Created
September 10, 2013 14:04
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a desktop launching class for libgdx with convenient screen size options, good for debugging
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import com.badlogic.gdx.backends.lwjgl.LwjglApplication; | |
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration; | |
public class DesktopStarter { | |
private static final short FULLSCREEN = 0; | |
private static final short GALAXY_S3 = 1; | |
private static final short NEXUS_ONE = 2; | |
private static final short EVO3D = 3; | |
private static final short BIG_WINDOW = 4; | |
private static final short SMALL_PHONE = 5; | |
// choose size here | |
private static final short DEBUG_SIZE = 5; | |
public static void main(String[] args) { | |
LwjglApplicationConfiguration cfg = new LwjglApplicationConfiguration(); | |
cfg.title = "Strategy Game"; | |
cfg.useGL20 = true; | |
if (DEBUG_SIZE == FULLSCREEN) { | |
cfg.width = 1920; | |
cfg.height = 1080; | |
cfg.fullscreen = true; | |
} else if (DEBUG_SIZE == GALAXY_S3) { | |
cfg.width = 1280; | |
cfg.height = 720; | |
cfg.fullscreen = false; | |
} else if (DEBUG_SIZE == EVO3D) { | |
cfg.width = 960; | |
cfg.height = 540; | |
cfg.fullscreen = false; | |
} else if (DEBUG_SIZE == NEXUS_ONE) { | |
cfg.width = 800; | |
cfg.height = 480; | |
cfg.fullscreen = false; | |
} else if (DEBUG_SIZE == SMALL_PHONE) { | |
cfg.width = 480; | |
cfg.height = 320; | |
cfg.fullscreen = false; | |
} else if (DEBUG_SIZE == BIG_WINDOW) { | |
cfg.width = 1900; | |
cfg.height = 1020; | |
cfg.fullscreen = false; | |
} | |
cfg.resizable = false; | |
cfg.vSyncEnabled = false; | |
cfg.audioDeviceBufferCount = 16; | |
new LwjglApplication(new Main(), cfg); | |
} | |
} |
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