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@joshbuchea
Last active December 21, 2024 09:30
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Semantic Commit Messages

Semantic Commit Messages

See how a minor change to your commit message style can make you a better programmer.

Format: <type>(<scope>): <subject>

<scope> is optional

Example

feat: add hat wobble
^--^  ^------------^
|     |
|     +-> Summary in present tense.
|
+-------> Type: chore, docs, feat, fix, refactor, style, or test.

More Examples:

  • feat: (new feature for the user, not a new feature for build script)
  • fix: (bug fix for the user, not a fix to a build script)
  • docs: (changes to the documentation)
  • style: (formatting, missing semi colons, etc; no production code change)
  • refactor: (refactoring production code, eg. renaming a variable)
  • test: (adding missing tests, refactoring tests; no production code change)
  • chore: (updating grunt tasks etc; no production code change)

References:

@martin-braun
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@phcoliveira The idea of semantic commit messages is that you don't have many options, hence you can pick it properly without much complexity.

@JoaoGH @uncenter chore should be the right one when removing comments. refactor only when you change symbol names, style only when reformatting (removing comments is not part of reformatting).

@oscarwiding
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What would you use for removing an old / deprecated code ?

@martin-braun
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@oscarwiding I would personally go for chore (or chore! if it was public API), but only if the new implementation was committed separately. If your commit removes old code and adds new code, it's rather feat or fix (depending what the new code does in relation to the old) or in rare cases refactor (when only deprecating old symbol names and introducing new ones).

I'm looking for feedback by others though, but that's how I would approach the situation.

@zheng655
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那你子涵吗名字步步惊心不

@cn-2k
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cn-2k commented Jan 10, 2024

Which type can I use to commit a dependency update? I see the build(deps): type often, is it correct?

@uncenter
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I use chore: bump deps even though that's probably wrong. build: bump deps makes sense, I'm not sure if the scope of deps that you have in the example build(deps): works though...

@mrkhairullah
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If I install tailwindcss and setup the main.css file, then what type should I use? chore(package)?

@uncenter
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uncenter commented Jan 30, 2024

@mrkhairullah What kind of repository is this? Is it a web application? A documentation site? A monorepo? You need context. It might be refactor(docs): switch to tailwindcss (a repo with a docs/ folder), feat: use tailwindcss (a repo that is just for a website), etc.

@marijoo
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marijoo commented Jan 30, 2024

@mrkhairullah If you are importing tailwindcss inside main.css for the first time and your application is using this css file, this will most likely impact your app, so I’d go with feat since it is not a fix and I would expect a new version tag for this.

@mrkhairullah
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mrkhairullah commented Jan 30, 2024

@mrkhairullah What kind of repository is this? Is it a web application? A documentation site? A monorepo? You need context. It might be refactor(docs): switch to tailwindcss (a repo with a docs/ folder), feat: use tailwindcss (a repo that is just for a website), etc.

@uncenter yep web app for personal web use react and vite. When adding tailwind in package.json is a chore? and when adding main.css to commit in git use refactor or feat?

@mrkhairullah
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@mrkhairullah If you are importing tailwindcss inside main.css for the first time and your application is using this css file, this will most likely impact your app, so I’d go with feat since it is not a fix and I would expect a new version tag for this.

okey thanks @marijoo

@showierdata9978
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Somthing i use when i do CI is

CI: Add eslint10

@septianhari
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useful sir

@Achmad96
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How about change the configuration?

@showierdata9978
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How about change the configuration?

chore prolly

@famdude
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famdude commented Apr 9, 2024

changing project structure, for example creating new src directory, and probably moving some filed into it, is in which type? docs, refactor, chore?

@uncenter
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uncenter commented Apr 9, 2024

changing project structure, for example creating new src directory, and probably moving some filed into it, is in which type? docs, refactor, chore?

I'd go with refactor.

@marijoo
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marijoo commented Apr 9, 2024

changing project structure, for example creating new src directory, and probably moving some filed into it, is in which type? docs, refactor, chore?

I'd go with refactor.

Depends. If it‘s a package and the changed project structure eventually impacts users, it could also be a breaking change which should be reflected in a version.

@famdude
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famdude commented Apr 11, 2024

changing project structure, for example creating new src directory, and probably moving some filed into it, is in which type? docs, refactor, chore?

I'd go with refactor.

Depends. If it‘s a package and the changed project structure eventually impacts users, it could also be a breaking change which should be reflected in a version.

No visible change for users is made

@LakshmanKishore
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Thanks!

@LucaMalisan
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LucaMalisan commented Apr 23, 2024

What'd you suggest to use if I remove a feature?
If it caused bugs, it would be bugfix I guess. But what if it was just unnecessary?

@uncenter
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What'd you suggest to use if I remove a feature? If it caused bugs, it would be bugfix I guess. But what if it was just unnecessary?

bugfix isn't a conventional commit type, it would be fix. That also could be considered something breaking, so you can use an exclamation mark to mark it as such: fix!: xyz and remove abc feature.

@XxA7med66xX
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I learned something useful today, thanks!

@dogukancaner
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useful

@ayanchavand
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very cool

@showierdata9978
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feat: Include Libraries?

But I'd also just include them in the same commit with
feat: Initial Commit

@SteveLauC
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Hi folks, what is recommended for benchmark-related changes?

@wohlford
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Hi folks, what is recommended for benchmark-related changes?

I would go with test.

@caglarorhan
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caglarorhan commented Nov 19, 2024

Hi folks, what is recommended for benchmark-related changes?

How about "benchg" - Combines "bench" and "chg" (shorthand for "change"), or "benchmod" - "bench" and "mod" (modification).

@SteveLauC
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Thanks both for the reply!

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