Created
January 15, 2015 18:51
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The story so far...
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3 hours ago: Reduced alpha on debug overlay | |
3 hours ago: Updated font | |
11 hours ago: Fix gold chasing player problem | |
12 hours ago: Added bitmap font, reworked menu to scale across resolutions | |
18 hours ago: Added stageScale for UI positioning and size at different resolutions | |
19 hours ago: Basic text abstraction class | |
2 days ago: Notes | |
2 days ago: Basic bomb | |
3 days ago: Tweaked particle count | |
3 days ago: Added toplevel obfuscation option | |
3 days ago: Update copyright | |
3 days ago: Update mangle and compress options | |
3 days ago: Added mac icons | |
3 days ago: node-webkit build stuff | |
3 days ago: Increased player speed | |
3 days ago: Turn off preloader debugging | |
3 days ago: Flash ground | |
3 days ago: Added desktop, mobile, web flags for performance optimization | |
5 days ago: Randomized particle lifespans | |
5 days ago: Gamepad support added! | |
6 days ago: Removed dead code | |
6 days ago: Upped particle count on desktop, change orientation again | |
6 days ago: Fix visual glitches at top and bottom of world where ground is created and killed | |
6 days ago: Prevent lava flowing down at bottom of world | |
6 days ago: Changed game size for mobile fullscreen, start game at 0,0 | |
7 days ago: Removed FIXME | |
7 days ago: Optimizations for mobile devices | |
8 days ago: Optimization notes, disable gravity on gold | |
8 days ago: Updated phaser to 2.2.2 | |
9 days ago: Mario-style dust puffs | |
9 days ago: Melt lava | |
10 days ago: New digging noises, collect gold noises | |
10 days ago: Gold! | |
10 days ago: Refactoring anonymous functions | |
11 days ago: Flow lava more frequently so flowDownNow animations look better | |
11 days ago: Increased debug text update frequency | |
11 days ago: Remove ground debug | |
11 days ago: Remove OVERLAP_BIAS (phaser 2.2.2-dev arcade physics fix) | |
11 days ago: Fixed bug where too much lava was being allocated | |
11 days ago: Updated phaser to 2.2.2-dev | |
12 days ago: Dirt particles | |
12 days ago: Roots and bones decorations | |
12 days ago: Grass at ground level | |
12 days ago: Add depth information to ground sprites | |
12 days ago: Fix bug in Ground.update() | |
12 days ago: New steam art | |
13 days ago: Performance enhancements | |
13 days ago: Add variations for digging sfx, added basic steam decoration | |
13 days ago: Digging sfx | |
13 days ago: Updated monster animations | |
13 days ago: Lava filling up sfx | |
13 days ago: Bones decoration | |
13 days ago: Sparks | |
2 weeks ago: Boiling lava sound | |
2 weeks ago: More performance optimization | |
2 weeks ago: Changed resolution for performance | |
2 weeks ago: Added sound framework | |
2 weeks ago: Updated lava | |
2 weeks ago: Changed game orientation again | |
2 weeks ago: Improved lava animation | |
2 weeks ago: Moved monsters behind lava bubbles | |
2 weeks ago: Renamed groundDepth to groundBottomY | |
2 weeks ago: Added G.get() and G.set() for safety when dealing with the global registry | |
2 weeks ago: Added code to enable/disable GroundManager.artTest() | |
2 weeks ago: Added jshint configuration to be more strict about variables | |
2 weeks ago: Added some debug information | |
2 weeks ago: Added semicolons | |
2 weeks ago: Make ground a little more sparse | |
2 weeks ago: Fix hidden monster bug; moved monster group into GroundManager | |
3 weeks ago: Made LavaBloom a little more intense horizontally | |
3 weeks ago: Fix visual glitches and camera.follow with Juice plugin | |
3 weeks ago: Fixed deadzone follow | |
3 weeks ago: Added Juice plugin for camera shake | |
3 weeks ago: Camera follow | |
3 weeks ago: Move lava boilin animation behind ground | |
3 weeks ago: Added shaders, enabled LavaBloom | |
3 weeks ago: New monster animation | |
