
"NZD_details": {
"base": 110
},
"JPY": 100,
"JPY_details": {
"base": 100
},
"EUR": 120,
"EUR_details": {
"base": 120
},
"CHF": 110,
"CHF_details": {
"base": 110
},
"NOK": 120,
"NOK_details": {
"base": 120
},
"GBP": 100,
"GBP_details": {
"base": 100
},
"CNY": 100,
"CNY_details": {
"base": 100
},
"DKK": 120,
"DKK_details": {
"base": 120
}
}
},
"44430037803": {
"gold": 210,
"price": 9.99,
"title": "Basic Pack",
"sub_title": "",
"image": "gold_iap_coins.png",
"base_text": "store_base_gold",
"bonus_text": "store_bonus_gold",
"region": {
"USD": 210,
"USD_details": {
"base": 200,
"bonus": 10
},
"CAD": 210,
"CAD_details": {
"base": 200,
"bonus": 10
},
"MXP": 220,
"MXP_details": {
"base": 210,
"bonus": 10
},
"AUD": 250,
"AUD_details": {
"base": 240,
"bonus": 10
},
"NZD": 230,
"NZD_details": {
"base": 220,
"bonus": 10
},
"JPY": 210,
"JPY_details": {
"base": 200,
"bonus": 10
},
"EUR": 260,
"EUR_details": {
"base": 250,
"bonus": 10
},
"CHF": 240,
"CHF_details": {
"base": 220,
"bonus": 20
},
"NOK": 250,
"NOK_details": {
"base": 240,
"bonus": 10
},
"GBP": 240,
"GBP_details": {
"base": 230,
"bonus": 10
},
"CNY": 230,
"CNY_details": {
"base": 220,
"bonus": 10
},
"DKK": 250,
"DKK_details": {
"base": 230,
"bonus": 20
}
}
},
"44430037804": {
"gold": 440,
"price": 19.99,
"title": "Standard Pack",
"sub_title": "",
"image": "gold_iap_coins.png",
"base_text": "store_base_gold",
"bonus_text": "store_bonus_gold",
"region": {
"USD": 440,
"USD_details": {
"base": 400,
"bonus": 40
},
"CAD": 440,
"CAD_details": {
"base": 400,
"bonus": 40
},
"MXP": 460,
"MXP_details": {
"base": 410,
"bonus": 50
},
"AUD": 510,
"AUD_details": {
"base": 460,
"bonus": 50
},
"NZD": 470,
"NZD_details": {
"base": 430,
"bonus": 40
},
"JPY": 440,
"JPY_details": {
"base": 400,
"bonus": 40
},
"EUR": 540,
"EUR_details": {
"base": 490,
"bonus": 50
},
"CHF": 490,
"CHF_details": {
"base": 450,
"bonus": 40
},
"NOK": 520,
"NOK_details": {
"base": 480,
"bonus": 40
},
"GBP": 510,
"GBP_details": {
"base": 460,
"bonus": 50
},
"CNY": 450,
"CNY_details": {
"base": 410,
"bonus": 40
},
"DKK": 510,
"DKK_details": {
"base": 460,
"bonus": 50
}
}
},
"44430037805": {
"gold": 1150,
"price": 49.99,
"title": "Large Pack",
"sub_title": "",
"image": "gold_iap_chest.png",
"base_text": "store_base_gold",
"bonus_text": "store_bonus_gold",
"region": {
"USD": 1150,
"USD_details": {
"base": 1000,
"bonus": 150
},
"CAD": 1150,
"CAD_details": {
"base": 1000,
"bonus": 150
},
"MXP": 1200,
"MXP_details": {
"base": 1050,
"bonus": 150
},
"AUD": 1400,
"AUD_details": {
"base": 1200,
"bonus": 200
},
"NZD": 1300,
"NZD_details": {
"base": 1150,
"bonus": 150
},
"JPY": 1150,
"JPY_details": {
"base": 1000,
"bonus": 150
},
"EUR": 1450,
"EUR_details": {
"base": 1250,
"bonus": 200
},
"CHF": 1250,
"CHF_details": {
"base": 1100,
"bonus": 150
},
"NOK": 1400,
"NOK_details": {
"base": 1200,
"bonus": 200
},
"GBP": 1350,
"GBP_details": {
"base": 1200,
"bonus": 150
},
"CNY": 1250,
"CNY_details": {
"base": 1050,
"bonus": 200
},
"DKK": 1400,
"DKK_details": {
"base": 1200,
"bonus": 200
}
}
},
"44430037806": {
"gold": 2400,
"price": 99.99,
"title": "Supreme Pack",
"sub_title": "",
"image": "gold_iap_chest.png",
"base_text": "store_base_gold",
"bonus_text": "store_bonus_gold",
"region": {
"USD": 2400,
"USD_details": {
"base": 2000,
"bonus": 400
},
"CAD": 2400,
"CAD_details": {
"base": 2000,
"bonus": 400
},
"MXP": 2500,
"MXP_details": {
"base": 2100,
"bonus": 400
},
"AUD": 2900,
"AUD_details": {
"base": 2400,
"bonus": 500
},
"NZD": 2550,
"NZD_details": {
"base": 2150,
"bonus": 400
},
"JPY": 2400,
"JPY_details": {
"base": 2000,
"bonus": 400
},
"EUR": 3000,
"EUR_details": {
"base": 2500,
"bonus": 500
},
"CHF": 2700,
"CHF_details": {
"base": 2250,
"bonus": 450
},
"NOK": 2900,
"NOK_details": {
"base": 2400,
"bonus": 500
},
"GBP": 2800,
"GBP_details": {
"base": 2350,
"bonus": 450
},
"CNY": 2500,
"CNY_details": {
"base": 2100,
"bonus": 400
},
"DKK": 2800,
"DKK_details": {
"base": 2350,
"bonus": 450
}
}
},
"44430037808": {
"type": "ticket",
"gold": 1,
"price": 4.99,
"title": "One Time World Access",
"sub_title": "Enter a no gold world",
"image": "gold_iap_coins.png",
"base_text": "store_base_ticket",
"region": {
"USD": "Titan Token",
"USD_details": {
"base": 1
}
}
}
}
},
"android_google_gold": {
"amount_owned": 0,
"gold_text": "My Lord, your people adore your might and generosity. Empower your kingdom by purchasing gold below!",
"order": [
"gold_01",
"gold_02",
"gold_03",
"gold_04",
"gold_05"
],
"data": {
"gold_01": {
"gold": 100,
"price": 4.99,
"title": "Mini Pack",
"sub_title": "",
"image": "gold_iap_coins.png"
},
"gold_02": {
"gold": 210,
"price": 9.99,
"title": "Basic Pack",
"sub_title": "",
"image": "gold_iap_coins.png"
},
"gold_03": {
"gold": 440,
"price": 19.99,
"title": "Standard Pack",
"sub_title": "",
"image": "gold_iap_coins.png"
},
"gold_04": {
"gold": 1150,
"price": 49.99,
"title": "Large Pack",
"sub_title": "",
"image": "gold_iap_chest.png"
},
"gold_05": {
"gold": 2400,
"price": 99.99,
"title": "Supreme Pack",
"sub_title": "",
"image": "gold_iap_chest.png"
},
"gold_06": {
"type": "ticket",
"gold": 1,
"price": 4.99,
"title": "1 Titan Token",
"sub_title": "Enter a no gold world",
"image": "gold_iap_chest.png",
"base_text": "store_base_ticket"
}
}
},
"android_gold": {
"amount_owned": 0,
"gold_text": "My Lord, your people adore your might and generosity. Empower your kingdom by purchasing gold below!",
"order": [
"gold_1",
"gold_2",
"gold_3",
"gold_4",
"gold_5"
],
"data": {
"gold_1": {
"gold": 100,
"price": 4.99,
"title": "Mini Pack",
"sub_title": "",
"image": "gold_iap_coins.png"
},
"gold_2": {
"gold": 210,
"price": 9.99,
"title": "Basic Pack",
"sub_title": "",
"image": "gold_iap_coins.png"
},
"gold_3": {
"gold": 440,
"price": 19.99,
"title": "Standard Pack",
"sub_title": "",
"image": "gold_iap_coins.png"
},
"gold_4": {
"gold": 1150,
"price": 49.99,
"title": "Large Pack",
"sub_title": "",
"image": "gold_iap_chest.png"
},
"gold_5": {
"gold": 2400,
"price": 99.99,
"title": "Supreme Pack",
"sub_title": "",
"image": "gold_iap_chest.png"
},
"gold_6": {
"type": "ticket",
"gold": 1,
"price": 4.99,
"title": "1 Titan Token",
"sub_title": "Enter a no gold world",
"image": "gold_iap_chest.png",
"base_text": "store_base_ticket"
}
}
},
"tickets": {
"data": {
"10000000010": {
"enabled": true,
"quantity": 1,
"bonus": 0,
"cost": 20,
"base_text": "store_base_tickets",
"bonus_text": "store_bonus_tickets",
"base": 1
},
"10000000011": {
"enabled": true,
"quantity": 6,
"bonus": 1,
"cost": 100,
"base_text": "store_base_tickets",
"bonus_text": "store_bonus_tickets",
"base": 5
},
"10000000012": {
"enabled": true,
"quantity": 15,
"bonus": 5,
"cost": 200,
"base_text": "store_base_tickets",
"bonus_text": "store_bonus_tickets",
"base": 10
}
},
"order": [
"10000000010",
"10000000011",
"10000000012"
]
},
"world": {
"worlds_in": [
36
],
"worlds_deleted": [],
"worlds_in_v2": {
"std": [
36
]
},
"worlds_not_in_v2": {
"std": []
},
"world_details": {
"36": {
"gate": []
}
},
"worlds_not_in": [],
"all_worlds_details": {
"36": [
{
"Population": "2"
},
{
"Win Condition": "Last Guild Standing"
},
{
"World Speed": "2"
},
{
"Unit Speed": "1"
},
{
"Respawns Allowed": "unlimited"
},
{
"Beginner's Protection": "0 days"
},
{
"Guild Member Limit": "25 members"
},
{
"Morale": "On"
},
{
"Market": "On"
},
{
"Research": "1-level"
},
{
"Command Cancel Time": "15 minutes"
},
{
"Loyalty Regenerated Per Hour": "4"
},
{
"Influence Base Regeneration Rate": "4"
},
{
"Influence Cap Per City": "100"
},
{
"Max Influence Cap Per Attack": "20"
}
]
},
"quest_categories": [
{
"cid": "c1",
"name": "Daily Quests",
"order": [
1
]
},
{
"cid": "c2",
"name": "City Expansion",
"order": [
2,
3,
4,
5,
6,
7,
8,
9,
10,
11,
12,
13
]
},
{
"cid": "c3",
"name": "Recruitment",
"order": [
14,
15,
16,
17,
18,
19,
20,
21
]
},
{
"cid": "c4",
"name": "Academy",
"order": [
22,
23
]
},
{
"cid": "c5",
"name": "Art of War",
"order": [
24,
25,
26,
27
]
},
{
"cid": "c6",
"name": "Guild",
"order": [
28,
29
]
}
],
"hide_login": 0,
"has_edited_login": 0,
"world_selection_order": [
[
{
"title": "My Worlds",
"subtitle": "1",
"key": "my_worlds",
"image": "map.jpg"
}
],
[
{
"title": "Standard",
"subtitle": "1",
"key": "std",
"image": "chieftan_banner.jpg"
}
],
[
{
"title": "Guild",
"subtitle": "0",
"key": "guild",
"image": "banner_guild_worlds.jpg"
}
]
],
"my_worlds_order": [
"std",
"beta",
"speed",
"guild",
"tournaments"
]
},
"user": {
"login": "Josh",
"user_id": 1,
"email": "",
"email_validated": 0,
"token": 0,
"wallet": {
"gold": 0
},
"titles": {
"privacy": 0,
"title_main": {},
"titles_earned": {}
}
},
"hide_login": 0,
"has_edited_login": 0,
"player_name": {
"name": "Player Name Change",
"descr": "Change player name to:",
"cost": 50
},
"languages": {
"en": "English",
"de": "Deutsch",
"es": "Español",
"fr": "Français",
"it": "Italiano"
},
"tutorial_client": {
"1": {
"title": "Graphical City:",
"descr": "War machines run on resources. The above amounts show your lumber, clay and iron, warehouse capacity (limits resource stockpile) and farm capacity (limits population). You may increase capacity by upgrading."
},
"2": {
"title": "City Hall:",
"descr": "The City Hall is the nerve center of your city. Upgrading buildings can unlock new units, increase resource production or bump up your defenses. Construct a Lumbermill to increase the rate of wood production."
},
"3": {
"title": "Speed Ups:",
"descr": "Speed Ups are used to hasten build times. Strategic use of Speed Ups can give you an early advantage over the competition. Tap the green button and follow the arrow to apply a Speed-Up."
},
"4": {
"title": "Map:",
"descr": "Let's go to the Map. A yellow flag indicates your city. Colored cities are controlled by other players and gray cities are inhabited by barbarians. Tap on a gray city and tap Send Troops."
},
"5": {
"title": "Rally Point:",
"descr": "Accessing the Rally Point from the map will fill in your target coordinates. Select all troops and confirm your attack to pillage the Barbarian City!"
},
"6": {
"item": "1",
"title": "Store:",
"descr": "Go to the Store to receive a gift. The Store is your primary source for gold, which you can obtain by tapping the Get More Gold button. Gold may be used to purchase premium items like quick resources."
