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Season's Data Pack Exampe
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Seasons:{ | |
Name:"Aether" | |
id:"aether"//although one can use the after:"id" of the season index allows for options | |
icon:"aether_logo.png" | |
after:"last"//specify id of season, "first","last" you can also use the before tag if you want to do that | |
index:3//cancles out after if used | |
index_set:true//specifies whether or not to replace it at it's index or to add it at it's index | |
chance:50.0 // 50.0/100.0 #chance for the season to occur | |
days:0-51//gives out a random number between a range a fixed amount of days is also supported with just specifying int here | |
auroralights:true | |
tempeture_multiplier:0.15 | |
tempeture_multiplier_dim_-1:"2.0" | |
tempeture_multiplier_dim_1:"2.0" | |
tempeture_multiplier_biome_hot:1.25 | |
tempeture_multiplier_biome_cold:1.25 | |
tempeture_multiplier_biome_seasonal:0.16//since all types are specified except for tropics the multiplier for tropics is 0.15 | |
map_hot:"aether_hot.png" | |
map_seasonal:"aether_seasonal.png" | |
map_cold:"aether_cold.png" | |
map_tropical:"aether_tropics.png" | |
mapbiome_plains:"aether_plains.png"//custom biome map for the plains | |
mapdim_1:"aether_end.png"//custom global dimension map for the end dimension the order of priority goes global map, gloabal dimension, global biome,don't know about the day maps | |
mapday_1:"aether_dawn.png" | |
mapday_last:"aether_ending.png" | |
resource_pack:"zendercraftHd.zip" | |
TextureBlocks:{ }//ability to add texture multiple textured blocks to the season | |
#Addon 1 Support | |
isInterPolate:false//make dynamic changes from the last season leading up to this one | |
isDynamic:true//different then simple transition gets random color changes from between this and the next color change | |
NextUseInterpolate:true//if the next season allows it show transition of textures between this and the next season | |
NextuseDynamic:true//if the next season allows it shows transitions using this type of alogrithm to the next season | |
#Addon 2 Support | |
timestamps:true//if season allows it melts/adds stuff to chunks on load also can specify timestamps_seasonid:boolean | |
timestamps_melt_rain:true//also can specify timestamps_melt_season_rain:boolean | |
timestamps_melt_snow:true//also can specify timestamps_melt_season_snow:boolean | |
timestamps_springblocks:true//also can specify timestamps_springblocks_season:boolean | |
#normal file again | |
hotbiomes:false//boolean should season occur in hot biome types? | |
coldbiomes:true | |
seasonalBiomes:true | |
tropicalBiomes:false | |
canSnow:false | |
canRain:true | |
rainChanceMultiplier:10.0 | |
snowChanceMultiplier:0.0 | |
auroralightsTypes:["hot","seasonal","tropical","biome:example","dimension:example"]//This tag allows you to override defaults such as winter only also can specify biome or dimension here | |
crops:{} | |
plants:{} | |
snowBlocks:{} | |
rainBlocks:{} | |
snowMeltingBlocks:{} | |
rainMeltingBlock:{} | |
dimensionBlackList:{} | |
dimensionWhiteList:{} | |
biomeBlackList:{} | |
biomeWhiteList:{} | |
defineNewSeasonTypes:{Tropics:{ list:[tropicraft:tropics,tropicraft:mountains],othertags... } } | |
use_dim_Whitelist:false | |
use_biome_WhiteList:false | |
custom_mobSpawnEvents:{}//like pumkin for halloween | |
killMobsAfterSeason:false | |
} |
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