3 weeks ago: Removed some lines | |
3 weeks ago: Fix flow down and lava overlap logic | |
3 weeks ago: Lava boiling animation | |
3 weeks ago: Burn animation | |
3 weeks ago: Improved visuals of lava combining with lava.full Added structure for burning player animation | |
3 weeks ago: Removed obsolete drill images, adding padding back to atlas | |
3 weeks ago: Resolve lava flowing through rock due to ground map being out of synch | |
3 weeks ago: Tweening animations for digging | |
3 weeks ago: New player animations | |
3 weeks ago: Added onRevived method for Lava | |
3 weeks ago: Refactored GroundGroup into a general purpose manager for Ground and Lava Moved lava spawning code into GroundManager This is an optimization to speed up lava flow checks | |
4 weeks ago: Lava optimization notes | |
4 weeks ago: Refactored player | |
4 weeks ago: Auto calculate G.baseTileSize | |
4 weeks ago: Refactored Player class | |
4 weeks ago: Allow lava to overlap other lava in certain situations to get free animations at junctions. | |
4 weeks ago: Sprite scale drill | |
4 weeks ago: Notes about lava animation | |
4 weeks ago: New keys | |
4 weeks ago: New lava art | |
4 weeks ago: Side lava flow animation | |
4 weeks ago: New lava flowing down animation and control | |
4 weeks ago: New ground art | |
4 weeks ago: Refactored create() methods, experimenting with lava art, added artTest() function | |
4 weeks ago: Refactoring update function | |
4 weeks ago: Fade in score | |
4 weeks ago: Revamped message system | |
4 weeks ago: Lava test | |
4 weeks ago: New debris textures | |
4 weeks ago: New ground textures | |
4 weeks ago: 32x32 assets | |
4 weeks ago: Better digging animation | |
4 weeks ago: Better orientation warning | |
4 weeks ago: Better digging animation | |
4 weeks ago: Crumbly ground! | |
4 weeks ago: Beginnings of crumbly walls | |
4 weeks ago: Added background tilesprite behind tunnels | |
4 weeks ago: Comment | |
4 weeks ago: Livereload | |
4 weeks ago: Added grunt watch | |
6 weeks ago: Added G.devMode flag to help speed up development | |
6 weeks ago: Updated license Markdown | |
6 weeks ago: Changed build action spritesheet => atlas Added license | |
6 weeks ago: Added padding between textures in atlas to prevent minor visual glitches in animations | |
6 weeks ago: Updated Phaser to 2.2.1 | |
6 weeks ago: Changed game name | |
6 weeks ago: Updated tween.to usage to be compatible with 2.2.0 | |
6 weeks ago: Use local copy of web font | |
6 weeks ago: Made world infinitely deep (2^53 pixels), difficulty based on depth | |
6 weeks ago: Rudimentary and flawed monster collision detection with tweened movement | |
6 weeks ago: Don't fade out crushing animation | |
6 weeks ago: Updated build, moved image files | |
6 weeks ago: Fullscreen on mobile only | |
6 weeks ago: Updated build again | |
6 weeks ago: Updated to use texture atlas instead of individual spritesheets | |
6 weeks ago: Added texture atlas generator (spritesheet-js) Updated build to include atlas generator | |
7 weeks ago: Go full screen from menu for playtesting on mobile | |
7 weeks ago: Rudimentary touch controls | |
7 weeks ago: Fix cwd issue when running deploy from non-parent working directory | |
7 weeks ago: Remove README | |
7 weeks ago: Notes | |
7 weeks ago: Capture keyboard events | |
7 weeks ago: Globalized game variable | |
7 weeks ago: Preparing for additional controls | |
7 weeks ago: Notes | |
7 weeks ago: Dynamic sprite sizes | |
7 weeks ago: Update build | |
7 weeks ago: Testing aspect ratio | |
7 weeks ago: Notes | |
7 weeks ago: Added viewport for mobile | |
7 weeks ago: Updated rotate text | |
7 weeks ago: Fixed fullscreen scaling | |
7 weeks ago: Fullscreen test | |
7 weeks ago: Replaced run command with grunt connect | |
7 weeks ago: Updated build system | |
7 weeks ago: Updated to Phaser 2.1.3 | |
7 weeks ago: Initial commit based on Ludum Dare 29 entry |
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