},
"7": {
"title": "Quests:",
"descr": "Go to the Quests page. Completing quests help you learn more about Valor and gain valuable rewards."
},
"8": {
"title": "Recruit:",
"descr": "Pillaging and global domination requires armies, which you can recruit at the Barracks, Stable, and Workshop. Different troops have different requirements such as building levels or research prerequisites. Troops need resources and food, so you'll need enough of both."
},
"9": {
"title": "Survey:",
"descr": "Survey your troops and supporting troops in the Troops tab. Command your troops to attack or support other cities from the Commands tab. View incoming and outgoing troop movement from the Movement tab. Finally, predict the outcome of battles with the Simulator."
},
"10": {
"title": "Reports:",
"descr": "Reports are your eyes and ears. They let you know the outcome of battles, scouting, and trades. Mail allows you to communicate with other players. It is an essential way to build relationships, discover guilds to join and intimidate aggressors."
},
"11": {
"title": "Wheel of Fortune:",
"descr": "Wheel of Fortune can be played to win prizes. Play by using Amulets, which can be collected by the daily quest or purchased with gold."
},
"12": {
"title": "Forge:",
"descr": "The Forge allows you to unlock additional units and upgrade their weapons and armor to make them more effective."
},
"13": {
"title": "Market:",
"descr": "The Market allows you to trade resources with other players. By upgrading your market you can engage more Merchants to trade on your behalf."
},
"14": {
"title": "Academy:",
"descr": "The Academy is where you educate Scholars. Scholars make use of their education by lowering the loyalty of rival cities. Once a rival city reaches 0 loyalty, you gain control of that city. The Scholar then retires to administer the city and is no longer available for use. Be aware that multiple conquests on a city will consume additional scholars, so plan attacks wisely."
},
"15": {
"title": "Players:",
"descr": "Players and Guilds are ranked based on points from building, attacking, and defending. Fight hard to expand and become one of the mightiest heroes in Valor."
},
"16": {
"title": "Tutorial Complete:",
"descr": "My Lord, you have acquired the basic knowledge to begin the administration of your kingdom. This may be a small city now, but you possess the power to grow it into a might empire. Should you need further assistance, seek me out in the Quests tab."
},
"18": {
"title": "Honor:",
"descr": "Honor your Paladin in the Shrine. The Shrine is where you direct the Paladin, a powerful character who aids your army. Throughout your quest, you will discover special items which your Paladin can use. Utilize the Shrine to station the Paladin among your cities, view stat bonuses, and see Paladin items."
},
"19": {
"title": "Enter:",
"descr": "Enter or join worlds on the Worlds Screen. Once you have joined multiple worlds, tap the left and right arrows or swipe across the screen to see other worlds. Tap on a world to enter and play."
},
"20": {
"title": "War:",
"descr": "War is a lot easier with allies. Join a guild or perish. Seriously. Request Entry to a Guild to receive two 15 minute speedups."
},
"21": {
"title": "Competitions:",
"descr": "Every war needs battles, and competitions are here to ramp up the fight. Play your cards right and you can walk away with medals to show your mettle. And gold. Did we forget to mention that?"
}
},
"show_quest_tutorial": 0,
"new_tutorial_v2_completed": 0,
"tutorial_progressive": [
8,
9,
10,
11,
12,
13,
14,
15,
21
],
"tutorial_portal": {
"0": "You have been conquered! Select a new direction and obtain vengeance.",
"1": "A warrior must have a name. What shall the people hail you by? ",
"2": "Select a world to begin your quest. New worlds appear often, and they may possess different traits. Worry not, you may play in multiple worlds.",
"3": "Here are the statistics and settings for this world. Enter now, your kingdom awaits.",
"4": "Select a quadrant to found your kingdom in. If you have allies already in this world, it is advisable to select the quadrant they current inhabit. One cannot overestimate the benefits of having friends nearby."
},
"help_version": 34,
"help": {
"110000": {
"110100": {
"110101": {
"title": "Part I",
"text": "PlayMesh Terms of Service\n\nMost Recent Modification: 07/21/2015\n\nAGREEMENT TO TERMS OF SERVICE\n\nThe following terms and conditions (the “Terms”) govern all use of the websites, chat forums, games (including “Valor”) and other applications from Quark Games LLC (taken together, the “Service”). The Service is owned and operated by Quark Games LLC and its affiliates (“Quark Games”). The Service is subject to your (“you” or the “user”) acceptance without modification of all of the terms and conditions contained herein. BY USING OR ACCESSING ANY PART OF THE SERVICE, YOU AGREE TO ALL OF THE TERMS AND CONDITIONS CONTAINED HEREIN.\n\nQuark Games reserves the right to revise these Terms at any time. If we do, we will post the modified Terms on this page and indicate the date of most the recent change above. You agree to read all notifications we send you and to periodically check Terms for updates. Your continued use of the Service constitutes acceptance of these Terms and any modifications thereto. If you object to any changes, your sole recourse is to cease use of the Service.\n\nOur Service exists on a number of different platforms (Apple’s iTunes, Google Play, and Amazon’s App Store). Please be aware that your activities on each of these platforms are also subject to the terms of service for that platform."
},
"110102": {
"title": "Part II",
"text": "License to Play\n\nSubject to compliance with these Terms, Quark Games is granting you a non-exclusive, non-transferable, revocable limited license to access the Service for your own noncommercial entertainment purposes only. You agree not to use the Service for any other purpose. If you violate any of these Terms, we reserve the right to terminate your license without notice."
},
"110103": {
"title": "Part III",
"text": "In-Game Currencies and Goods\n\nThe Service may include virtual, in-game currency (“Virtual Currency”), such as gold, coins, cash, or points, that may be purchased with “real world” money or obtained through interactions with a third-party service. Virtual Currency may be used to purchase virtual, in-game digital items (“Virtual Goods”). Please note that for some platforms, Quark Games does not handle the transactions for any Virtual Currency. By purchasing Virtual Currency in the Quark Games on such platform’s (e.g. Apple’s App Store), you are bound by the platform’s applicable Terms of Sale.\n\nIn any case, Quark Games reserves the absolute right, at any time and at its sole discretion, to manage, regulate, control, modify or eliminate Virtual Currency and/or Virtual Goods.\n\nIn addition to any third party obligations, the following shall apply. In no way can Virtual Currency or Virtual Goods be redeemed for “real world” money, goods, or other items of monetary value from any party. Transfers of Virtual Currency or Virtual Goods outside of the Service are strictly prohibited. This means you may not buy or sell Virtual Currency or Virtual Goods for “real world” money or otherwise exchange items for value outside of the Service.\n\nYou also agree that all sales of Virtual Currency and Virtual Goods are final unless otherwise detailed in the applicable Terms of Sale. No refunds will be given by Quark Games. Other than a limited, revocable, non-transferable license to use the Virtual Currency or Virtual Goods in the Service, you have no right in or title to such Virtual Currency and Virtual Goods. In the event that your account is terminated or suspended for any reason, in Quark Games’s sole and absolute discretion, or if Quark Games discontinues any portion of or all of its Service, you forfeit any and all Virtual Currency and Virtual Goods. Quark Games has the absolute right to manage, regulate, control, modify, and/or eliminate Virtual Currency and/or Virtual Goods as it sees fit in its sole discretion, and Quark Games shall have no liability to you or anyone for the exercise of such rights."
},
"110104": {
"title": "Part IV",
"text": "Rights to Content\n\n“Content” means all software, communications, images, sounds, and material perceived or made available by the Service. Unless otherwise specified in writing, all Content is owned, controlled, or licensed by Quark Games. All Content is copyrighted under United States copyright laws and/or similar laws of other jurisdictions, protecting it from unauthorized use. Quark Games, its logos, and the Service names are trademarks of Quark Games and may not be used without Quark Games’ express written permission. You agree that all Content, including but not limited to all accounts, characters created, Virtual Currency, and Virtual Goods acquired and developed during the course of the Service, are the sole and exclusive property of Quark Games or its licensors. Quark Games may use all Content for any purpose, including for commercial or promotional use without restriction or compensation to you. You agree not to copy, redistribute, publish or otherwise exploit any Content in violation of the intellectual property rights of Quark Games or any other third party."
},
"110105": {
"title": "Part V",
"text": "User Generated Content\n\nIt is possible you may choose to contribute to the Service through the submission of User Generated Content. “User Generated Content” may be defined as various kinds of content, publicly available, that are produced by end users (for example, forum posts, guides, wall posts, messages, reviews, and actions with others end users) as well as any feedback, comments, or suggestions that you provide to us regarding the Service.\n\nYou agree that such User Generated Content is wholly original to you and you exclusively own the rights to such User Generated Content, including the right to grant all of the rights and licenses in these Terms without Quark Games incurring any third party obligations or liability arising out of its exercise of the rights granted herein by you.\n\nYou hereby grant to Quark Games a non-exclusive, worldwide, royalty-free, sublicenseable, and transferable license to use, reproduce, distribute, prepare derivative works of, display, perform and otherwise exploit in any manner whatsoever the User Generated Content, or any portion thereof, on the Service as well as any and all media now known or hereafter developed and to advertise, market and promote the same. To the extent permitted by applicable laws, you hereby waive any moral rights or rights of publicity or privacy you may have in such Content.\n\nQuark Games representatives reserve the right to monitor User Generated Content in the Service, but cannot monitor or prescreen all of the User Generated Content and do not attempt to do so. We have the right, but not the obligation, to edit, refuse to post, or remove any User Generated Content posted in the Service that is deemed objectionable or violates these Terms or the spirit of these Terms, in our sole discretion and determination. If you encounter something you find objectionable and in violation of these Terms, you can bring it to our attention by contacting us. We do not assume any responsibility or liability for User Generated Content that is generated by users of the Service. You bear the entire risk of the completeness, accuracy or usefulness of your User Generated Content found in the Service.\n\n"
},
"110106": {
"title": "Part VI",
"text": "User Code of Conduct\n\nYour use of the Service is governed by certain rules (the “Code of Conduct”), developed and enforced by Quark Games. It is your responsibility to know, understand and abide by this Code of Conduct. The following rules are not meant to be exhaustive, and Quark Games reserves the right to determine which conduct it considers to be outside the spirit of the Service and to take such disciplinary measures as it sees fit up to and including termination and deletion of the user’s account. The Code of Conduct governs all aspects of your interaction with the Service, including but not limited to selecting your character name, posting messages and otherwise accessing the Service.\n\nYou agree that your use of and conduct in the Service shall be lawful and you will not:\n\ntransmit or post any content or language which, in Quark Games’s sole and absolute discretion, is deemed to be offensive, including without limitation content or language that is unlawful, harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, hateful, sexually explicit, or racially, ethnically or otherwise objectionable, nor may you use a misspelling or an alternative spelling to circumvent the content and language restrictions listed above;\nviolate the contractual, personal, intellectual property or other rights of any party, or promote or constitute illegal activity;\nmake improper use of Quark Games’s support services or submit false reports of abuse or misconduct;\ndisseminate, transmit, or attempt to upload viruses, Trojan horses, keyboard loggers, time bombs, adware, spyware, or any other malicious or invasive code of program;\ncopy or adapt the Service’ software including but not limited to Flash, PHP, HTML, JavaScript, or other code;\nreverse engineer, decompile, reverse assemble, modify or attempt to discover any software (source code or object code) that Quark Games created to generate web pages or any software or other products or processes accessible through the Service;\nexcept as may be the result of standard search engine or Internet browser usage, use or launch, develop or distribute any automated system, including, without limitation, any spider, robot (or “bot”), cheat utility, scraper or offline reader that accesses the Service, or use or launch any unauthorized script or other software;\ninterfere with or circumvent any security feature of the Service or any feature that restricts or enforces limitations on use of or access to the Service or Content;\nparticipate in any action that, in Quark Games’s sole and absolute opinion, results or may result in an authorized user of the Service being defrauded out of Virtual Currency or Virtual goods that the user has earned through authorized game play in the Service;\nsell the Service or any part thereof including but not limited to Virtual Goods or Virtual Currency, user accounts and access to them in exchange for real currency or items of monetary value; or\nengage in cheating or any other activity deemed by Quark Games to be in conflict with the spirit or intent of the Service."
},
"110107": {
"title": "Part VIII",
"text": "Tournaments & Contests\n\nQuark Games may decide to run, at its sole and complete discretion, tournaments, competitions and other competitive events involving users. Users are not required to participate in these events. In addition to any rules and regulations contained herein, there may also be supplementary rules relating to a particular event. Such rules will be publicly posted and made available to users prior to the commencement to such an event.\n\nUnless otherwise stated, such events are undertaken solely by Quark Games and are not sponsored or otherwise supported by the platforms (Apple, Amazon App Store, Google Play, etc.) where the Service exists."
},
"110108": {
"title": "Part IX",
"text": "Minors\n\nBy accessing and using the Service, you represent and warrant that you are at least 13 years old. If you are 13 or older but a minor, we require you seek and obtain consent from a parent or legal guardian before accessing the Service."
