Generates an algorithmic 3D OBJ file with ThreeJS and Node.js.
# print to stdout
node generate-mesh.js > test.obj
# write to file
node generate-mesh.js test.obj
/** | |
* Simple localStorage with Cookie Fallback | |
* | |
* USAGE: | |
* ---------------------------------------- | |
* Set New / Modify: | |
* store('my_key', 'some_value'); | |
* | |
* Retrieve: | |
* store('my_key'); |
/** | |
* Simple localStorage with Cookie Fallback | |
* v.1.0.0 | |
* | |
* USAGE: | |
* ---------------------------------------- | |
* Set New / Modify: | |
* store('my_key', 'some_value'); | |
* | |
* Retrieve: |
In this talk we will be all discussing the origin of the furry fandom. How we will thogheter create a new furry-in-js framework. We will going over how they have changed the current fandom world, our hearts and the js world in 5 very awesome minutes! This talk is to prove a point that stars mean nothing in this case.
Recently CSS has got a lot of negativity. But I would like to defend it and show, that with good naming convention CSS works pretty well.
My 3 developers team has just developed React.js application with 7668
lines of CSS (and just 2 !important
).
During one year of development we had 0 issues with CSS. No refactoring typos, no style leaks, no performance problems, possibly, it is the most stable part of our application.
Here are main principles we use to write CSS for modern (IE11+) browsers: