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<canvas id="canvas">canvas unsupported</canvas>
<script type="text/JavaScript">
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var img = new Image();
img.src = "PICTURE_NAME.jpg";
var width = canvas.width = img.width;
<canvas id="canvas">canvas unsupported</canvas>
<script type="text/JavaScript">
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
canvas.width = 256;
canvas.height = 256;
var dst = ctx.createImageData(canvas.width, canvas.height);