},
"110109": {
"title": "Part X",
"text": "Termination\n\nWe reserve the right to terminate or suspend your account or access to any or all of the Service at any time and for any reason. It is within our sole discretion and determination to terminate your account for what we deem to be a violation or reach of these Terms. In the event that we terminate or suspend your account, you will have no further access to your account or anything associated to it. As stated above, you will not be entitled to a refund of any Virtual Currency or Virtual Goods acquired or developed during the Service.\n\n"
},
"110110": {
"title": "Part XI",
"text": "Privacy\n\nQuark Games respects and protects the privacy of the users of its Service. By accessing the Service, you acknowledge and incorporate the Privacy Policy into these Terms. Please refer to Quark Games’ Privacy Policy here: http://www.valorgame.com/privacy-policy\n\nFurther, please remember that your activities will likely result in your interaction with various third parties, which will be governed by the privacy policies of those entities (such as but not limited to Apple, Google and Amazon)."
},
"110111": {
"title": "Part XII",
"text": "Disputes with Others\n\nWe reserve the right, but have no obligation, to monitor and/or manage disputes between you and other users of the Service. If you have a dispute with other users, you release Quark Games and hereby agree to indemnify Quark Games from claims, demands, and damages (actual and consequential) of every kind and nature, known and unknown, arising out of or in any way connected with such dispute."
},
"110112": {
"title": "Part XIII",
"text": "Disclaimer of Warranties and Limitation of Liability\n\nALL INFORMATION, CONTENT, MATERIALS, PRODUCTS (INCLUDING SOFTWARE) AND SERVICES INCLUDED ON OR OTHERWISE MADE AVAILABLE TO YOU ARE PROVIDED BY QUARK GAMES ON AN “AS IS” AND “AS AVAILABLE” BASIS. QUARK GAMES MAKES NO REPRESENTATIONS OR WARRANTIES OF ANY KIND, EXPRESS OR IMPLIED, AS TO THE OPERATION OF THIS SITE OR THE INFORMATION, CONTENT, MATERIALS, PRODUCTS (INCLUDING SOFTWARE) OR SERVICES INCLUDED ON OR OTHERWISE MADE AVAILABLE TO YOU THROUGH THE SERVICE. YOU EXPRESSLY AGREE THAT YOUR USE OF THE SERVICE IS AT YOUR SOLE RISK. TO THE FULL EXTENT PERMISSIBLE BY APPLICABLE LAW, QUARK GAMES DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. QUARK GAMES DOES NOT WARRANT THAT ITS INFORMATION, CONTENT, MATERIALS, PRODUCTS (INCLUDING SOFTWARE) OR SERVICES INCLUDED ON OR OTHERWISE MADE AVAILABLE TO YOU; THEIR SERVERS; OR E-MAIL SENT FROM QUARK GAMES ARE FREE OF VIRUSES OR OTHER HARMFUL COMPONENTS. QUARK GAMES WILL NOT BE LIABLE FOR ANY DAMAGES OF ANY KIND ARISING FROM THE USE OF ITS INFORMATION, CONTENT, MATERIALS, PRODUCTS (INCLUDING SOFTWARE) OR SERVICES INCLUDED ON OR OTHERWISE MADE AVAILABLE TO YOU, INCLUDING, BUT NOT LIMITED TO DIRECT, INDIRECT, INCIDENTAL, PUNITIVE, AND CONSEQUENTIAL DAMAGES, UNLESS OTHERWISE SPECIFIED IN WRITING. CERTAIN STATE LAWS DO NOT ALLOW LIMITATIONS ON IMPLIED WARRANTIES OR THE EXCLUSION OR LIMITATION OF CERTAIN DAMAGES. IF THESE LAWS APPLY TO YOU, SOME OR ALL OF THE ABOVE DISCLAIMERS, EXCLUSIONS, OR LIMITATIONS MAY NOT APPLY TO YOU, AND YOU MIGHT HAVE ADDITIONAL RIGHTS."
},
"110113": {
"title": "Part XIV",
"text": "Applicable Law\n\nBy accessing and using the Service, you agree that the laws of the state of California (United States of America), without regard to principles of conflict of laws, will govern these Terms and any dispute of any sort that might arise between you and Service."
},
"110114": {
"title": "Part XV",
"text": "Indemnification\n\nYou agree to defend, indemnify and hold harmless Quark Games and its affiliates and its and their respective directors, officers, employees, agents, business partners and content and service providers from and against all claims and expenses, including attorneys’ fees and costs, arising out of your use the Service and/or your breach or alleged breach of any term, condition, obligation, representation or warranty in these Terms. You agree that the provisions in this paragraph will survive any termination of your account(s) or the Service."
},
"110115": {
"title": "Part XVI",
"text": "Headings\n\nThe section headings used herein are for convenience or reference only and do not form a part of these Terms, and no construction or inference shall be derived there from."
},
"110116": {
"title": "Part XVII",
"text": "Non-Waiver\n\nThe failure of Quark Games to exercise or enforce any right or provision of these Terms shall not constitute a waiver of such right or provision. If any provision of these Terms is found by a court of competent jurisdiction to be invalid, the parties nevertheless agree that the court should endeavor to give effect to the parties’ intentions as reflected in such provision, and the other provisions of these Terms remain in full force and effect."
},
"110117": {
"title": "Part XVIII",
"text": "Severability\n\nIf any provision of these Terms is found invalid or unenforceable, that provision will be enforced to the maximum extent permissible and the other provisions of these Terms will remain in force."
},
"110118": {
"title": "Part XIX",
"text": "Entire Agreement\n\nThese Terms constitute the entire and exclusive agreement between you and Quark Games concerning your use of the Service and supersedes any and all statements or other agreements, whether oral or written, between you and Quark Games regarding that use."
},
"title": "PM Terms of Use"
},
"110200": {
"110201": {
"title": "Part I",
"text": "PRIVACY POLICY\n\nThis Privacy Policy lays out how Quark Games LLC and its affiliates (“Quark Games”) will collect, use and protect your personal information. This privacy policy applies for all applications created by Quark Games LLC, which includes Valor, as well as the web sites associated therewith (collectively, the “Services”).\n\nPlease be aware, this Privacy Policy may be revised from time to time. By accessing any of the Services, you agree to the terms of the most recent version of this Privacy Policy. By agreeing, you authorize us to collect and use your information as outlined below. In the event you do not agree with any modifications made to this Privacy Policy, your only recourse is to cease use of the Services and, where applicable, delete the application. Please see the section entitled “Opting Out” to request the deletion of your profile."
},
"110202": {
"title": "Part II",
"text": "Why do we collect information?\n\nWe collect information about our users in order to provide, market, administer and improve our web sites http://www.valorgame.com, games, communication, features and content as well as enable members to enjoy and easily navigate the Services. For a more detailed explanation, see below.\n\nRemember, the Services often exist on third party platforms, Android and iOS, and your activities on these platforms may also be governed by that platform’s privacy policy, not ours."
},
"110203": {
"title": "Part III",
"text": "What is personal information?\n\n“Personal Information” can mean different things to different people. We define “Personal Information” as information that identifies you or can be used to contact you (online or offline). Personal Information can include things like your name, UDID (for iOS users), e-mail address, physical address, and telephone number."
},
"110204": {
"title": "Part IV",
"text": "How do we end up with personal information about you?\n\nSince the use of Personal Information is necessary to market, provide and improve the quality of our games, we collect that information in a variety of ways:\n\nInformation from Third Parties: We may use service providers to provide you with a superior experience and they may share information they collect about you with us. Personal Information you provide to those third parties will fall under their respective privacy policies. If such a third party provides us with your Personal Information, we will handle it in accordance with this privacy policy (but be aware that the information retained by any third party is governed by their privacy policy, not ours).\n\nInformation from You: You may choose to directly provide us with information as part of normal game play, during the registration process or during communications with Quark Games. We will collect and record the information you have provided in the course of such usage.\n\nViral Components: If you refer another user to us, we may collect and retain information you provide to us such as the name and e-mail address of the referred individual."
},
"110205": {
"title": "Part V",
"text": "What non-personal information do you collect?\n\nIn addition to Personal Information, we collect a variety of data that could not be used to identify or contact you. Data are used to enhance the quality of our games and other services. Here are some of the forms of non-personal information we collect:\n\nInteraction Information: We may collect and retain information relating to your interaction with our Services. For example, we may monitor the length of time you play a game, the number and type of activities you participate in during a particular session, and your score.\n\nGeneral Use Information: We may also collect general information about your interaction with our Services such as your browser type, referring and exit URLs, click amounts, domain names, pages viewed, the amount of time spent viewing a particular page, the time of such activities, etc"
},
"110206": {
"title": "Part VI",
"text": "User generated content\n\nYou may choose to share additional information about yourself through user generated content. User generated content may be defined as various kinds of content, publicly available, that is produced by end users (for example,, messages, and actions with other end users).\n\nIt is possible that the user generated content you provide may contain Personal Information. Please carefully consider which content you will contribute since we cannot guarantee protection for information you make publicly available through things such as comments, wall posts, reviews, etc.\n\nAdditionally, it is likely that user generated content will be disseminated broadly through third parties such as Facebook or Twitter. Please keep this in mind before sharing any content with us.\n\nFurther, users should be aware that such public data may be gathered by third parties with access to it (such as other users) and we cannot control those third parties’ use of such information."
},
"110207": {
"title": "Part VII",
"text": "What we do with your information\n\nImprove Our Services. We may use the information we collect to improve the quality of our games, facilitate game play as well as offer new features to you. This might include looking at how certain segments of the player-base interact with our product and what areas they may be most interested in seeing more content. We will also use the information to optimize our content by locating bugs in our games. Additionally, we may display certain information within the game (such as your username) to permit other people to identify and interact with you.\n\nMarketing. We may also use personal information to market the game or provide you with targeted content.\n\nNotifications. We occasionally have a need to reach out to our players. Thankfully, the personal information you provide us with enable us to do that. We may contact you with game-related announcement from time to time. You may opt out of these communications.\n\nWe May Log, But We Will Not Disclose, Individual Internet Protocol Addresses. We may maintain log files which contain IP addresses for purposes such as traffic monitoring. An IP address is a numeric address assigned to your computer (or router) by your Internet Service Provider. We will not disclose individual IP addresses to third parties except to the extent necessary to prevent harm to third parties or it is required by law (as we specify below).\n\nAggregate Data. Occasionally, Personal Information and non-personal information is more useful when we look at our users’ information as a whole to get a better understanding of the general characteristics of our player-base. For example, knowing that 30% of our users are playing at a particular moment may be important.\n\nWe may disclose these general statistics (which will not include information capable of identifying or contacting any particular user) to enhance customer service, tailor the Services to your interests or optimize the Services.\n\nViral Components. You may decide to refer a friend to one of our Services. Typically this will be handled through built-in game mechanics that will not involve the transfer of any Personal Information to Quark Games. However, in the event you or a third party does provide us with Personal Information relating to a referral, we will store it to ensure the referral took place information.\n\nLegal Requests and Harm Prevention. We may disclose information pursuant to subpoenas, court orders, or other requests if we have a good faith belief that the response is required by law. We may also share information when we have a good faith belief it is necessary to prevent fraud or other illegal activity, to prevent imminent bodily harm, or to protect ourselves and you from people violating the Terms of Service. This may include sharing information with other companies, lawyers, courts or other government entities.\n\nTransfer in the Event of Sale or Change of Control. If the ownership of all or substantially all of our business changes, we may transfer your information to the new owner so that the services we provide you can continue to operate. In such a case, your information would remain subject to the promises made in any pre-existing Privacy Policy."
},
"110208": {
"title": "Part VIII",
"text": "Security of our site\n\nWe use encryption and authentication tools to protect the security of the information that you share with us. Once we receive your transmission, we will do our best to protect its security on our systems. For example, we protect personal information we gather on a secured server behind a firewall; it is not directly connected to the Internet.\n\nUnfortunately, however, no data transmission over the Internet can be guaranteed 100% secure. As a result, while we strive to protect your personal information, we cannot guarantee the security of any information you transmit to or from our Site, and you do so at your own risk. ACCORDINGLY, WE DISCLAIM LIABILITY FOR ANY THEFT, LOSS, OR INTERCEPTION OF OR ANY UNAUTHORIZED ACCESS OR DAMAGE TO ANY DATA OR COMMUNICATIONS. BY USING THE SITE, YOU ACKNOWLEDGE THAT YOU UNDERSTAND AND AGREE TO ASSUME THESE RISKS.\n\n"
},
"110209": {
"title": "Part IX",
"text": "Opting Out\n\nYou may review, update, correct or delete personal information we receive from Facebook by updating that information on your Facebook profile. If you elect to register with us and you would like to review, update, correct or delete that personal information, you may do so by e-mailing us at support@quarkgames.com and include sufficient detail in your email so that we may identify you and your profile.\n\nFurther, you may control certain aspects of the use of your personal information in the options of the particular application."
},
"110210": {
"title": "Part X",
"text": "Cookies\n\nWe, and some of our third party service providers, may use cookies. A “cookie” is small file that we save on your computer’s hard drive that contains non-personal information. These cookies help to give you faster access to pages you have already visited. They also allow you to personalize your pages and optimize your experience on our Services. We also use cookies to help us figure out how many people visit our Services and how they interact with the Services.\n\nYou can disable cookies on your computer by indicating this in the preference or options menus in your browser. Disabling cookies may prevent you from properly using the Services or accessing the site."
},
"110211": {
"title": "Part XI",
"text": "Links\n\nThe Internet is a dynamic space and you may see links in the Services that might take you into that broader universe. Because we cannot control the activities of third parties, we cannot accept responsibility for your use of their services or for any use of your personal information by such third parties and we cannot guarantee that they will adhere to the same privacy and security practices as ourselves. The presence of a third party link within the Services does not represent an endorsement of the content of that third party’s link and Quark Games disclaims all liability arising from such content."
