Created
May 28, 2014 13:30
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Starsky
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<html> | |
<head> | |
<title>JoshsBoard</title> | |
<style type="text/css"> | |
html, body { | |
margin: 0px; | |
background: #000; | |
height: 100%; | |
} | |
canvas { | |
display: block; | |
width: 100%; | |
height: 100%; | |
} | |
</style> | |
<script> | |
window.onload = function() { | |
setTimeout(start, 200); | |
}; | |
function start() { | |
function lineToAngle(x1, y1, length, radians) { | |
var x2 = x1 + length * Math.cos(radians), | |
y2 = y1 + length * Math.sin(radians); | |
return {x: x2, y: y2}; | |
} | |
function randomRange(min, max) { | |
return min + Math.random() * (max - min); | |
} | |
function degreesToRads(degrees) { | |
return degrees / 180 * Math.PI; | |
} | |
var particle = { | |
x: 0, | |
y: 0, | |
vx: 0, | |
vy: 0, | |
radius: 0, | |
create: function(x, y, speed, direction) { | |
var obj = Object.create(this); | |
obj.x = x; | |
obj.y = y; | |
obj.vx = Math.cos(direction) * speed; | |
obj.vy = Math.sin(direction) * speed; | |
return obj; | |
}, | |
getSpeed: function() { | |
return Math.sqrt(this.vx * this.vx + this.vy * this.vy); | |
}, | |
setSpeed: function(speed) { | |
var heading = this.getHeading(); | |
this.vx = Math.cos(heading) * speed; | |
this.vy = Math.sin(heading) * speed; | |
}, | |
getHeading: function() { | |
return Math.atan2(this.vy, this.vx); | |
}, | |
setHeading: function(heading) { | |
var speed = this.getSpeed(); | |
this.vx = Math.cos(heading) * speed; | |
this.vy = Math.sin(heading) * speed; | |
}, | |
update: function() { | |
this.x += this.vx; | |
this.y += this.vy; | |
} | |
}; | |
var canvas = document.getElementById("canvas"), | |
context = canvas.getContext("2d"), | |
width = canvas.width = window.innerWidth, | |
height = canvas.height = window.innerHeight, | |
stars = [], | |
shootingStars = [], | |
layers = [ | |
{speed: 0.015, scale: 0.2, count: 320}, | |
{speed: 0.03, scale: 0.5, count: 50}, | |
{speed: 0.05, scale: 0.75, count: 30} | |
], | |
starsAngle = 145, | |
shootingStarSpeed = { | |
min: 15, | |
max: 20 | |
}, | |
shootingStarOpacityDelta = 0.01, | |
trailLengthDelta = 0.01, | |
shootingStarEmittingInterval = 2000, | |
shootingStarLifeTime = 500, | |
maxTrailLength = 300, | |
starBaseRadius = 2, | |
shootingStarRadius = 3, | |
paused = false; | |
for (var j = 0; j < layers.length; j += 1) { | |
var layer = layers[j]; | |
for (var i = 0; i < layer.count; i += 1) { | |
var star = particle.create(randomRange(0, width), randomRange(0, height), 0, 0); | |
star.radius = starBaseRadius * layer.scale; | |
star.setSpeed(layer.speed); | |
star.setHeading(degreesToRads(starsAngle)); | |
stars.push(star); | |
} | |
} | |
function createShootingStar() { | |
var shootingStar = particle.create(randomRange(width / 2, width), randomRange(0, height / 2), 0, 0); | |
shootingStar.setSpeed(randomRange(shootingStarSpeed.min, shootingStarSpeed.max)); | |
shootingStar.setHeading(degreesToRads(starsAngle)); | |
shootingStar.radius = shootingStarRadius; | |
shootingStar.opacity = 0; | |
shootingStar.trailLengthDelta = 0; | |
shootingStar.isSpawning = true; | |
shootingStar.isDying = false; | |
shootingStars.push(shootingStar); | |
} | |
