Created
November 20, 2018 21:16
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using System; | |
using UnityEngine; | |
public static class Extensions_Math | |
{ | |
// ... | |
public static float VectorToRad(this Vector2 thisVec){ | |
return Mathf.Atan2(thisVec.y, thisVec.x); | |
} | |
public static Vector2 RadToVector(this float thisFloat){ | |
return new Vector2(Mathf.Cos(thisFloat), Mathf.Sin(thisFloat)); | |
} | |
public static float VectorToDeg(this Vector2 thisVec){ | |
return Mathf.Atan2(thisVec.y, thisVec.x) * Mathf.Rad2Deg; | |
} | |
public static Vector2 DegToVector(this float thisFloat){ | |
return new Vector2(Mathf.Cos(thisFloat * Mathf.Deg2Rad), Mathf.Sin(thisFloat * Mathf.Deg2Rad)); | |
} | |
// ... | |
} |
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