},
"110212": {
"title": "Part XII",
"text": "Children and privacy\n\nThe Services are not directed to children under the age of 13 years and children under the age of 13 are prohibited from using the Services.\n\nWe will never request personally identifiable information from anyone whom we know to be under the age of 13 without verifiable parental consent. By using the Game, you represent and warrant that you are at least 13 years old. If we become aware that a customer is under the age of 13 and has registered without prior verifiable parental consent, we will remove that user’s personal information.\n\nWe recommend that all minors 13 years and older seek parental consent before sending information about themselves to any individual or over the Internet."
},
"110213": {
"title": "Part XIII",
"text": "Questions\n\nIf you need any other information, please submit your requests or questions to support@quarkgames.com."
},
"title": "PM Privacy Policy"
},
"title": "Legal",
"display_type": 1
},
"120000": {
"title": "Support",
"text": "Report bugs and feedback to support+valor@playmesh.com."
},
"130000": {
"title": "Changelog",
"text": "Please update to the newest client to view the Changelog.",
"is_changelog": 1
},
"140000": {
"140100": {
"title": "Just Starting",
"text": "When you first begin the game, it is wise to gather resources. You can do so by constructing and upgrading your Lumbermill, Quarry, and Iron Mine. The more you upgrade, the more resources your kingdom produces. It is important to protect your resources as well. \n\nOne way to do so is to strengthen your Hiding Place, which protects your resources from attackers. The higher the level your Hiding Place is, the more resources it can protect. You should also build a wall to fend off attackers. Once you have a secure base production, begin to recruit troops. Recruitment is done through the Barracks, Stable, and Workshop."
},
"140200": {
"title": "Resources",
"text": "In order to construct buildings and produce units, you need resources. Resources are obtained automatically from your Lumbermill, Quarry, and Iron Mine. You will continuously gather resources even when logged off of Valor. \n\nNote that the amount of resources you receive depends on the level of your resource buildings. Be sure to upgrade your Warehouse because it dictates your resource limit. The larger your Warehouse, the more you can hold at one time."
},
"140300": {
"title": "City Overview",
"text": "City Overview is a one page summary of your city. You will see the resources you have, the production rate of each resource, and the number of troops you have in production. Also, here you can navigate between the City Hall, Recruit functions, and Rally Points."
},
"140400": {
"title": "Change City Name",
"text": "You can change the name of your city at any point during the game. In order to do so, go to the City Hall and edit your city name into the text box."
},
"140500": {
"title": "Construction",
"text": "To construct a building, click on the City Hall and click on “Upgrade to level ...” Each upgrade requires a certain amount of resources. The higher level the upgrade is, the more resources it will require for expansion. Also, some building upgrades require other buildings to be at specific levels. You can view these requirements in the City Hall."
},
"title": "Basics"
},
"150000": {
"150100": {
"title": "Points Overview",
"table_width": [
30
],
"menu": [
{
"title": "Points Overview",
"label": "Resources",
"table": [
[
"Level",
"b_w.png",
"b_c.png",
"b_i.png",
"b_wh.png",
"b_h.png"
],
[
1,
12,
12,
12,
12,
10
],
[
2,
15,
15,
15,
15,
12
],
[
3,
18,
18,
18,
18,
15
],
[
4,
22,
22,
22,
22,
18
],
[
5,
27,
27,
27,
27,
22
],
[
6,
33,
33,
33,
33,
27
],
[
7,
41,
41,
41,
41,
32
],
[
8,
50,
50,
50,
50,
40
],
[
9,
60,
60,
60,
60,
48
],
[
10,
74,
74,
74,
74,
59
],
[
11,
90,
90,
90,
90,
72
],
[
12,
110,
110,
110,
110,
88
],
[
13,
135,
135,
135,
135,
108
],
[
14,
164,
164,
164,
164,
132
],
[
15,
201,
201,
201,
201,
161
],
[
16,
245,
245,
245,
245,
""
],
[
17,
300,
300,
300,
300,
""
],
[
18,
366,
366,
366,
366,
""
],
[
19,
447,
447,
447,
447,
""
],
[
20,
546,
546,
546,
546,
""
],
[
21,
667,
667,
667,
667,
""
],
[
22,
815,
815,
815,
815,
""
],
[
23,
995,
995,
995,
995,
""
],
[
24,
1215,
1215,
1215,
1215,
""
],
[
25,
1484,
1484,
1484,
1484,
""
],
[
26,
1813,
1813,
1813,
1813,
""
],
[
27,
2214,
2214,
2214,
2214,
""
],
[
28,
2704,
2704,
2704,
2704,
""
],
[
29,
3303,
3303,
3303,
3303,
""
],
[
30,
4034,
4034,
4034,
4034,
""
]
]
},
{
"title": "Points Overview",
"label": "Recruitment",
"table": [
[
"Level",
"b_b.png",
"b_st.png",
"b_wo.png",
"b_a.png"
],
[
1,
37,
43,
49,
1000
],
[
2,
45,
52,
60,
""
],
[
3,
55,
64,
73,
""
],
[
4,
67,
78,
89,
""
],
[
5,
82,
95,
109,
""
],
[
6,
100,
116,
133,
""
],
[
7,
122,
142,
162,
""
],
[
8,
149,
173,
198,
""
],
[
9,
181,
212,
242,
""
],
[
10,
222,
259,
296,
""
],
[
11,
271,
316,
361,
""
],
[
12,
331,
386,
441,
""
],
[
13,
404,
471,
539,
""
],
[
14,
493,
576,
658,
""
],
[
15,
603,
703,
803,
""
],
[
16,
736,
859,
981,
""
],
[
17,
899,
1049,
1199,
""
],
[
18,
1098,
1281,
1464,
""
],
[
19,
1341,
1565,
1788,
""
],
[
20,
1638,
1911,
2184,
""
],
[
21,
2001,
"",
"",
""
],
[
22,
2444,
"",
"",
""
],
[
23,
2985,
"",
"",
""
],
[
24,
3645,
"",
"",
""
],
[
25,
4452,
"",
"",
""
]
]
},
{
"title": "Points Overview",
"label": "Other",
"table": [
[
"Level",
"b_hq.png",
"b_s.png",
"b_m.png",
"b_f.png",
"b_wa.png"
],
[
1,
24,
37,
20,
10,
18
],
[
2,
30,
45,
24,
12,
22
],
[
3,
36,
55,
29,
15,
27
],
[
4,
45,
67,
36,
18,
33
],
[
5,
54,
82,
43,
22,
41
],
[
6,
66,
100,
53,
27,
50
],
[
7,
81,
122,
65,
32,
61
],
[
8,
99,
149,
79,
40,
74
],
[
9,
121,
181,
97,
48,
91
],
[
10,
148,
222,
118,
59,
111
],
[
11,
181,
271,
144,
72,
135
],
[
12,
220,
331,
176,
88,
165
],
[
13,
269,
404,
215,
108,
202
],
[
14,
329,
493,
263,
132,
247
],
[
15,
402,
603,
321,
161,
301
],
[
16,
491,
736,
393,
196,
368
],
[
17,
599,
899,
479,
240,
449
],
[
18,
732,
1098,
586,
293,
549
],
[
19,
894,
1341,
715,
358,
671
],
[
20,
1092,
1638,
874,
437,
819
],
[
21,
1334,
"",
1067,
533,
1000
],
[
22,
1629,
"",
1303,
652,
1222
],
[
23,
1990,
"",
1592,
796,
1492
],
[
24,
2430,
"",
1944,
972,
1823
],
[
25,
2968,
"",
2375,
1187,
2226
],
[
26,
3625,
"",
"",
1450,
""
],
[
27,
4428,
"",
"",
1771,
""
],
[
28,
5409,
"",
"",
2163,
""
],
[
29,
6606,
"",
"",
2642,
""
],
[
30,
8069,
"",
"",
3227,
""
]
]
}
]
},
"150200": {
"title": "City Hall",
"text": "In the City Hall, you can construct or upgrade buildings. A higher level City Hall will grant you faster rates of construction and upgrades. Once your City Hall reaches level 15, you will be able to demolish any building in your city."
},
"150300": {
"title": "Barracks",
"text": "The Barracks is where you recruit infantry. A higher level Barracks will grant you a faster recruitment rate of infantry units."
},
"150400": {
"title": "Stable",
"text": "The Stable is where you can recruit cavalry. A higher level Stable will grant you a faster recruitment rate of cavalry units."
},
"150500": {
"title": "Workshop",
"text": "The Workshop is where you can produce siege weapons. A higher level Workshop will grant you a faster production rate of siege weapons."
},
"150600": {
"150601": {
"title": "Taking Over Cities",
"text": "The only way to obtain a second city is to conquer another city. In order to do so, you will need to produce a Scholar and attack a city with it. A successful attack will result in decreasing the city’s Loyalty. \n\nThe base Loyalty of a city begins at 100, and every successful attack lowers that Loyalty. However, it does not matter if you send one or more Scholar in one attack. It usually takes multiple attacks in order for you to lower a city’s Loyalty to 0. Note that you can conquer a city multiple times. Each additional conquest will consume a scholar."
},
"150602": {
"title": "Loyalty",
"text": "The Loyalty of a city conveys how close a city is to being in control of another player. Loyalty usually stays at 100 until another player attacks with a Scholar. Loyalty is regenerated every hour. Once Loyalty goes below 0, the city falls under the possession of the attacker. The attacker will control the city, and the scholar will be assimilated into it (the scholar cannot be reused)."
},
"150603": {
"title": "Building Scholars",
"text": "In order to recruit Scholars, you must have an Academy. The amount of Scholars will depend on how many Scholarships you have. The requirement for the next Scholar in production will increase in terms of Scholarships. Scholarships are not consumable objects; they are the necessary amount of achievements to unlock more Scholars. In order to obtain Scholarships, you must pay resources."
},
"150604": {
"title": "City Captured",
"text": "Although it may seem devastating to lose your city, it is no reason to give up. You will be given a new city near the edge of the map where young cities are developing. There you have another chance to rise up and become a dominating presence within Valor. You can also ask your guild for help and receive resources or support troops. With help from your friends, you can quickly rebuild your kingdom."
},
"title": "Academy",
"text": "The Academy is where you educate Scholars. Scholars can be used to conquer neighboring cities and expand your Kingdom."
},
"150700": {
"150701": {
"title": "Managing Troops",
"text": "Use the troops tab to see an overview of all units in and out of your city. You can also send supporting troops back to their home cities. The Commands and Movement tabs allow you to issue rallies and track troop movement. Master these tabs to successfully manage your armies."
},
"150702": {
"title": "Simulating Battle",
"text": "Using the simulator, you can calculate the potential outcomes of battes. These simulations will prove to be invaluable when making decisions as to whether you have the ability to survive and win against another city."
},
"title": "Rally Point",
"text": "The Rally Point is where your troops congregate. You will be able to issue various military commands to your troops from here."
},
"150800": {
"title": "Lumbermill",
"text": "The Lumbermill is where your lumberjacks cut down trees to produce Wood, which is a required resource for buildings. A higher level Lumbermill will produce more Wood per hour."
},
"150900": {
"title": "Quarry",
"text": "The Quarry is where your workers extract heaps of Clay, which is required for building construction. A higher level Quarry will produce more Clay per hour."
},
"151000": {
"title": "Iron Mine",
"text": "The Iron Mine is where your workers dig for precious Iron, which is required for recruiting troops. A higher level Iron Mine will produce more Iron per hour."
},
"151100": {
"title": "Farm",
"text": "The Farm is where food is grown, which is used to feed your workers and troops. In order to expand your city, you must also constantly expand your Farm. A higher level Farm will allow you to utilize workers and troops."
},
"151200": {
"title": "Warehouse",
"text": "The Warehouse is where your resources are stored. A higher level Warehouse will allow you to store more resources at a time."
},
"151300": {
"title": "Hiding Place",
"text": "The Hiding Place is where you can hide your resources, which cannot be stolen from plunderers and looters. Even enemy Scouts will be unable to discover your resources in the Hiding Place. A higher level Hiding Place will hide more resources."
},
"151400": {
"title": "Wall",
"text": "The Wall is your city’s basic defense against your enemies’ troops. It also provides defensive strength to your own troops. A higher level Wall will provide a better basic defense for your city."
},
"151500": {
"title": "Market",
"text": "At the market you can trade resources and send resources to others. Use your merchants to hawk your resources in the market, or take on offers made by other nearby players. If you wish to send resources, you must have a Merchant who is free to transport the goods to another city. A Merchant will also be used if you wish to make an offer for trading resources. The higher the level Market, the more Merchants it can hold. Merchants have a maximum carrying capacity of 1000 units of one resource type. \n\nWhen selecting resource amounts, use the plus and minus arrows to increment the resource amounts by intervals. To specify specific numbers, manual input the amount of resources to send. \n(Note: Available on select Worlds)."
},
"151600": {
"title": "Forge",
"text": "The forge allows you to research new units. Research is required in order to recruit different troop types. If you upgrade the forge, you will unlock more unit types that can be researched. This is the single, or one-level, research model. \n\nCertain worlds contain multiple levels of research. In these worlds, the player is given a number of points which they allocate amongst the different unit types. Each unit has a max level it can be researched up to. With each level, units increase in effectiveness. \n(Note: Research is available on select Worlds)."
