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@jredfox
Last active January 22, 2018 11:07
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<Map>
<worldId>"invasion_city"</worldId>
<worldName>"Invasion"</worldName>
<tierUpgrades>false</tierUpgrades>
<daytimeVoting>true</daytimeVoting>
<weatherVoting>true</weatherVoting>
<resourceMessege>"§l§1✽§r§l§f `int` resources §1✽"</resourceMessege><!--the carrot is a characater flag in string to alter the string later for unicode and int-->
<hasVMobs>true</hasVMobs>
<ReplaceBlock>
<name>"minecraft:wool"</name>
<meta>0</meta>
<radius>30</radius>
</ReplaceBlock>
<Special>
<slimeTicks>170</slimeTicks>
<slimeInfinate>false</slimeInfinate>
<staircase_up>4</staircase_up>
<staircase_down>4</staircase_down>
<String>
<potion>
<name>"minecraft:blindness"</name>
<value>2</value>
<ticks>280</ticks>
</potion>
<potion>
<name>"minecraft:slowness"</name>
<value>2</value>
<ticks>280</ticks>
</potion>
<fuse>0</fuse>
<power>10</power>
</String>
</Special>
<Points>
<Ingot>
<name>"minecraft:iron_ingot"</name>
<meta>0</meta>
<nbt>{}</nbt>
<pointValue>35</pointValue>
</Ingot>
<Ingot>
<name>"minecraft:bricks"</name>
<pointValue>3</pointValue>
</Ingot>
<Ingot>
<name>"minecraft:gold"</name>
<pointValue>80</pointValue>
</Ingot>
<Ingot>
<name>"minecraft:diamond"</name>
<pointValue>175</pointValue>
</Ingot>
</Points>
<!--allows for differnt mobs as villagers and different nbt per villager-->
<VMob>
<!--Grren-->
<Mob>
<pos>"-151.6875,66.015625,12.6875"</pos>
<entityId>"villager"</entityId>
<nbt>{Profesion:0}</nbt>
</Mob>
<!--Blue-->
<Mob>
<pos>"12.6875,66.015625,152.6875"</pos>
<entityId>"villager"</entityId>
<nbt>{Profesion:2}</nbt>
</Mob>
<!--Red-->
<Mob>
<pos>"152.28125,66.015625,-11.6875"</pos>
<entityId>"villager"</entityId>
<nbt>{Profesion:2}</nbt>
</Mob>
<!--Yellow-->
<Mob>
<pos>"-11.6875,66.0,-151.6875"</pos>
<entityId>"villager"</entityId>
<nbt>{Profesion:0}</nbt>
</Mob>
</VMob>
<!--CenterMob-->
<CMob>
<minWave>5</minWave>
<maxWave>8</maxWave>
<mode>"rnd"</mode><!--also allows for true/false-->
<Mob>
<minWave>5</minWave>
<maxWave>8</maxWave>
<pos>"0,0,0"</pos><!--pos for the mobs-->
<entityId>"skeleton"</entityId>
<nbt>{}</nbt>
<hasWaveLimit>false</hasWaveLimit>
<hasTimeLimit>false</hasTimeLimit><!--infinite time? if not will kill wave mobs at end of ticks-->
<timeLimit>9600</timeLimit><!--Saves as Long-->
<lastWave>-1</lastWave><!--if != -1 will have a limited amount of waves-->
</Mob>
</CMob>
<Block>
<name>"minecraft:brick_block"</name>
<ingot>"minecraft:brick"</ingot>
<pos>["0,60,0"]</pos>
<facing>"up"</facing>
<ticksTier_0>20</ticksTier_0>
<amountTier_0>1</amountTier_0>
</Block>
<Block>
<name>"minecraft:iron_block"</name>
<ingot>"minecraft:iron_ingot"</ingot>
<pos>[0,60,0]</pos>
<facing>"up"</facing>
<ticksTier_0>250</ticksTier_0>
<amountTier_0>1</amountTier_0>
</Block>
<Block>
<name>"minecraft:gold_block"</name>
<ingot>"minecraft:gold_ingot"</ingot>
<hasUpgrades>false</hasUpgrades>
<pos>[0,60,0]</pos>
<facing>"up"</facing>
<ticksTier_0>570</ticksTier_0>
<amountTier_0>1</amountTier_0>
</Block>
<Block>
<name>"minecraft:diamond_block"</name>
<ingot>"minecraft:diamond"</ingot>
<hasUpgrades>false</hasUpgrades>
<pos>[0,60,0]</pos>
<facing>"up"</facing>
<ticksTier_0>700</ticksTier_0>
<amountTier_0>1</amountTier_0>
</Block>
<Team>
<id>"Green"</id>
<teamInitialSpawn>"0,0,0"</teamInitialSpawn>
<teamSpawn>"0,0,0"</teamSpawn>
<blockbedPos>"0,60,0","0,60,1"</blockbedPos>
