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January 3, 2013 17:39
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Adding the finished AndroidApplication, Screen, and Android Manifest Classes.
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<?xml version="1.0" encoding="utf-8"?> | |
<manifest xmlns:android="http://schemas.android.com/apk/res/android" | |
package="org.gleason.gametutorial" | |
android:versionCode="1" | |
android:versionName="1.0" > | |
<uses-sdk | |
android:minSdkVersion="16" | |
android:targetSdkVersion="17" /> | |
<uses-permission android:name="android.permission.WAKE_LOCK"/> | |
<application | |
android:allowBackup="true" | |
android:icon="@drawable/ic_launcher" | |
android:label="@string/app_name" | |
android:theme="@style/AppTheme" | |
> | |
<activity | |
android:name="org.gleason.gametutorial.GameActivity" | |
android:label="@string/app_name" | |
android:screenOrientation="landscape" | |
android:configChanges="orientation"> | |
<intent-filter> | |
<action android:name="android.intent.action.MAIN" /> | |
<category android:name="android.intent.category.LAUNCHER" /> | |
</intent-filter> | |
</activity> | |
</application> | |
</manifest> |
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package org.gleason.gametutorial; | |
import com.badlogic.gdx.backends.android.AndroidApplication; | |
import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration; | |
import android.os.Bundle; | |
import android.view.Menu; | |
public class GameActivity extends AndroidApplication { | |
@Override | |
protected void onCreate(Bundle savedInstanceState) { | |
super.onCreate(savedInstanceState); | |
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration(); | |
config.useAccelerometer = true; | |
config.useCompass = false; | |
config.useWakelock = true; | |
config.useGL20 = true; | |
SimpleGame game = new SimpleGame(); | |
initialize(game, config); | |
} | |
@Override | |
public boolean onCreateOptionsMenu(Menu menu) { | |
// Inflate the menu; this adds items to the action bar if it is present. | |
return true; | |
} | |
} |
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package org.gleason.gametutorial; | |
import javax.microedition.khronos.opengles.GL10; | |
import org.gleason.gametutorial.model.ArenaBarrier; | |
import org.gleason.gametutorial.model.Hero; | |
import com.badlogic.gdx.Gdx; | |
import com.badlogic.gdx.Screen; | |
import com.badlogic.gdx.graphics.OrthographicCamera; | |
import com.badlogic.gdx.math.Vector2; | |
import com.badlogic.gdx.physics.box2d.BodyDef; | |
import com.badlogic.gdx.physics.box2d.Box2DDebugRenderer; | |
import com.badlogic.gdx.physics.box2d.World; | |
import com.badlogic.gdx.physics.box2d.BodyDef.BodyType; | |
public class GameScreen implements Screen { | |
private World world; | |
private Box2DDebugRenderer debugRenderer; | |
private OrthographicCamera camera; | |
private Hero hero; | |
private int count; | |
float accelX; | |
float accelY; | |
float accelZ; | |
public GameScreen() { | |
count = 0; | |
Vector2 gravity = new Vector2(0, -10f); | |
world = new World(gravity, true); | |
// Setup our hero | |
BodyDef bodyDef = new BodyDef(); | |
bodyDef.type = BodyType.DynamicBody; | |
bodyDef.position.set(50f, 70f); | |
bodyDef.angle = 0; | |
hero = new Hero(); | |
hero.setBody(world.createBody(bodyDef)); | |
hero.createFixture(); | |
// Here we setup the walls | |
BodyDef floorBodyDef = new BodyDef(); | |
floorBodyDef.type = BodyType.StaticBody; | |
floorBodyDef.position.set((Gdx.graphics.getWidth() / 2), 10); | |
floorBodyDef.angle = 0; | |
ArenaBarrier floor = new ArenaBarrier( | |
(Gdx.graphics.getWidth() / 2) - 10, 0); | |
floor.setBody(world.createBody(floorBodyDef)); | |
floor.createFixture(); | |
BodyDef roofBodyDef = new BodyDef(); | |
roofBodyDef.type = BodyType.StaticBody; | |
roofBodyDef.position.set(Gdx.graphics.getWidth() / 2, | |
Gdx.graphics.getHeight() - 10); | |
roofBodyDef.angle = 0; | |
ArenaBarrier roof = new ArenaBarrier( | |
(Gdx.graphics.getWidth() / 2 - 10), 0); | |
roof.setBody(world.createBody(roofBodyDef)); | |
roof.createFixture(); | |
BodyDef leftBodyDef = new BodyDef(); | |
leftBodyDef.type = BodyType.StaticBody; | |
leftBodyDef.position.set(10, Gdx.graphics.getHeight() / 2); | |
leftBodyDef.angle = 0; | |
ArenaBarrier left = new ArenaBarrier(0, | |
(Gdx.graphics.getHeight() / 2) - 10); | |
left.setBody(world.createBody(leftBodyDef)); | |
left.createFixture(); | |
BodyDef rightBodyDef = new BodyDef(); | |
rightBodyDef.type = BodyType.StaticBody; | |
rightBodyDef.position.set(Gdx.graphics.getWidth() - 10, | |
Gdx.graphics.getHeight() / 2); | |
rightBodyDef.angle = 0; | |
ArenaBarrier right = new ArenaBarrier(0, | |
Gdx.graphics.getHeight() / 2 - 10); | |
right.setBody(world.createBody(rightBodyDef)); | |
right.createFixture(); | |
camera = new OrthographicCamera(); | |
camera.viewportHeight = Gdx.graphics.getHeight(); | |
camera.viewportWidth = Gdx.graphics.getWidth(); | |
camera.position.set(camera.viewportWidth * .5f, | |
camera.viewportHeight * .5f, 0f); | |
camera.update(); | |
debugRenderer = new Box2DDebugRenderer(); | |
} | |
@Override | |
public void dispose() { | |
// TODO Auto-generated method stub | |
} | |
@Override | |
public void hide() { | |
// TODO Auto-generated method stub | |
} | |
@Override | |
public void pause() { | |
// TODO Auto-generated method stub | |
} | |
@Override | |
public void render(float arg0) { | |
// TODO Auto-generated method stub | |
itterate(); | |
count++; | |
} | |
private void itterate() { | |
float timeStep = 1.0f / 45.0f; | |
int velocityIterations = 2; | |
int positionIterations = 8; | |
float accelX = Gdx.input.getAccelerometerX(); | |
float accelY = Gdx.input.getAccelerometerY(); | |
float accelZ = Gdx.input.getAccelerometerZ(); | |
if (count != 0) { | |
if (accelX != this.accelX) { | |
// X has change | |
this.accelX = accelX; | |
float rad = accelX / 10; | |
hero.setTilt(-rad); | |
} | |
if (accelY != this.accelY) { | |
// y has changed | |
this.accelY = accelY; | |
float rad = accelY / 10; | |
hero.getBody().setTransform(hero.getBody().getPosition(), rad); | |
} | |
if (accelZ != this.accelZ) { | |
// Z has changed | |
this.accelZ = accelZ; | |
} | |
} | |
hero.startBody(); | |
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); | |
debugRenderer.render(world, camera.combined); | |
world.step(timeStep, velocityIterations, positionIterations); | |
} | |
@Override | |
public void resize(int arg0, int arg1) { | |
// TODO Auto-generated method stub | |
} | |
@Override | |
public void resume() { | |
// TODO Auto-generated method stub | |
} | |
@Override | |
public void show() { | |
// TODO Auto-generated method stub | |
} | |
} |
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