},
"title": "Buildings"
},
"160000": {
"160100": {
"title": "Units Overview",
"text": "Stats for Standard Worlds (Non-Bonus)",
"text_bottom": "If a unit type has a research requirement, you must go to the forge to unlock the unit type for recruitment. You can read more about research in Help > Research.",
"table_legend": 1,
"table_width": [
30
],
"table": [
[
"Unit",
"wood_icon.png",
"clay_icon.png",
"ore_icon.png",
"man_icon.png",
"attack_icon.png",
"icon_defense_infantry.png",
"icon_defense_mounted.png",
"icon_speed.png",
"icon_haul_capacity.png"
],
[
"t_sf.png#150200",
60,
30,
20,
1,
20,
25,
50,
12,
15
],
[
"t_sw.png#150300",
30,
50,
80,
1,
15,
65,
25,
13,
20
],
[
"t_a.png#150400",
40,
70,
40,
1,
50,
5,
5,
11,
10
],
[
"t_sc.png#150500",
80,
60,
30,
2,
0,
5,
5,
4,
0
],
[
"t_lc.png#150600",
120,
220,
160,
3,
110,
45,
50,
6,
45
],
[
"t_hc.png#150700",
150,
180,
240,
4,
115,
140,
110,
7,
30
],
[
"t_r.png#150800",
250,
250,
200,
4,
10,
10,
50,
20,
0
],
[
"t_c.png#150900",
300,
250,
200,
6,
80,
80,
40,
20,
0
],
[
"t_n.png#151000",
50000,
50000,
50000,
100,
50,
100,
100,
25,
0
]
]
},
"160200": {
"title": "Lancer",
"text": "A weak unit against infantry and at attacking in general. However, their long lances make them extremely effective at defending against cavalry. Since their resource requirements are low, massing Lancers could give an army the edge through superior numbers.\n\nAs Lancers, spirits scrap out their lives on the bottom rung. Afflicted in body, but persistent of mind. Pressed down, but ever striving upwards.\n\nBarbarian Lancer (enabled in some worlds):\nIn Barb culture, everyone fights in times of war: the old, the injured, the sick. These minimally trained or physically infirm troops are called Crimbils. Stick a pike in their hands, tie a bundle of spirit crystals at their belts, and Crimbils will be out on the field resisting to the last breath."
},
"160300": {
"title": "Sentry",
"text": "The army’s main defensive infantry unit. Equipped with a short sword, heavy shield and light armor, these soldiers are best suited to defending cities against infantry attacks. Sentries fare poorly when defending against cavalry and when attacking enemy cities.\n\nProtection. Brotherhood. Survival. United as Sentries, spirits can weather many trials.\n\nBarbarian Sentry (enabled in some worlds):\nThe Wulver is a Barbarian defensive unit armed with a sinister blade and a round shield. This troop type wears wolf pelts into battle, believing the skin and fangs impart to them some of the animal’s innate cunning. A trainee is not truly part of the brotherhood until he brings back the body of a wolf slain with his bare hands."
},
"160400": {
"title": "Berserker",
"text": "An all-out offensive unit. Swinging axes in both fists, Berserkers provide the most sheer attack power per soldier. However, their defense is worse than any other troop type, and their haul capacity is minimal. It’s unwise to send Berserkers as support to other cities, since they are easily overwhelmed by large numbers of enemies.\n\nZerks are wild warriors. But do their spirits endure as ours do? Can they reach the heights of the world tree?\n\nBarbarian Berserker (enabled in some worlds):\nBarbarian armies boast their own axe-wielders, known as Spriggans. This ferocious group only accepts the largest Barbs into its ranks, since no one else can even lift the long-handled monstrosities they call weapons. On the battlefield, Spriggans whirl their blades with abandon, sweeping the enemy away in wide-swinging circles of death."
},
"160500": {
"title": "Scout",
"text": "Intelligence gatherers. Scouts infiltrate enemy territory equipped for stealth only, so they have no attack value or haul capacity. Scouts sent to “attack” an enemy city will not actually confront it head-on but will only take stock of its defenses. Defending Scouts will not participate in warding off an attack, but they are the only unit that can stop enemy Scouts from spying.\n\nScouts battle alone against a hostile wilderness. But isolation refines. Spirits emerge with their weaknesses cleansed, minds honed, wills purified."
},
"160600": {
"title": "Knight",
"text": "The army’s offensive mounted unit. Their great advantage is speed, and they have the highest haul capacity out of any troop type, which makes them excellent at farming resources. Knights, with their longswords and lances, are devastating when attacking groups of Sentries, but Pikemen can hold them off their walls of spears.\n\nSome spirits falter here, lost in the clouds of aristocratic comfort. Others think nothing of their position. They know they have only begun to aspire."
},
"160700": {
"title": "Guardian",
"text": "Best all-around unit, but not cheap. Guardians require many resources, especially iron, to equip them in heavy plate mail and armored war horses. But it’s worth it. Their strength and speed are essential, especially when reinforcing other cities.\n\nMind over matter. The spirit can rule the body, and it must if it wishes to rise higher."
},
"160800": {
"title": "Ram",
"text": "Siege machinery. Sole purpose: bring down the Wall. Walls give large defensive bonuses to defending troops, so destroying them cuts the losses of the attacking army. Send many Rams in the same attack to bring down fortifications more quickly. Always add a contingent of regular troops to accompany siege weapons, because they will be easily destroyed without protection.\n\nNo sound thrills the spirit like the thunder of Rams. Your Rams pounding at the enemy’s gate--or their Rams at yours."
},
"160900": {
"title": "Ballista",
"text": "Siege machinery. Used to snipe enemy buildings. When you send out an attack, you may choose one building for your Ballistas to target during the battle. Ballistas are not effective at taking down Walls. They’re used more efficiently when targeting buildings inside the city.\n\nMay our spirits fly to Valor swift as bolts from a Ballista."
},
"161000": {
"title": "Scholar",
"text": "The unit that allows you to conquer enemy cities. When you send a Scholar in an attack wave, he will persuade a city’s defenders to change their Loyalty over to you. Each Scholar reduces a city’s Loyalty by anywhere from 20 to 30 points. Four or five of them in quick succession will convert a city to your control."
},
"title": "Units"
},
"170000": {
"170100": {
"title": "Attacking",
"text": "After you have amassed a good amount of units, you are ready to make your attack. Proceed to the Map and click on the city you want to attack. You will be able to select the troops you want to use. Don’t forget to take your enemies’ defenses into account; it is wise to come up with a strategy that will counter their units. Details about the property of units can be found in the Unit Overview."
},
"170200": {
"title": "Defending",
"text": "If you are under attacked, hold your ground! Your enemies are either trying to plunder your resources or take over your city. Hold your ground by notifying your guild for help, using up your resources before your enemy can find them, expanding your Hiding Place, and strengthening your Wall. You must defend yourself, your resources, and your city."
},
"170300": {
"title": "Supporting",
"text": "If another member from your guild requires assistance, you can send additional resources or troops as support. To do so, proceed to the Map and click on the designated city. Here you will be able to send troops to your allies’ defense."
},
"170400": {
"title": "City Basic Defenses",
"text": "Each city has basic defenses that will provide protection, regardless if there troops in the city or not. Very small attack will fail even if a city has no defending troops. The base defense can be increased by building up the Wall."
},
"170500": {
"title": "Morale",
"text": "Morale is used to calculate a certain protection for newer players. It gets calculated from the total points of the attacker and defender. Usually a player will attack with 100% morale; however, if a player attacks a smaller player, the attack will be reduced due to a penalty. \n\nFor example, a morale of 55% will cause your troops to only attack with 55% of the usual attack strength. When a smaller player attacks a larger player, there is no bonus to the attack: the maximum morale is capped at 100%."
},
"170600": {
"title": "Luck",
"text": "Luck is a random factor that occurs in every battle. Your Luck percentage will always be in a range of -25% and +25%, and will occur only when you are on the offensive. +25% luck grants you an increase of 25% attack power."
},
"170700": {
"title": "Barbarian Cities",
"text": "Barbarian Cities are cities abandoned by other players. There is no difference between player’s cities and Barbarian Cities. The method of taking over other players’ cities is the same as taking over Barbarian Cities."
},
"170800": {
"title": "Ballistas",
"text": "Ballistas have the ability to destroy your opponent’s buildings. By commencing an attack with Ballistas, you can target which buildings you want to destroy when you launch your attack. You can also simulate how many Ballistas you will need to completely destroy a building at level X in the Simulator. The hiding place, however, cannot be attacked by Ballistas."
},
"170900": {
"title": "Simulator",
"text": "The Simulator allows you to test an attack run and view a possible outcome of the battle. All you need to do is enter the number of units on attack and defense side and press the “Calculate Battle” button. The Simulator will calculate the outcome of the battle and show the potential losses."
},
"title": "Art of War"
},
"180000": {
"180100": {
"title": "Guild Founder",
"text": "The founder of the Guild has the power to disband the Guild, change the name and settings of the Guild, and edit other player’s rights."
},
"180200": {
"180201": {
"title": "Diplomacy",
"text": "The Guild Administration can establish diplomatic relations with other Guilds. The three types of diplomacies are Allies, Non-Aggression Pact (NAP), and Enemies. Once established, these relationships will affect the colors of the guild's cities on the map. Diplomacy colors are as follows: Enemies are red, Allies are aqua green, and NAPs are Purple. Your village and fellow guild member villages are blue. Use these colors to quickly identify the diplomatic status of other cities."
},
"title": "Guild Aristocracy",
"text": "The Guild Lords, indicated by a crown badge, can promote and demote members within the guild. They have complete guild admin privileges and may disband the guild. Generals, indicated by a winged badge, may invite others to the guild, set diplomacy, and control the guild forum. The guild captains, indicated by a double arrow badge, have forum admin privileges, and can create and edit forums. Warriors of the guild do not have a badge and have regular guild privileges."
},
"180300": {
"title": "Leaving the Guild",
"text": "If there should be a time where you are not content with the Guild you are in, you are welcome to leave and join another Guild."
},
"180400": {
"title": "Finding a Guild",
"text": "It is advantageous for you to find and join a Guild whenever you can. Because you benefit greatly from teamwork, being able to converse and learn from more experienced players is a great way to begin your reign. A good way to start is to look for Guilds located near you. Distance plays a large role because it is easier to call in reinforcements from those that are closer to you."
},
"title": "Guilds",
"text": "The Guild is your source for alliances with other players across the world. You are free to join or leave a Guild at any point in time. By joining a Guild, you will be able to converse with both new and experienced players."
},
"190000": {
"190100": {
"title": "City Details",
"text": "The city details will display its name, owner, the alliance it belongs to, map coordinates, and region in the map. It will also provide useful commands you would like to perform in regards to this city."
},
"190200": {
"title": "Player Details",
"text": "Here you will find various information about the selected player, such as ranking statistics and the total accumulated points."
},
"190300": {
"title": "Guild Details",
"text": "In the Guild Details page, you will find information about the specified guild including the number of members and points data."
},
"title": "Map",
"text": "The map is the center of geographical information in the game. Here you will be able to gain basic intelligence about cities in your surrounding area. You can select a city to gain information about it. You will also be given the options to attack, support, or use an instant spy on other cities."
},
"200000": {
"200100": {
"title": "Rankings",
"text": "Players and Guilds are ranked based on the amount of points accumulated through constructing buildings, attacking cities, and defending cities. Global rankings reflect standings world-wide while Regional rankings reflect standings in your continent. Play hard, and you may become one of the mightiest heroes in Valor!"
},
"200200": {
"200201": {
"title": "Mail",
"text": "The Mail section is where you will receive messages from other players and the administrators of Valor. You can also compose mail and send it to others."
},
"200202": {
"title": "Reports",
"text": "Reports tell you about the results of any battle that occurred between you and another player. Each report will give information on the opposing player, how many troops were used, and the resulting losses and gains in resources. You can also sort each report by categories. Each report type has a distiguishing color: green = no troops lost, red = all troops lost, yellow = some troops lost, and blue = scout report with no troops lost."
},
"title": "Inbox",
"text": "In the Inbox, you will be able to see both Reports and Mail.\n\nIn Reports, you will be able to receive information on the attacks, defenses, and guild invites that occurred recently. Reports will be automatically sorted for you by category.\n\nIn Mail, you can send messages to other players and receive messages from other players. Use the Mail wisely to forge good relations with your neighbors."
},
"200300": {
"title": "Quests",
"text": "Quests are tasks you can perform and complete. Once criteria is met, you will be given a reward for your efforts."
},
"200400": {
"title": "Wheel of Fortune",
"text": "The Wheel of Fortune is a mini-game where you can spend Amulets to test your luck and win prizes. You can collect Amulets either by the Daily Quest or buying them from the Store."
},
"200500": {
"title": "Security",
"text": "Players are not allowed to use any automated software to play the game for them. Any attempt to hack the game will result in a ban."
},
"200600": {
"title": "World Stats",
"text": "Each world has unique settings that define itself. Each world is also separate from all other worlds. You may play in more than one world at a time."
},
"200700": {
"title": "Starting Over",
"text": "Should you find that you do not have the capabilities or strength to survive and upgrade your city in your area, you have the option to start over. Your people will surrender and abandon your old city, and you will be given the chance to begin a new city. \n\nOnce you have restarted, you will have to wait 14 days before you are able to restart again. The requirement to restart is that you currently have exactly one city."