<teamblock>"minecraft:wool"</teamblock><!--block where the team logo is for example purple wool-->
<teammeta>5</teammeta>
<color>"§a"</color>
<Shop>
<MobClickedUpon>"villager"</MobClickedUpon>
<gui>"gui-mainscreen"</gui>
</Shop>
</Team>
<Team>
<id>"Yellow"</id>
<teamInitialSpawn>"0,0,0"</teamInitialSpawn>
<teamSpawn>"0,0,0"</teamSpawn>
<blockbedPos>"0,60,0","0,60,1"</blockbedPos>
<teamblock>"minecraft:wool"</teamblock><!--what block for others to know what base they at-->
<teammeta>4</teammeta>
<color>"§e"</color>
<Shop>
<MobClickedUpon>"villager"</MobClickedUpon>
<gui>"gui-mainscreen"</gui>
</Shop>
</Team>
<Team>
<id>"Red"</id>
<teamInitialSpawn>"0,0,0"</teamInitialSpawn>
<teamSpawn>"0,0,0"</teamSpawn>
<blockbedPos>"0,60,0","0,60,1"</blockbedPos>
<teamblock>"minecraft:wool"</teamblock>
<teammeta>14</teammeta>
<color>"§c"</color>
<Shop>
<MobClickedUpon>"villager"</MobClickedUpon>
<gui>"gui-mainscreen"</gui>
</Shop>
</Team>
<Team>
<id>"Blue"</id>
<teamInitialSpawn>"0,0,0"</teamInitialSpawn>
<teamSpawn>"0,0,0"</teamSpawn>
<blockbedPos>"0,60,0","0,60,1"</blockbedPos>
<teamblock>"minecraft:wool"</teamblock>
<teammeta>11</teammeta>
<color>"§9"</color>
<Shop>
<MobClickedUpon>"villager"</MobClickedUpon>
<gui>"gui-mainscreen"</gui>
</Shop>
</Team>
<!--Defaults at 9x3 for guis-->
<TeamSelectorGUI>
<id>"gui-team_selecotor"</id>
<!--makes you specify what block to display along with meta-->
<ColorSlot>
<style>"fixed"</style>
<team>"Green"</team>
<name>"minecraft:wool"</name>
<meta>5</meta>
<Name>"§7Team: `color`Green"</Name>
<slot>1,1</slot>
</ColorSlot>
<ColorSlot>
<style>"fixed"</style>
<team>"Yellow"</team>
<name>"minecraft:wool"</name>
<meta>4</meta>
<Name>"§7Team: `color`Yellow"</Name>
<slot>3,1</slot>
</ColorSlot>
<ColorSlot>
<style>"fixed"</style>
<team>"Red"</team>
<name>"minecraft:wool"</name>
<meta>14</meta>
<Name>"§7Team: `color`Red"</Name>
<slot>5,1</slot>
</ColorSlot>
<ColorSlot>
<style>"fixed"</style>
<team>"Blue"</team>
<name>"minecraft:wool"</name>
<meta>11</meta>
<Name>"§7Team: `color`Blue"</Name>
<slot>7,1</slot>
</ColorSlot>
</TeamSelectorGUI>
<!--rain-->
<!--to add the first player add 3:"", to the lore in memory otherwise just add it to the end of the list in memory-->
<GUI>
<id>"voting_weather"</id>
<rows>1</rows>
<Item>
<name>minecraft:lava_bucket</name>
<nbt>{HideFlags:63,display:{Lore:[0:"§7You can vote",1:"§7for weather, that will be",2:"§7during the game.",3:"",4:"§9⚑ §7MimoPetar25",],Name:"§r§a§lWeather: §r§b§l§r§aSunny",},}</nbt>
<slot>0,0</slot>
</Item>
<Item>
<name>minecraft:water_bucket</name>
<nbt>{HideFlags:63,display:{Lore:[0:"§7You can vote",1:"§7for weather, that will be",2:"§7during the game.",],Name:"§r§a§lWeather: §r§b§l§r§aRainy",},}</nbt>
<slot>0,9</slot>
</Item>
</GUI>
<!--time of day, sunset,nighttime,daytime-->
<!--to add the first player add 3:"", to the lore in memory otherwise just add it to the end of the list in memory-->
<GUI>
<id>"voting_time"</id>
<rows>1</rows>
<Item>
<name>minecraft:gold_block</name>
<nbt>{HideFlags:63,display:{Lore:[0:"§7You can vote",1:"§7In time, when you",2:"§7are in game.",],Name:"§r§a§lTime: §r§a§l§r§a§lDay",},} </nbt>
<slot>0,0</slot>
</Item>
<Item>
<name>minecraft:obsidian</name>
<nbt>{HideFlags:63,display:{Lore:[0:"§7You can vote",1:"§7In time, when you",2:"§7are in game.",],Name:"§r§a§lTime: §r§a§l§r§a§lNight",},}</nbt>
<slot>0,9</slot>
</Item>
</GUI>
</Map>
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