Created
September 17, 2012 12:46
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Audio Compressor (Actionscript)
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package | |
{ | |
import flash.utils.ByteArray; | |
public class Compressor | |
{ | |
private var attackTime:Number = 0.001; | |
private var releaseTime:Number = 0.130; | |
private var slope:Number = 0.5; | |
private var thresh:Number = -0.1; | |
private var peak:Number = 0; | |
private var peakPrev:Number = 0; | |
private var attackTimeParameter:Number = 0; | |
private var releaseTimeParameter:Number = 0; | |
private var sampleRate:int = 44100; | |
private var gain:Number; | |
private var gainExp:Number; | |
public function Compressor() | |
{ | |
var nyquistFrequency:Number = this.sampleRate / 2; | |
this.attackTimeParameter = 1 - Math.exp(-2.2 / (nyquistFrequency * attackTime)); | |
this.releaseTimeParameter = 1 - Math.exp(-2.2 / (nyquistFrequency * releaseTime)); | |
} | |
public function log10(x:Number):Number { | |
return (Math.log(x) / Math.LN10); | |
} | |
public function process(data:ByteArray):ByteArray { | |
var returnData:ByteArray = new ByteArray(); | |
while (data.bytesAvailable > 0) | |
{ | |
var sample:Number = data.readFloat(); | |
// Running sum peak amplitude - based on Zoelzer (7.10) | |
peak = ((1 - attackTimeParameter - releaseTimeParameter) * peakPrev) + (attackTimeParameter * Math.abs(sample)); | |
peakPrev = peak; | |
var out:Number = sample; | |
if(peak > Math.abs(thresh)) { | |
// Exceeds threshold, so apply effect | |
if(thresh < 0) { | |
// Compressor | |
gainExp = log10(peak) - log10(Math.abs(thresh)); | |
gainExp = gainExp * -1 * slope; | |
gain = Math.pow(10, gainExp); | |
// Saturation | |
out = gain * sample; | |
if(Math.abs(out) > 1.0) { | |
if(out < 0) { | |
out = -1; | |
} | |
else { | |
out = 1; | |
} | |
} | |
} | |
} | |
returnData.writeFloat(out); | |
//returnData.writeFloat(0.5 * level); | |
} | |
returnData.position = 0; | |
return returnData; | |
} | |
} | |
} |
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