},
"title": "Advanced"
},
"210000": {
"210100": {
"title": "Lancer",
"text": "While spears are often considered an unsophisticated armament, their long reach makes them highly effective against cavalry units. The study of spear technology can greatly improve both the offensive and defensive capabilities of your lancers. Research on these weapons can lead to new discoveries such as hardened shaft heads for increased damage and steel shafts for increased durability."
},
"210200": {
"title": "Sentry",
"text": "Sentries are essential to any strong defensive force. While their heavy armor affords them strong defensive strength against foot soldiers, it is also an impediment that can slow them down in the crucial moments of a battle. Researching sentry technology includes improved metal alloys which result in both lighter and stronger armor. This allows the sentry to be more effective in battle."
},
"210300": {
"title": "Berserker",
"text": "This research involves the study of battle axe technology. Axes with sturdy hafts and armor-penetrating axe heads must be designed to equip your Berserkers with tools to exact maximum pain from the enemy."
},
"210400": {
"title": "Scout",
"text": "The art of reconnaissance must be developed in order for your scouts to find the information your kingdom needs to have a competitive, military advantage. Develop intelligence-gathering methodology to enable your scouts to succeed in gathering military information...and to avoid capture by enemies."
},
"210500": {
"title": "Knight",
"text": "This research involves the study of military saddle and stirrup making as well as war-horse training. Horses must learn to balance under warriors heavy laden with armor and carry large hauls of plunder."
},
"210600": {
"title": "Guardian",
"text": "These elite knights are horse-mounted archers, spear throwers, and swordsmen. You must develop specialized designs for a range of weapons that will be used by these powerful fighters. Additionally, develop tack and protective armour which will be placed upon the guardian horses-the strongest and most agile beasts found within your kingdom."
},
"210700": {
"title": "Ram",
"text": "There are many talented engineers within your kingdom who wish to aid your kingdom’s war effort. Use their design skills to create the siege engine that will make your enemies shudder: the Ram. Design a battering ram that is to be slung from a powerful frame, with a fiery head forged in the shape of the fearsome beast."
},
"210800": {
"title": "Ballista",
"text": "This research involves the study of missile and projectile weapon technology. Your engineers can develop torsion springs, mounts, and heavy bow strings that will give your army the advantageous ability to demolish enemy buildings. These transportable ballistae will be the prize of your military arsenal and a testament to your kingdom’s advanced technology."
},
"title": "Research",
"text": "Research in Valor is the search for knowledge of arms, armor, and weaponry made by your kingdom’s military engineers. Use this page to make evolutionary improvements to your army; by unlocking a unit type with research, you gain the ability to recruit that unit from the Recruit page.\n(Note: Available on select Worlds)"
},
"220000": {
"220100": {
"title": "Store",
"text": "If you want to further advance your kingdom, you may purchase items from the Store that will aid you. Store items range from speed ups for construction to accelerated rates of resource production."
},
"220200": {
"title": "BB-codes",
"text": "BB-codes are an easy way to customize and format your text. Formatting consists of a start tag and end tag, indicated by brackets. Everything in between the bracketed tags will be formatted. These codes can link your readers to view player, guild, and city information. You can utilize this function by pressing the BB-code buttons when you write messages in the forums and mail."
},
"220300": {
"title": "Forums",
"text": "The Forums are where you can interact and post messages to people that are in the same Guild as you. Here you can discuss military tactics, ask for aid from others, and converse about practically anything."
},
"title": "Misc"
},
"title": "Help"
},
"help_map": {
"default": 0,
"b_hq": 150200,
"b_b": 150300,
"b_st": 150400,
"b_wo": 150500,
"b_a": 150600,
"b_r": 150700,
"rally": 150700,
"troops": 150701,
"simulator": 150702,
"b_w": 150800,
"b_c": 150900,
"b_i": 151000,
"b_f": 151100,
"b_wh": 151200,
"b_h": 151300,
"b_wa": 151400,
"b_m": 151500,
"market": 151500,
"b_s": 151600,
"shrine": 151700,
"recruit": 160100,
"barb_city": 170700,
"guild": 180000,
"guild_d": 180201,
"map": 190000,
"details_c": 190100,
"details_p": 190200,
"details_g": 190300,
"rankings": 200100,
"mail_report": 200200,
"mail": 200201,
"reports": 200202,
"quests": 200300,
"wheel": 200400,
"world_stats": 200600,
"research": 210000,
"rd_sf": 210100,
"rd_sw": 210200,
"rd_a": 210300,
"rd_sc": 210400,
"rd_lc": 210500,
"rd_hc": 210600,
"rd_r": 210700,
"rd_c": 210800,
"store": 220100
},
"recalculate_substrate_touch_end": 1,
"rim_version": 1,
"rim": {
"0": {
"conquered": "Your city has fallen to the enemy. Your subjects scatter to the winds, a people without a home. Return to the field and call them to your banner.",
"inactivity": "The barbarian hordes showed your people no mercy. The few who survived scattered to the winds, a people without a home. Return to the field and call them to your banner.",
"option1": "Start Over",
"option2": "Try Another World",
"option3": "I'm Done"
},
"1": {
"reason": "Game is too hard",
"counter": "We understand your frustration in learning to play an online strategy game like Valor. Depending on your experience with previous games, real-time strategy games can feel overwhelming. There are online forums to learn strategies and hints and tips from veteran players. We also recommend that you ask other players for assistance; having friends will aid you in many aspects of the game tremendously. We hope you utilize these resources and continue to play Valor."
},
"2": {
"reason": "Game is too easy",
"counter": "We apologize that the game has failed to keep you challenged. However, we have a dedicated team that is devoted to expanding game content, keeping up with game balance issues, as well as adding game features to create new challenges for players who desire them. Your concerns will be presented to the development team and addressed in the near future. Please contact us and let us know your recommendations to help improve the game."
},
"3": {
"reason": "Leaving for another game",
"counter": "We are proud to let you experience the rich world of Valor, and regret to hear that you are leaving. Valor incorporates a wide spectrum of elements from numerous online games and can deliver something for everyone. If there is something you feel is missing, please tell us. We are always creating content to keep Valor fresh for users. You are welcome to continue your conquest in the lands of Valor!"
},
"4": {
"reason": "Not enough time",
"counter": "Although as much as we would you to continue playing, we understand that you have responsibilities that may take precedence over playing Valor. We hope you succeed in these endeavors, and develop ways to save time and work efficiently. Valor can be a played for minutes at a time, and provide you with a well deserved break from study or work. Should you desire to return to Valor, your kingdom and its possessions will be waiting for you to continue your journey!"
},
"5": {
"reason": "School",
"counter": "We are sorry to hear that you are leaving Valor, although we appreciate your dedication to your academics. If you spread out your time spent on Valor during the weekends, or play when taking a break from your studies, it may be worthwhile to continue keeping your account active. Even then, Valor offers a unique system where time is not necessarily a requirement to have fun. It is still possible to become a top player by logging on for as little as 5 minutes each day!"
},
"6": {
"reason": "Vacation",
"counter": "A vacation from your regular activities does not necessarily mean time away from Valor. You are able to access Valor from almost everywhere in the world while you're away. Take your device with you, and enjoy building your kingdom and keeping in touch with your friends from the Valor network. Even if you are going to be away for an extensive time, we would like to remind you that your account will always remain on our system for future use."
},
"7": {
"reason": "Moving",
"counter": "We are sorry to hear that you are not able to play Valor due to relocation. We would like to remind you that Valor can be played from any location with internet access. Once you are able to set up internet services your account will be available for you to continue your conquest in Valor."
},
"8": {
"reason": "Dislike for latest patch",
"counter": "Valor is a growing and ever changing online game. We understand your concerns with the recent changes and hope that we are able to provide to everyone an enjoyable game. However, we would appreciate your specific feedback regarding changes that you want to see. Feel free to post your thoughts or concerns on the forums and contact our support team. Our developers are constantly on the move for fresh and innovative ideas to be implemented in the world of Valor."
},
"9": {
"reason": "Do not need a second account",
"counter": "We are sorry to hear that you no longer have a need for this account. We have been glad to have you on your journey to building a powerful kingdom. You are always welcome to come back and play this account again, where your kingdom will remain with its wealth and resources."
},
"10": {
"reason": "Server hacks",
"counter": "Our goal is to provide an enjoyable gaming experience for our users. We understand that there are players who are determined to undermine us and hurt our players by bypassing security measures. It is apparent that this affect other players, and we deeply apologize for this. We want to make Valor a safe, fair, and fun environment for all users. While we are constantly dealing with these attacks, it would help us if you report any kind of abuse. With your help we can begin to investigate into the matter and find solutions to these issues."
},
"11": {
"reason": "Game is too crowded",
"counter": "We are sorry that you have found the game too crowded for your comfort. We are constantly working to open up new worlds that add room for additional players. We are always on the move to maintain constant game balance within Valor, and we are working hard to provide room for everyone. If this is an issue for you, please contact us and let us know your concern. We care about your experience and want to help resolve the issue."
},
"12": {
"reason": "Personal Reasons",
"counter": "We are sorry to hear that you are unable to continue playing the game with us at this time, and are aware that personal situations may sometimes prevent you from playing. We would like to formally thank you for the time you have been with us in Valor, and we hope that you will continue playing in the future. Should your circumstances change and allow you the freedom to once again continue playing, we are more than happy to assist you."
},
"13": {
"reason": "Play too much",
"counter": "We are proud that we were able to make a successful and enjoyable game for you. Although as much as we would like you to continue playing, we understand that there are certain situations which may hinder you from playing now. Should you desire to return to Valor, your kingdom and its possessions will be waiting for you to continue your journey!"
},
"14": {
"reason": "Language Version Unavailable",
"counter": "Valor was initially launched in North America, therefore the current language used is English. Unfortunately, we do not support the use of alternate language versions of Valor at this time. We are aiming to make the game globally accessible, and ask that you check back with us often for future versions."
},
"15": {
"reason": "Offline Play",
"counter": "We are sorry that you do not wish to continue your journey with us in Valor; however, there are certain technical issues that prevent this kind of gaming. Valor exists in a world of frequent communication and interaction with others. Offline play is not available because of the nature of the game world and content. Should you wish to return at a later time, we will have your account ready and waiting for you."
},
"16": {
"reason": "Takes too long to play",
"counter": "While we can understand that some users desire fast gameplay, our goal when designing Valor was to create a world in which our players experience the core gaming aspect of a real-time online strategy game. We feel by that by allowing instantaneous upgrades and recruit times, we would take away the crucial element of real-time strategy. Remember that there are powerful items in the Valor store you can use to speed up certain processes. We encourage you to continue playing and enjoy the grandeur and strategy of playing Valor."
},
"17": {
"reason": "Friends all quit",
"counter": "We are sorry to hear that you no longer have the desire to play Valor. We have implemented many ways which make it easy for you to find people to play with. Find a guild to join, or establish your own and invite others; cooperating with other people will inspire you to build a stronger kingdom, train a greater army, and battle fiercer rivals. Having others to play with makes the game exciting and fun. With so many users, Valor is an opportunity for you to play with others from around the world."
