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@jsbain
Created June 21, 2020 09:23
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simple_recorder.py
import sound,ui
from sound import Recorder
from sound import Player
sound.set_volume(1)
filename='4.m4a' #could have this come from a textfield in the ui...
play_image=ui.Image('iob:play_256')
stop_image=ui.Image('iob:stop_256')
record_image=ui.Image('iob:ios7_circle_filled_256')
class RecorderView(ui.View):
def __init__(self, *args,**kwargs):
super().__init__(*args, **kwargs)
'''create two buttons, and assign actions. if using ui designer, you would use load_view instead'''
self.recordButton=ui.Button(frame=(0,0,100,100),image=record_image, tint_color='#ff3333')
self.recordButton.action=self.record
self.recordButton.width=100
self.playButton=ui.Button(frame=(150,0,100,100),image=play_image, tint_color='#3345ff')
self.playButton.width=100
self.playButton.action=self.play
self.playButton.enabled=False # nothing to play yet
self.statuslabel=ui.Label(frame=(0,225,400,40))
self.statuslabel.text='Nothing recorded...'
self.add_subview(self.recordButton)
self.add_subview(self.playButton)
self.add_subview(self.statuslabel)
self.recorder=None
self.player=None
def record(self,sender):
'''record action. if recorder is refording, we stop. otherwise, we start recording'''
if self.recorder and self.recorder.recording:
self.recorder.stop()
sender.image=record_image
self.recorder=None
self.playButton.enabled=True
'''we can create the player now, just dont play it yet. this is slightly more efficient if pressing play multiple times. also, create the finish handler, to reset everything once the player is done playing'''
self.player=Player(filename)
self.player.finished_handler=self.play_finished
self.update_interval=0.0 #stop updates
self.statuslabel.text='Current recording: {:0.2f} seconds'.format(self.player.duration)
else:
sender.image=stop_image
self.recorder = Recorder(filename)
self.playButton.enabled=False #so you can't press play while recording...
self.recorder.record()
self.update_interval=0.1 #start updates
def play_finished(self):
'''resets play button, when player is done, or stop pressed'''
self.player.stop()
self.playButton.image=play_image
self.recordButton.enabled=True
self.update_interval=0 #stop updates
self.statuslabel.text='Current recording: {:0.2f} seconds'.format(self.player.duration)
def play(self,sender):
'''button handler for play/play stop button.
if player is playing, then we stop the player. otherwise, play'''
if self.player and self.player.playing:
self.play_finished()
else:
''' play: set the image to stop, and disable recorder button, then fire the player'''
sender.image=stop_image
self.recordButton.enabled=False
self.player.play()
self.update_interval=0.1 #start updates
def update(self):
''' show current recording / play time
Exercise for reader: add a graphic display of recorder.meters, by implementing a draw method.
'''
if self.player and self.player.playing:
self.statuslabel.text='Playing: {:0.2f} of {:0.2f} sec'.format(self.player.current_time, self.player.duration)
elif self.recorder and self.recorder.recording:
self.statuslabel.text='Recording: {:0.2f} sec'.format(self.recorder.current_time)
elif self.player and not self.player.playing:
self.statuslabel.text='Current recording: {:0.2f} seconds'.format(self.player.duration)
else:
self.statuslabel.text='I should not be here...'
v=RecorderView(frame=(0,0,400,400), bg_color='white')
v.present('sheet')
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