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@jrobichaud
Forked from horsman/FixAssemblys
Created May 4, 2016 15:15
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FixUnityAssemblys
using UnityEngine;
using System.Collections.Generic;
using UnityEditor;
using System.Text.RegularExpressions;
using System.IO;
using System.Text;
public class ReimportUnityEngineUI
{
[MenuItem( "Assets/Reimport UI Assemblies", false, 100 )]
public static void ReimportUI()
{
#if UNITY_4_6
var path = EditorApplication.applicationContentsPath + "/UnityExtensions/Unity/GUISystem/{0}/{1}";
var version = Regex.Match( Application.unityVersion,@"^[0-9]+\.[0-9]+\.[0-9]+").Value;
#else
var path = EditorApplication.applicationContentsPath + "/UnityExtensions/Unity/GUISystem/{1}";
var version = string.Empty;
#endif
string engineDll = string.Format( path, version, "UnityEngine.UI.dll");
string editorDll = string.Format( path, version, "Editor/UnityEditor.UI.dll");
ReimportDll( engineDll );
ReimportDll( editorDll );
}
static void ReimportDll(string path )
{
if ( File.Exists( path ) )
AssetDatabase.ImportAsset( path, ImportAssetOptions.ForceUpdate| ImportAssetOptions.DontDownloadFromCacheServer );
else
Debug.LogError( string.Format( "DLL not found {0}", path ) );
}
}
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