},
"version": 1,
"title_splash": "Oh No!",
"title_list": "Why?",
"title_details": "You Should Stay"
},
"new_version": {
"newest_version": "3.0.2",
"newest_version_title": "New in v3.0.2",
"newest_version_text": "* Bug Fixes\n* Performance Optimizations"
},
"config": {
"zoomable_map_enabled": 1,
"zoomable_map_on": 1,
"zoomable_map_setting": 0,
"world_specific": 1,
"zoomable_map_enabled-w_on": [],
"zoomable_map_on-w_on": [],
"zoomable_map_enabled-w_off": [
"1",
"2",
"3",
"4",
"5",
"6",
"7",
"8",
"9",
"10",
"11",
"12",
"13",
"14",
"15",
"16",
"17",
"18",
"19",
"20",
"21",
"22",
"23",
"24",
"25",
"26",
"27",
"28",
"29",
"30",
"31",
"32",
"33",
"34",
"35",
"36",
"37",
"38",
"39",
"40",
"41",
"42",
"43",
"44",
"45",
"46",
"47",
"48",
"49",
"50",
"51",
"52",
"53",
"54",
"55",
"56",
"57",
"58",
"59",
"60",
"61",
"62",
"63",
"64",
"65",
"66",
"67",
"68",
"69",
"70",
"71",
"72",
"73",
"74",
"75",
"76",
"77",
"78",
"79",
"80",
"81",
"82",
"83",
"84",
"85",
"86",
"87",
"88",
"89",
"90",
"91",
"92",
"93",
"94",
"95",
"96",
"97",
"98",
"99",
"100",
"101",
"102",
"103",
"104",
"105",
"106",
"107",
"108",
"109",
"110",
"111",
"112",
"113",
"114",
"115",
"116",
"117",
"118",
"119",
"120"
],
"zoomable_map_on-w_off": [
"1",
"2",
"3",
"4",
"5",
"6",
"7",
"8",
"9",
"10",
"11",
"12",
"13",
"14",
"15",
"16",
"17",
"18",
"19",
"20",
"21",
"22",
"23",
"24",
"25",
"26",
"27",
"28",
"29",
"30",
"31",
"32",
"33",
"34",
"35",
"36",
"37",
"38",
"39",
"40",
"41",
"42",
"43",
"44",
"45",
"46",
"47",
"48",
"49",
"50",
"51",
"52",
"53",
"54",
"55",
"56",
"57",
"58",
"59",
"60",
"61",
"62",
"63",
"64",
"65",
"66",
"67",
"68",
"69",
"70",
"71",
"72",
"73",
"74",
"75",
"76",
"77",
"78",
"79",
"80",
"81",
"82",
"83",
"84",
"85",
"86",
"87",
"88",
"89",
"90",
"91",
"92",
"93",
"94",
"95",
"96",
"97",
"98",
"99",
"100",
"101",
"102",
"103",
"104",
"105",
"106",
"107",
"108",
"109",
"110",
"111",
"112",
"113",
"114",
"115",
"116",
"117",
"118",
"119",
"120"
],
"beta_mode": 0,
"beta_player": 0,
"enable_old_player_portal": 1,
"player_growth_samples_per_day": 2,
"beta_flags": [
"enable_new_player_portal",
"instant_world_always",
"world_selection_enabled",
"enable_notifications"
],
"beta_features": [
"instant_world_always",
"world_selection_enabled",
"enable_new_player_portal"
],
"beta_flags_2.1.7": [
"enable_new_player_portal",
"instant_world_always",
"world_selection_enabled",
"enable_notifications"
],
"keys_ignore": [
"announcement",
"chunk",
"chunk_expiration_time",
"config",
"current_server_time",
"error",
"Error",
"response_image",
"success",
"Success",
"new_overviews",
"output",
"premium_button",
"queue",
"captcha_id",
"session_id",
"captcha_key",
"captcha_session_id",
"is_rimmed",
"target_guild_info",
"require_captcha",
"new_mail",
"new_report"
],
"share": 1,
"share_bonuses": {
"twitter": 1,
"facebook": 1,
"email": 1
},
"app_url": "http://bit.ly/valorgame",
"battle": {
"luck": 25,
"morale": {
"min": 30,
"max": 100,
"c1": 25,
"c2": 350
}
},
"login_limits": {
"min": 3,
"max": 15
},
"incoming_per_page": 20,
"overviews_per_page": 10,
"overviews_grab_all": 0,
"overviews_api_type": 1,
"stale_out_old_keys": 1,
"forum_show_new": 1,
"forum_client_valor": 1,
"forum_url": "http://forum.quarkgames.com/forum.php",
"push_types": [
"lpush_building_queue",
"lpush_warehouse_full",
"lpush_beginners_protection",
"lpush_world_inactivity",
"sp_gi",
"sp_ia",
"sp_nm",
"sp_c"
],
"movement_on": 1,
"aurora_quests_on": 1,
"toast_on": 1,
"account_transfer": 1,
"guild_hierarchy": 1,
"new_store": 1,
"map_truce_caching_enabled": 1,
"app_rating": {
"days_to_show": 0,
"launches_to_show": 5
},
"world_names": {},
"new_world_portal": 0,
"announcement_preset": 0,
"new_world": 0,
"use_announcement_preset": 0,
"instant_world_bucket": 0,
"process_max_tries": 5,
"process_latency": 2,
"keys_village": [
"active",
"building_details",
"building_levels",
"buildings",
"can_demolish",
"city_name",
"current_population",
"flag_market",
"flag_research",
"has_free_name_change",
"loyalty",
"market_info",
"max_population",
"num_incoming_attacks_current",
"research",
"research_details",
"research_levels",
"resources",
"resources_capacity",
"resources_production",
"support",
"troops",
"troops_in_village",
"troops_total",
"queue_hq",
"queue_rally",
"queue_troops",
"queue_market",
"queue_research",
"village",
"wheel"
],
"keys_aggregate": [
"city_details",
"guild_info",
"player_details",
"report_info",
"market_info"
],
"keys_changed": {
"num_incoming_total": [
"queue_rally",
"queue_movement"
],
"char_gid": [
"quests"
],
"num_incoming_attacks_current": [
"queue_rally",
"queue_movement"
],
"num_incoming_merchants": [
"queue_market"
],
"num_incoming_attacks": [
"queue_rally",
"queue_movement"
],
"email_validated": [
"quests"
]
},
"key_village_cached": "wheel",
"key_village_overviewed": "queue_hq",
"request_timeout_only": 0,
"manual_timeout_multiplier": 2,
"scholars_by_troops": 1,
"queue_button_fix": 0,
"map_center_check": 0,
"mail_report_toggle": 0,
"world_inactivity_length": 172800,
"max_recent_bookmarks": 20,
"max_saved_bookmarks": 20,
"disable_v1.9.3_prompt_processing": 0,
"graphical_city_settings": 1,
"instant_world_enabled": 1,
"tutorial_comic_enabled": 0,
"buy_with_gold_city_hall_enabled": 0,
"buy_with_gold_research_enabled": 0,
"disable_v1_tutorial": 1,
"disable_v2_tutorial": 0,
"disable_speedup_glow": 1,
"upgrade_with_gold_enabled": 0,
"disable_new_topbar": 1,
"cover_flow_bounds": 12,
"paladin_enabled": 0,
"use_paladin_player_details": 0,
"global_formatter": 1,
"use_map_timestamps": 0,
"use_new_general_forums": 1,
"use_new_portal_badge": 1,
"error_processing_action_fix": 0,
"add_file_to_imaged_on_call": 1,
"show_beta_testing_prompt": 0,
"cache_forum_webview": 0,
"enable_tapjoy_tracking": 1,
"abandon_world": 1,
"guild_chat_multitask_fix": 0,
"display_update_version_popup": 1,
"display_new_version_info": 1,
"clear_worlds_cache_for_versions": [],
"disable_iOS5_sharing": 1,
"enable_titles": 1,
"world_selection_enabled": 1,
"enable_notifications": 1,
"enable_new_player_portal": 1,
"instant_world_always": 1,
"report_conquer_explanation": 0
},
"offerwall": "",
"badges": {
"1": {
"name": "Point Hoarder",
"description": "Earned the Diamond Medal in the Power to the Points Competition.",
"img": "",
"tier": 0
},
"2": {
"name": "Point Hoarder",
"description": "Earned the Gold Medal in the Power to the Points Competition.",
"img": "",
"tier": 1
},
"3": {
"name": "Point Hoarder",
"description": "Earned the Silver Medal in the Power to the Points Competition.",
"img": "",
"tier": 2
},
"4": {
"name": "Point Hoarder",
"description": "Earned the Bronze Medal in the Power to the Points Competition.",
"img": "",
"tier": 3
},
"5": {
"name": "Battle Baron",
"description": "Earned the Diamond Medal in the Battle Frenzy Competition.",
"img": "",
"tier": 0
},
"6": {
"name": "Battle Baron",
"description": "Earned the Gold Medal in the Battle Frenzy Competition.",
"img": "",
"tier": 1
},
"7": {
"name": "Battle Baron",
"description": "Earned the Silver Medal in the Battle Frenzy Competition.",
"img": "",
"tier": 2
},
"8": {
"name": "Battle Baron",
"description": "Earned the Bronze Medal in the Battle Frenzy Competition.",
"img": "",
"tier": 3
},
"9": {
"name": "High-Roller",
"description": "Earned the Diamond Medal in the Make it Rain Competition.",
"img": "",
"tier": 0
},
"10": {
"name": "High-Roller",
"description": "Earned the Gold Medal in the Make it Rain Competition.",
"img": "",
"tier": 1
},
"11": {
"name": "High-Roller",
"description": "Earned the Silver Medal in the Make it Rain Competition.",
"img": "",
"tier": 2
},
"12": {
"name": "High-Roller",
"description": "Earned the Bronze Medal in the Make it Rain Competition.",
"img": "",
"tier": 3
},
"13": {
"name": "Pillager",
"description": "Earned the Diamond Medal in the Over Haulin' Competition.",
"img": "",
"tier": 0
},
"14": {
"name": "Pillager",
"description": "Earned the Gold Medal in the Over Haulin' Competition.",
"img": "",
"tier": 1
},
"15": {
"name": "Pillager",
"description": "Earned the Silver Medal in the Over Haulin' Competition.",
"img": "",
"tier": 2
},
"16": {
"name": "Pillager",
"description": "Earned the Bronze Medal in the Over Haulin' Competition.",
"img": "",
"tier": 3
},
"17": {
"name": "Subjugator",
"description": "Earned the Diamond Medal in the School 'Em All Competition.",
"img": "",
"tier": 0
},
"18": {
"name": "Subjugator",
"description": "Earned the Gold Medal in the School 'Em All Competition.",
"img": "",
"tier": 1
},
"19": {
"name": "Subjugator",
"description": "Earned the Silver Medal in the School 'Em All Competition.",
"img": "",
"tier": 2
},
"20": {
"name": "Subjugator",
"description": "Earned the Bronze Medal in the School 'Em All Competition.",
"img": "",
"tier": 3
}
},
"titles_config": {
"details": {
"conqueror": {
"0": {
"type": [
"Standard"
],
"image": "title_conqueror.jpg",
"title": "titles_conqueror_title",
"text": "titles_conqueror_text",
"subtitle": "titles_conqueror_subtitle",
"levels": [
"1",
"2",
"3",
"4"
],
"obtain": "one_per_wid"
},
"1": {
"text": "titles_conqueror_text_1",
"next_level": "titles_conqueror_next_level_1",
"icon": "badge_conqueror_1.png"
},
"2": {
"text": "titles_conqueror_text_2",
"next_level": "titles_conqueror_next_level_2",
"icon": "badge_conqueror_2.png"
},
"3": {
"text": "titles_conqueror_text_3",
"next_level": "titles_conqueror_next_level_3",
"icon": "badge_conqueror_3.png"
},
"4": {
"text": "titles_conqueror_text_4",
"icon": "badge_conqueror_4.png"
}
},
"newbie": {
"0": {
"type": [
"Standard"
],
"icon": "badge_newbie_1.png",
"image": "title_newbie.jpg",
"title": "titles_newbie_title",
"text": "titles_newbie_text",
"subtitle": "titles_newbie_subtitle",
"levels": [
"1"
],
"obtain": "one_per_user"
}
},
"selfpwn": {
"0": {
"type": [
"Standard"
],
"icon": "badge_selfpwn_1.png",
"image": "title_selfpwn.jpg",
"title": "titles_selfpwn_title",
"text": "titles_selfpwn_text",
"subtitle": "titles_selfpwn_subtitle",
"levels": [
"1"
],
"obtain": "unlimited"
}
},
"invader": {
"0": {
"type": [
"Standard"
],
"image": "title_invader.jpg",
"title": "titles_invader_title",
"subtitle": "titles_invader_subtitle",
"levels": [
"1",
"2",
"3",
"4"
],
"obtain": "one_per_wid"
},
"1": {
"text": "titles_invader_text_1",
"next_level": "titles_invader_next_level_1",
"icon": "badge_invader_1.png"
},
"2": {
"text": "titles_invader_text_2",
"next_level": "titles_invader_next_level_2",
"icon": "badge_invader_2.png"
},
"3": {
"text": "titles_invader_text_3",
"next_level": "titles_invader_next_level_3",
"icon": "badge_invader_3.png"
},
"4": {
"text": "titles_invader_text_4",
"icon": "badge_invader_4.png"
}
},
"machiavellian": {
"0": {
"type": [
"Standard"
],
"image": "title_machiavellian.jpg",
"title": "titles_machiavellian_title",
"subtitle": "titles_machiavellian_subtitle",
"levels": [
"1",
"2",
"3",
"4"
],
"obtain": "one_per_wid"
},
"1": {
"text": "titles_machiavellian_text_1",
"next_level": "titles_machiavellian_next_level_1",
"icon": "badge_machiavellian_1.png"
},
"2": {
"text": "titles_machiavellian_text_2",
"next_level": "titles_machiavellian_next_level_2",
"icon": "badge_machiavellian_2.png"
},
"3": {
"text": "titles_machiavellian_text_3",
"next_level": "titles_machiavellian_next_level_3",
"icon": "badge_machiavellian_3.png"
},
"4": {
"text": "titles_machiavellian_text_4",
"icon": "badge_machiavellian_4.png"
}
},
"decapolis": {
"0": {
"type": [
"Standard"
],
"image": "title_decapolis.jpg",
"title": "titles_decapolis_title",
"subtitle": "titles_decapolis_subtitle",
"levels": [
"1",
"2",
"3",
"4"
],
"obtain": "one_per_wid"