function killShootingStar(shootingStar) { | |
setTimeout(function() { | |
shootingStar.isDying = true; | |
}, shootingStarLifeTime); | |
} | |
function update() { | |
if (!paused) { | |
context.clearRect(0, 0, width, height); | |
context.fillStyle = "#282a3a"; | |
context.fillRect(0, 0, width, height); | |
context.fill(); | |
for (var i = 0; i < stars.length; i += 1) { | |
var star = stars[i]; | |
star.update(); | |
drawStar(star); | |
if (star.x > width) { | |
star.x = 0; | |
} | |
if (star.x < 0) { | |
star.x = width; | |
} | |
if (star.y > height) { | |
star.y = 0; | |
} | |
if (star.y < 0) { | |
star.y = height; | |
} | |
} | |
for (i = 0; i < shootingStars.length; i += 1) { | |
var shootingStar = shootingStars[i]; | |
if (shootingStar.isSpawning) { | |
shootingStar.opacity += shootingStarOpacityDelta; | |
if (shootingStar.opacity >= 1.0) { | |
shootingStar.isSpawning = false; | |
killShootingStar(shootingStar); | |
} | |
} | |
if (shootingStar.isDying) { | |
shootingStar.opacity -= shootingStarOpacityDelta; | |
if (shootingStar.opacity <= 0.0) { | |
shootingStar.isDying = false; | |
shootingStar.isDead = true; | |
} | |
} | |
shootingStar.trailLengthDelta += trailLengthDelta; | |
shootingStar.update(); | |
if (shootingStar.opacity > 0.0) { | |
drawShootingStar(shootingStar); | |
} | |
} | |
//Delete dead shooting shootingStars | |
for (i = shootingStars.length - 1; i >= 0; i--) { | |
if (shootingStars[i].isDead) { | |
shootingStars.splice(i, 1); | |
} | |
} | |
} | |
requestAnimationFrame(update); | |
} | |
function drawStar(star) { | |
context.fillStyle = "rgb(255, 221, 157)"; | |
context.beginPath(); | |
context.arc(star.x, star.y, star.radius, 0, Math.PI * 2, false); | |
context.fill(); | |
} | |
function drawShootingStar(p) { | |
var x = p.x, | |
y = p.y, | |
currentTrailLength = (maxTrailLength * p.trailLengthDelta), | |
pos = lineToAngle(x, y, -currentTrailLength, p.getHeading()); | |
context.fillStyle = "rgba(255, 255, 255, " + p.opacity + ")"; | |
// context.beginPath(); | |
// context.arc(x, y, p.radius, 0, Math.PI * 2, false); | |
// context.fill(); | |
var starLength = 5; | |
context.beginPath(); | |
context.moveTo(x - 1, y + 1); | |
context.lineTo(x, y + starLength); | |
context.lineTo(x + 1, y + 1); | |
context.lineTo(x + starLength, y); | |
context.lineTo(x + 1, y - 1); | |
context.lineTo(x, y + 1); | |
context.lineTo(x, y - starLength); | |
context.lineTo(x - 1, y - 1); | |
context.lineTo(x - starLength, y); | |
context.lineTo(x - 1, y + 1); | |
context.lineTo(x - starLength, y); | |
context.closePath(); | |
context.fill(); | |
//trail | |
context.fillStyle = "rgba(255, 221, 157, " + p.opacity + ")"; | |
context.beginPath(); | |
context.moveTo(x - 1, y - 1); | |
context.lineTo(pos.x, pos.y); | |
context.lineTo(x + 1, y + 1); | |
context.closePath(); | |
context.fill(); | |
} | |
//Run | |
update(); | |
//Shooting stars | |
setInterval(function() { | |
if (paused) | |
return; | |
createShootingStar(); | |
}, shootingStarEmittingInterval); | |
window.onfocus = function() { | |
paused = false; | |
}; | |
window.onblur = function() { | |
paused = true; | |
}; | |
} | |
</script> | |
</head> | |
<body> | |
<canvas id="canvas" width="100%" height="100%"></canvas> | |
</body> | |
</html> |
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