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class Metric { | |
static function main() { | |
var coinRadius:Millimeters = 12; | |
var myHeight:Centimeters = 180; | |
var raceLength:Meters = 200; | |
var commuteDistance:Kilometers = 23; | |
diff( coinRadius, myHeight ); // 1.788 meters | |
diff( raceLength, commuteDistance ); // 22800 meters | |
sum( commuteDistance, coinRadius ); // 23000.012 meters |
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// Modified version of a tilt shift shader from Martin Jonasson (http://grapefrukt.com/) | |
// Read http://notes.underscorediscovery.com/ for context on shaders and this file | |
// License : MIT | |
uniform sampler2D tex0; | |
varying vec2 tcoord; | |
varying vec4 color; | |
/* | |
Take note that blurring in a single pass (the two for loops below) is more expensive than separating |
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import haxe.macro.Expr; | |
class FTW | |
{ | |
public static function build() | |
{ | |
return haxe.macro.Context.getBuildFields().map(transformField); | |
} | |
static function transformField(field:Field) |
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class Main { | |
static function main() { | |
MyMacro.testReify(); | |
} | |
} |
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class JQ | |
{ | |
static public inline function select(j:js.Dom.HtmlDom):js.JQuery | |
{ | |
return new js.JQuery(j); | |
} | |
static public inline function query(j:String):js.JQuery | |
{ | |
return new js.JQuery(j); |
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