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@jredfox
Last active November 16, 2017 13:07
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Season's Data Pack Exampe
Seasons:{
Name:"Aether"
id:"aether"//although one can use the after:"id" of the season index allows for options
icon:"aether_logo.png"
after:"last"//specify id of season, "first","last" you can also use the before tag if you want to do that
index:3//cancles out after if used
index_set:true//specifies whether or not to replace it at it's index or to add it at it's index
chance:50.0 // 50.0/100.0 #chance for the season to occur
days:0-51//gives out a random number between a range a fixed amount of days is also supported with just specifying int here
auroralights:true
tempeture_multiplier:0.15
tempeture_multiplier_dim_-1:"2.0"
tempeture_multiplier_dim_1:"2.0"
tempeture_multiplier_biome_hot:1.25
tempeture_multiplier_biome_cold:1.25
tempeture_multiplier_biome_seasonal:0.16//since all types are specified except for tropics the multiplier for tropics is 0.15
map_hot:"aether_hot.png"
map_seasonal:"aether_seasonal.png"
map_cold:"aether_cold.png"
map_tropical:"aether_tropics.png"
mapbiome_plains:"aether_plains.png"//custom biome map for the plains
mapdim_1:"aether_end.png"//custom global dimension map for the end dimension the order of priority goes global map, gloabal dimension, global biome,don't know about the day maps
mapday_1:"aether_dawn.png"
mapday_last:"aether_ending.png"
resource_pack:"zendercraftHd.zip"
TextureBlocks:{ }//ability to add texture multiple textured blocks to the season
#Addon 1 Support
isInterPolate:false//make dynamic changes from the last season leading up to this one
isDynamic:true//different then simple transition gets random color changes from between this and the next color change
NextUseInterpolate:true//if the next season allows it show transition of textures between this and the next season
NextuseDynamic:true//if the next season allows it shows transitions using this type of alogrithm to the next season
#Addon 2 Support
timestamps:true//if season allows it melts/adds stuff to chunks on load also can specify timestamps_seasonid:boolean
timestamps_melt_rain:true//also can specify timestamps_melt_season_rain:boolean
timestamps_melt_snow:true//also can specify timestamps_melt_season_snow:boolean
timestamps_springblocks:true//also can specify timestamps_springblocks_season:boolean
#normal file again
hotbiomes:false//boolean should season occur in hot biome types?
coldbiomes:true
seasonalBiomes:true
tropicalBiomes:false
canSnow:false
canRain:true
rainChanceMultiplier:10.0
snowChanceMultiplier:0.0
auroralightsTypes:["hot","seasonal","tropical","biome:example","dimension:example"]//This tag allows you to override defaults such as winter only also can specify biome or dimension here
crops:{}
plants:{}
snowBlocks:{}
rainBlocks:{}
snowMeltingBlocks:{}
rainMeltingBlock:{}
dimensionBlackList:{}
dimensionWhiteList:{}
biomeBlackList:{}
biomeWhiteList:{}
defineNewSeasonTypes:{Tropics:{ list:[tropicraft:tropics,tropicraft:mountains],othertags... } }
use_dim_Whitelist:false
use_biome_WhiteList:false
custom_mobSpawnEvents:{}//like pumkin for halloween
killMobsAfterSeason:false
}
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