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Last active December 17, 2015 09:09
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Description of cbzone-ios
This code, based on the X-windows version of cbzone written in Fortran,
by Justin S Revenaugh at MIT, and translated to C by Todd W Mummert,
mummert+@cs.cmu.edu at CMU, was ported to the iOS using an X emulation
layer written by myself (Jonathan Kimmitt). This app is currently under
review for official release on the Apple app store.
In this first version sound, varying number of tanks or colours is not
supported. There is only one enemy at a time for compatibility with the
original arcade game (probably only remembered by the over 50s)
The accelerometer takes the place of the joystick, and the pan and stretch
gestures are supported to fit the viewport to various different iOS devices.
Tapping the screen fires a shell. Volleys are not permitted
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