},
"1": {
"text": "titles_decapolis_text_1",
"next_level": "titles_decapolis_next_level_1",
"icon": "badge_decapolis_1.png"
},
"2": {
"text": "titles_decapolis_text_2",
"next_level": "titles_decapolis_next_level_2",
"icon": "badge_decapolis_2.png"
},
"3": {
"text": "titles_decapolis_text_3",
"next_level": "titles_decapolis_next_level_3",
"icon": "badge_decapolis_3.png"
},
"4": {
"text": "titles_decapolis_text_4",
"icon": "badge_decapolis_4.png"
}
},
"chieftan": {
"0": {
"type": [
"Standard"
],
"image": "title_chieftan.jpg",
"title": "titles_chieftan_title",
"subtitle": "titles_chieftan_subtitle",
"levels": [
"1",
"2",
"3",
"4"
],
"obtain": "one_per_tier_per_wid"
},
"1": {
"text": "titles_chieftan_text_1",
"next_level": "titles_chieftan_next_level_1",
"icon": "badge_chieftan_1.png"
},
"2": {
"text": "titles_chieftan_text_2",
"next_level": "titles_chieftan_next_level_2",
"icon": "badge_chieftan_2.png"
},
"3": {
"text": "titles_chieftan_text_3",
"next_level": "titles_chieftan_next_level_3",
"icon": "badge_chieftan_3.png"
},
"4": {
"text": "titles_chieftan_text_4",
"icon": "badge_chieftan_4.png"
}
},
"gambler": {
"0": {
"type": [
"Standard"
],
"image": "title_gambler.jpg",
"title": "titles_gambler_title",
"subtitle": "titles_gambler_subtitle",
"levels": [
"1",
"2",
"3",
"4"
],
"obtain": "one_per_tier_per_wid"
},
"1": {
"text": "titles_gambler_text_1",
"next_level": "titles_gambler_next_level_1",
"icon": "badge_gambler_1.png"
},
"2": {
"text": "titles_gambler_text_2",
"next_level": "titles_gambler_next_level_2",
"icon": "badge_gambler_2.png"
},
"3": {
"text": "titles_gambler_text_3",
"next_level": "titles_gambler_next_level_3",
"icon": "badge_gambler_3.png"
},
"4": {
"text": "titles_gambler_text_4",
"icon": "badge_gambler_4.png"
}
},
"trader": {
"0": {
"type": [
"Standard"
],
"image": "title_trader.jpg",
"title": "titles_trader_title",
"subtitle": "titles_trader_subtitle",
"levels": [
"1",
"2",
"3",
"4"
],
"obtain": "one_per_tier_per_wid"
},
"1": {
"text": "titles_trader_text_1",
"next_level": "titles_trader_next_level_1",
"icon": "badge_trader_1.png"
},
"2": {
"text": "titles_trader_text_2",
"next_level": "titles_trader_next_level_2",
"icon": "badge_trader_2.png"
},
"3": {
"text": "titles_trader_text_3",
"next_level": "titles_trader_next_level_3",
"icon": "badge_trader_3.png"
},
"4": {
"text": "titles_trader_text_4",
"icon": "badge_trader_4.png"
}
},
"speeddemon": {
"0": {
"type": [
"Standard"
],
"image": "title_speeddemon.jpg",
"title": "titles_speeddemon_title",
"text": "titles_speeddemon_text",
"subtitle": "titles_speeddemon_subtitle",
"levels": [
"1",
"2",
"3",
"4"
],
"obtain": "one_per_wid"
},
"1": {
"text": "titles_speeddemon_text_1",
"next_level": "titles_speeddemon_next_level_1",
"icon": "badge_speeddemon_1.png"
},
"2": {
"text": "titles_speeddemon_text_2",
"next_level": "titles_speeddemon_next_level_2",
"icon": "badge_speeddemon_2.png"
},
"3": {
"text": "titles_speeddemon_text_3",
"next_level": "titles_speeddemon_next_level_3",
"icon": "badge_speeddemon_3.png"
},
"4": {
"text": "titles_speeddemon_text_4",
"icon": "badge_speeddemon_4.png"
}
},
"lion": {
"0": {
"type": [
"Standard"
],
"icon": "badge_lion_5.png",
"image": "title_lion.jpg",
"title": "titles_lion_title",
"text": "titles_lion_text",
"subtitle": "titles_lion_subtitle",
"levels": [
"5"
],
"obtain": "one_per_user"
}
},
"soldier": {
"0": {
"type": [
"Standard"
],
"icon": "badge_soldier_5.png",
"image": "title_soldier.jpg",
"title": "titles_soldier_title",
"text": "titles_soldier_text",
"subtitle": "titles_soldier_subtitle",
"levels": [
"5"
],
"obtain": "one_per_user"
}
},
"guildmaster": {
"0": {
"type": [
"Standard"
],
"icon": "badge_guildmaster_5.png",
"image": "title_guildmaster.jpg",
"title": "titles_guildmaster_title",
"text": "titles_guildmaster_text",
"subtitle": "titles_guildmaster_subtitle",
"levels": [
"5"
],
"obtain": "one_per_user"
}
},
"valorian": {
"0": {
"type": [
"Standard"
],
"image": "title_valorian.jpg",
"title": "titles_valorian_title",
"text": "titles_valorian_text",
"subtitle": "titles_valorian_subtitle",
"levels": [
"1",
"2",
"3",
"4"
],
"obtain": "one_per_wid"
},
"1": {
"text": "titles_valorian_text_1",
"next_level": "titles_valorian_next_level_1",
"icon": "badge_valorian_1.png"
},
"2": {
"text": "titles_valorian_text_2",
"next_level": "titles_valorian_next_level_2",
"icon": "badge_valorian_2.png"
},
"3": {
"text": "titles_valorian_text_3",
"next_level": "titles_valorian_next_level_3",
"icon": "badge_valorian_3.png"
},
"4": {
"text": "titles_valorian_text_4",
"icon": "badge_valorian_4.png"
}
},
"legend": {
"0": {
"type": [
"Standard"
],
"image": "title_legend.jpg",
"title": "titles_legend_title",
"text": "titles_legend_text",
"subtitle": "titles_legend_subtitle",
"levels": [
"1",
"2",
"3",
"4"
],
"obtain": "one_per_wid"
},
"1": {
"text": "titles_legend_text_1",
"next_level": "titles_legend_next_level_1",
"icon": "badge_legend_1.png"
},
"2": {
"text": "titles_legend_text_2",
"next_level": "titles_legend_next_level_2",
"icon": "badge_legend_2.png"
},
"3": {
"text": "titles_legend_text_3",
"next_level": "titles_legend_next_level_3",
"icon": "badge_legend_3.png"
},
"4": {
"text": "titles_legend_text_4",
"icon": "badge_legend_4.png"
}
},
"champion": {
"0": {
"type": [
"Standard"
],
"image": "title_champion.jpg",
"title": "titles_champion_title",
"text": "titles_champion_text",
"subtitle": "titles_champion_subtitle",
"levels": [
"1",
"2",
"3",
"4"
],
"obtain": "one_per_wid"
},
"1": {
"text": "titles_champion_text_1",
"next_level": "titles_champion_next_level_1",
"icon": "badge_champion_1.png"
},
"2": {
"text": "titles_champion_text_2",
"next_level": "titles_champion_next_level_2",
"icon": "badge_champion_2.png"
},
"3": {
"text": "titles_champion_text_3",
"next_level": "titles_champion_next_level_3",
"icon": "badge_champion_3.png"
},
"4": {
"text": "titles_champion_text_4",
"icon": "badge_champion_4.png"
}
},
"valorian_elite": {
"0": {
"type": [
"Standard"
],
"icon": "badge_valorian_elite_5.png",
"image": "title_valorian.jpg",
"title": "titles_valorian_elite_title",
"text": "titles_valorian_elite_text",
"subtitle": "titles_valorian_elite_subtitle",
"levels": [
"4"
],
"obtain": "one_per_wid"
}
},
"born_of_fire": {
"0": {
"type": [
"Limited"
],
"icon": "badge_phoenix_5.png",
"image": "title_phoenix.jpg",
"title": "titles_born_of_fire_title",
"text": "titles_born_of_fire_text",
"subtitle": "titles_born_of_fire_subtitle",
"levels": [
"5"
],
"obtain": "one_per_user"
}
},
"lord_of_tactics": {
"0": {
"type": [
"Limited"
],
"icon": "badge_overlord_5.png",
"image": "title_overlord.jpg",
"title": "titles_lord_of_tactics_title",
"text": "titles_lord_of_tactics_text",
"subtitle": "titles_lord_of_tactics_subtitle",
"levels": [
"5"
],
"obtain": "one_per_user"
}
},
"valorian_officer": {
"0": {
"type": [
"Standard"
],
"icon": "badge_valorian_elite_5.png",
"image": "title_valorian.jpg",
"title": "titles_valorian_officer_title",
"text": "titles_valorian_officer_text",
"subtitle": "titles_valorian_officer_subtitle",
"levels": [
"4"
],
"obtain": "one_per_wid"
}
},
"lone_wolf": {
"0": {
"type": [
"Standard"
],
"image": "title_lone_wolf.jpg",
"title": "titles_lone_wolf_title",
"text": "titles_lone_wolf_text",
"subtitle": "titles_lone_wolf_subtitle",
"levels": [
"1",
"2",
"3",
"4"
],
"obtain": "one_per_wid"
},
"1": {
"text": "titles_lone_wolf_text_1",
"next_level": "titles_lone_wolf_next_level_1",
"icon": "badge_lone_wolf_1.png"
},
"2": {
"text": "titles_lone_wolf_text_2",
"next_level": "titles_lone_wolf_next_level_2",
"icon": "badge_lone_wolf_2.png"
},
"3": {
"text": "titles_lone_wolf_text_3",
"next_level": "titles_lone_wolf_next_level_3",
"icon": "badge_lone_wolf_3.png"
},
"4": {
"text": "titles_lone_wolf_text_4",
"icon": "badge_lone_wolf_4.png"
}
},
"imperial": {
"0": {
"type": [
"Standard"
],
"image": "title_overlord.jpg",
"title": "titles_imperial_title",
"text": "titles_imperial_text",
"subtitle": "titles_imperial_subtitle",
"levels": [
"1",
"2",
"3",
"4"
],
"obtain": "one_per_wid"
},
"1": {
"text": "titles_imperial_text_1",
"next_level": "titles_imperial_next_level_1",
"icon": "badge_overlord_1.png"
},
"2": {
"text": "titles_imperial_text_2",
"next_level": "titles_imperial_next_level_2",
"icon": "badge_overlord_2.png"
},
"3": {
"text": "titles_imperial_text_3",
"next_level": "titles_imperial_next_level_3",
"icon": "badge_overlord_3.png"
},
"4": {
"text": "titles_imperial_text_4",
"icon": "badge_overlord_4.png"
}
},
"point_hoarder": {
"0": {
"type": [
"Standard"
],
"image": "title_point_hoarder.jpg",
"title": "titles_point_hoarder_title",
"text": "titles_point_hoarder_text",
"subtitle": "titles_point_hoarder_subtitle",
"levels": [
"1",
"2",
"3",
"4"
],
"obtain": "one_per_wid"
},
"1": {
"text": "titles_point_hoarder_text_1",
"next_level": "titles_point_hoarder_next_level_1",
"icon": "badge_point_hoarder_1.png"
},
"2": {
"text": "titles_point_hoarder_text_2",
"next_level": "titles_point_hoarder_next_level_2",
"icon": "badge_point_hoarder_2.png"
},
"3": {
"text": "titles_point_hoarder_text_3",
"next_level": "titles_point_hoarder_next_level_3",
"icon": "badge_point_hoarder_3.png"
},
"4": {
"text": "titles_point_hoarder_text_4",
"icon": "badge_point_hoarder_4.png"
}
},
"subjugator": {
"0": {
"type": [
"Standard"
],
"image": "title_subjugator.jpg",
"title": "titles_subjugator_title",
"text": "titles_subjugator_text",
"subtitle": "titles_subjugator_subtitle",
"levels": [
"1",
"2",
"3",
"4"
],
"obtain": "one_per_wid"
},
"1": {
"text": "titles_subjugator_text_1",
"next_level": "titles_subjugator_next_level_1",
"icon": "badge_subjugator_1.png"
},
"2": {
"text": "titles_subjugator_text_2",
"next_level": "titles_subjugator_next_level_2",
"icon": "badge_subjugator_2.png"
},
"3": {
"text": "titles_subjugator_text_3",
"next_level": "titles_subjugator_next_level_3",
"icon": "badge_subjugator_3.png"
},
"4": {
"text": "titles_subjugator_text_4",
"icon": "badge_subjugator_4.png"
}
},
"battlebaron": {
"0": {
"type": [
"Standard"
],
"image": "title_battlebaron.jpg",
"title": "titles_battlebaron_title",
"text": "titles_battlebaron_text",
"subtitle": "titles_battlebaron_subtitle",
"levels": [
"1",
"2",
"3",
"4"
],
"obtain": "one_per_wid"
},
"1": {
"text": "titles_battlebaron_text_1",
"next_level": "titles_battlebaron_next_level_1",
"icon": "badge_battlebaron_1.png"
},
"2": {
"text": "titles_battlebaron_text_2",
"next_level": "titles_battlebaron_next_level_2",
"icon": "badge_battlebaron_2.png"
},
"3": {
"text": "titles_battlebaron_text_3",
"next_level": "titles_battlebaron_next_level_3",
"icon": "badge_battlebaron_3.png"
},
"4": {
"text": "titles_battlebaron_text_4",
"icon": "badge_battlebaron_4.png"
}
},
"warrior": {
"0": {
"type": [
"Standard"
],
"image": "title_warrior.jpg",
"title": "titles_warrior_title",
"text": "titles_warrior_text",
"subtitle": "titles_warrior_subtitle",
"levels": [
"1",
"2",
"3",
"4"
],
"obtain": "one_per_wid"
},
"1": {
"text": "titles_warrior_text_1",
"next_level": "titles_warrior_next_level_1",
"icon": "badge_warrior_1.png"
},
"2": {
"text": "titles_warrior_text_2",
"next_level": "titles_warrior_next_level_2",
"icon": "badge_warrior_2.png"
},
"3": {
"text": "titles_warrior_text_3",
"next_level": "titles_warrior_next_level_3",
"icon": "badge_warrior_3.png"
},
"4": {
"text": "titles_warrior_text_4",
"icon": "badge_warrior_4.png"
}
}
}
},
"titles_zipped_url": "https://s3.amazonaws.com/ValorTitles/titles_assets.zip",
"current_server_time": "2015-09-30 04:45:20 +0000"
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment