Created
March 13, 2019 18:26
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Automatically switching the dock position when connecting or disconnecting another monitor
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// compile command: | |
// xcrun clang -o dock_monitor dock_monitor.m -fobjc-arc -isysroot $(xcrun --show-sdk-path) -framework Foundation -framework AppKit -Wall -Wshadow -Wextra | |
#import <Foundation/Foundation.h> | |
#import <AppKit/AppKit.h> | |
void changeDockPosition(CGDirectDisplayID displayID, NSString *position) | |
{ | |
// Retrieve the defaults dictionary and change the orientation key to | |
// the new position | |
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; | |
NSDictionary<NSString *, id> *dockDefaults = [defaults persistentDomainForName:@"com.apple.dock"]; | |
NSMutableDictionary *newDict = [NSMutableDictionary dictionaryWithDictionary:dockDefaults]; | |
[newDict setObject:position forKey:@"orientation"]; | |
[defaults setPersistentDomain:newDict forName:@"com.apple.dock"]; | |
// kill the dock, which will cause it to restart and use the new setting. | |
NSRunningApplication *dock = [NSRunningApplication runningApplicationsWithBundleIdentifier:@"com.apple.dock"][0]; | |
[dock terminate]; | |
// output the current position | |
NSString *dockParameterYouWant = [[defaults persistentDomainForName:@"com.apple.dock"] valueForKey:@"orientation"]; | |
NSLog(@"%x added, dock is %@", displayID, dockParameterYouWant); | |
} | |
static void displayChanged(CGDirectDisplayID displayID, CGDisplayChangeSummaryFlags flags, void *userInfo) { | |
(void)userInfo; | |
@autoreleasepool | |
{ | |
if (flags & kCGDisplayAddFlag) { | |
// display has been added | |
changeDockPosition(displayID, @"bottom"); | |
} | |
else if (flags & kCGDisplayRemoveFlag) { | |
// display has been removed | |
changeDockPosition(displayID, @"left"); | |
} | |
} | |
} | |
int main(int argc, const char * argv[]) | |
{ | |
(void)argc; | |
(void)argv; | |
@autoreleasepool { | |
CGDisplayRegisterReconfigurationCallback(displayChanged, NULL); | |
NSApplicationLoad(); // establish a connection to the window server. In <Cocoa/Cocoa.h> | |
CFRunLoopRun(); // run the event loop | |
} | |
return 0; | |
} |
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