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Virtual ZigBee RGBW Bulb (Used for OSRAM RGBW light groups)
/**
* Virtual ZigBee RGBW Bulb (Used for OSRAM RGBW light groups)
*
* Copyright 2016 SmartThings
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
* in compliance with the License. You may obtain a copy of the License at:
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License
* for the specific language governing permissions and limitations under the License.
*
* Author: SmartThings
* Date: 2016-01-19
*
* This DTH should serve as the generic DTH to handle RGBW ZigBee HA devices
*/
metadata {
definition (name: "Virtual ZigBee RGBW Bulb", namespace: "joshua-moore", author: "JoshuaMoore") {
capability "Actuator"
capability "Refresh"
capability "Switch"
capability "Switch Level"
capability "Color Temperature"
capability "Color Control"
// Thank you to Scott Gibson for the bulb temp display code
attribute "bulbTemp", "string"
}
simulator {
// TODO: define status and reply messages here
}
// UI tile definitions
tiles(scale: 2) {
multiAttributeTile(name:"switch", type: "lighting", width: 6, height: 4, canChangeIcon: true){
tileAttribute ("device.switch", key: "PRIMARY_CONTROL") {
attributeState "on", label:'${name}', action:"switch.off", icon:"st.lights.philips.hue-single", backgroundColor:"#79b821", nextState:"turningOff"
attributeState "off", label:'${name}', action:"switch.on", icon:"st.lights.philips.hue-single", backgroundColor:"#ffffff", nextState:"turningOn"
attributeState "turningOn", label:'${name}', action:"switch.off", icon:"st.lights.philips.hue-single", backgroundColor:"#79b821", nextState:"turningOff"
attributeState "turningOff", label:'${name}', action:"switch.on", icon:"st.lights.philips.hue-single", backgroundColor:"#ffffff", nextState:"turningOn"
}
tileAttribute ("device.level", key: "SLIDER_CONTROL") {
attributeState "level", action:"switch level.setLevel"
}
tileAttribute ("device.color", key: "COLOR_CONTROL") {
attributeState "color", action:"color control.setColor"
}
}
controlTile("colorTempSliderControl", "device.colorTemperature", "slider", width: 4, height: 2, range:"(2700..6500)") {
state "colorTemperature", action:"color temperature.setColorTemperature"
}
valueTile("colorTemp", "device.colorTemperature", decoration: "flat", width: 2, height: 2) {
state "colorTemperature", label: '${currentValue} K',
backgroundColors:[
[value: 2900, color: "#FFA757"],
[value: 3300, color: "#FFB371"],
[value: 3700, color: "#FFC392"],
[value: 4100, color: "#FFCEA6"],
[value: 4500, color: "#FFD7B7"],
[value: 4900, color: "#FFE0C7"],
[value: 5300, color: "#FFE8D5"],
[value: 6600, color: "#FFEFE1"]
]
}
standardTile("refresh", "device.switch", decoration: "flat", width: 2, height: 2) {
state "default", label:"", action:"refresh.refresh", icon:"st.secondary.refresh"
}
main(["switch"])
details(["switch", "colorTempSliderControl", "colorTemp", "refresh"])
}
}
def parse(String description) {}
def on() {
// log.debug "on()"
sendEvent(name: "switch", value: "on", isStateChange: true)
}
def off() {
// log.debug "off()"
sendEvent(name: "switch", value: "off", isStateChange: true)
}
def refresh() {
// log.debug "refresh"
sendEvent(name: "refresh", value: null)
}
def setColorTemperature(value) {
// log.debug "setColorTemperature(${value})"
sendEvent(name: "colorTemperature", value: value, isStateChange: true)
sendEvent(name: "bulbTemp", value: getBulbTemp(value))
}
def setLevel(value) {
// log.debug "setLevel(${value})"
sendEvent(name: "level", value: value, isStateChange: true)
}
def setColor(value){
// log.debug "setColor(${value})"
// stupid hack to set the state the first time this device is used. Won't select a color other than #FFFFFF without it.
if (!state?.color) state.color = "#FF0000"
sendEvent(name: "color", value: value.hex, data: value)
}
def setHue(value) {
// log.debug "setHue(${value})"
sendEvent(name: "hue", value: value, isStateChange: true)
}
def setSaturation(value) {
// log.debug "setSaturation(${value})"
sendEvent(name: "saturation", value: value, isStateChange: true)
}
// Again, thank you to Scott Gibson for the bulb temp code.
private getBulbTemp(value) {
def s = "Soft White"
if (value < 2900) {
return s
}
else if (value < 3350) {
s = "Warm White"
return s
}
else if (value < 3900) {
s = "Cool White"
return s
}
else if (value < 4800) {
s = "Bright White"
return s
}
else if (value < 5800) {
s = "Natural"
return s
}
else {
s = "Daylight"
return s
}
}
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