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@joshstrange
Created December 4, 2012 01:11
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Hal
//FightCode can only understand your robot
//if its class is called Robot
var Robot = function(robot) {
var self = this;
var self.seenRobots = {};
self.aim = function(robot, target) {
console.log('My: '+robot.position.x+','+robot.position.y);
console.log('Target: '+target.position.x);
console.log('Angle'+robot.cannonAbsoluteAngle)
}
self.recordRobot(robot) {
if(robot.parentId)
{
if(self.seenRobots[robot.parentId])
{
self.seenRobots[robot.parentId].children[]
}
}
else
{
self.seenRobots
}
}
};
Robot.prototype.onIdle = function(ev) {
var robot = ev.robot;
robot.rotateCannon(360);
};
// this method gets called whenever we hit another robot...
Robot.prototype.onRobotCollision = function(ev) {};
// this method gets called whenever we hit a wall...
Robot.prototype.onWallCollision = function(ev) {};
// yay we see another robot! time to wreak some havoc...
Robot.prototype.onScannedRobot = function(ev) {
var robot = ev.robot;
this.aim(robot, ev.scannedRobot);
robot.fire();
};
// ohhh... we were hit by another robot...
Robot.prototype.onHitByBullet = function(ev) {
var robot;
robot = ev.robot;
robot.turn(90 - ev.bulletBearing);
};
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