clk.py
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import ui,time | |
import bz2 | |
from base64 import b64decode | |
import threading | |
import math | |
from objc_util import on_main_thread | |
import time | |
import sound | |
def run_async(func): | |
from threading import Thread | |
from functools import wraps | |
@wraps(func) | |
def async_func(*args, **kwargs): | |
func_hl = Thread(target = func, args = args, kwargs = kwargs) | |
func_hl.start() | |
return func_hl | |
return async_func | |
class clockster(object): | |
def __init__(self,timelimit=60*60): | |
compressedui = '''\ | |
QlpoOTFBWSZTWUc9NZEAAyzfgFUQUGd/9T+E3Qq/r976QAL8wYDa1TCSQIZMptTU9U9T1A | |
A0xGTQAA9IESJSm9KYyjI0B6gHqfqmmg0ZAbSaBzTEwAJgAmAAEwABMEUo1MU2INIaeoAA | |
AABoBpXQDYpCgnMlgf2mycngJQSSASdLEzlBE5ICGEGigpRUClAG9AcCEJCOSCFKfaGiDh | |
SsfT89nQ2zcEg7mdbgkZNxVIFjoWDp1dnjaTI1uRycNb7nnbm6zJ2+GcDwENYpsTVsTYQs | |
jG7KAq2mEMMSkuwJSUW4hREinC29Pg1yR0haUlpFTbJAfX57Ye3OtskxEvGlTtjiG/o5O1 | |
y81U2oR68XN1cHU6FvutEzMm/AyR01Pa1mGUPZ0Mw5JEJpFNMKIa138TPQzFWCJsSK2OyA | |
4HOW09a8cJT3yMr5jxDYXpkIyiSpoz7PudZRMPhnrQdFRcUkjIzUeFoBjuxhhVt5Pg/HcO | |
wNGq04b69+xCsnEVEmieM6Y4ak91LUOZ2kIQ0fqgQPX8ULqlLasbsYz1tKzYU5pRn2rDO9 | |
Q2rXbPdptKEJ0aD4VxleN50jnWw+ON2hltb5LIXqDxDl707pG9cQj4Bejn50dsursYDwHp | |
0VkiHnSQFKlqkhgSNCx9DNMp8OUbMJS729xDWYaYSI/5IXHo/sCVoMEHUkRDjGgCdxUOkS | |
5ZDiqmYM6UgmNxH6UvdcWiOU1yRmLRHdtUTOSOR/gJFiQtrri8yVzCTMKFw52QyvaUu/gr | |
ZxwNVIH2GoNpoojgqBqtzzagE1RIwSHRFmxqkRBZIwAyJlUvcb+NjMhYZBrcw4W+JEFx7G | |
QJyBwFAWjcTJhzD1BUma8ICoTS2pWfKQmhiQCDkpfsTbjcpgP3zM+tE+ZcE/4u5IpwoSCO | |
emsiA= | |
''' | |
pyui = bz2.decompress(b64decode(compressedui)) | |
v = ui.load_view_str(pyui.decode('utf-8')) | |
self.v = v | |
self.v.present('sheet') | |
self.timelimit=timelimit | |
self.startTime = time.time() | |
self.gameBegun = False | |
self.playerOne = self.v["playerOne"] | |
self.playerTwo = self.v["playerTwo"] | |
self.playerOne.tint_color='green' | |
self.playerTwo.tint_color='green' | |
self.playerOne.sound='casino:ChipsStack3' | |
self.playerTwo.sound='casino:ChipsStack6' | |
self.playerOne.border_width=1 | |
self.playerTwo.border_width=1 | |
self.playerOne.height=44 | |
self.playerTwo.height=44 | |
self.playerOne.opponentTimeElapsed = 0 | |
self.playerTwo.opponentTimeElapsed = 0 | |
self.playerOne.latestTurnElapsed = 0 | |
self.playerTwo.latestTurnElapsed = 0 | |
self.playerOne.currentOppTime=0 | |
self.playerTwo.currentOppTime=0 | |
self.lastPlayerToTap = "NOBODY" | |
self.lastTimeToggled=self.startTime | |
sound.load_effect(self.playerOne.sound) | |
sound.load_effect(self.playerTwo.sound) | |
self.mainLoop() | |
def togglePlayer(self,sender): | |
triggerTime=time.time() | |
if self.lastPlayerToTap == sender: | |
return | |
elif self.game_over(): | |
return | |
elif self.lastPlayerToTap == "NOBODY": | |
#start the game | |
self.gameBegun = True | |
self.startTime = triggerTime | |
self.lastTimeToggled = triggerTime | |
sound.play_effect(sender.sound) | |
self.lastPlayerToTap = sender | |
self.lastPlayerToTap.tint_color='red' | |
else: | |
#update elapsed time of current player, flip tint, and update labels | |
latestTurnElapsed= (triggerTime-self.lastTimeToggled) | |
self.lastPlayerToTap.opponentTimeElapsed += latestTurnElapsed | |
self.lastPlayerToTap.latestTurnElapsed=0 | |
#swap player, update labels | |
self.lastPlayerToTap.tint_color='green' | |
sender.tint_color='red' | |
self.lastPlayerToTap = sender | |
self.lastTimeToggled = triggerTime | |
#update labels | |
timeError=self.updateLabels() | |
sound.play_effect(sender.sound) | |
#sanity check that times add up | |
if abs(timeError)>0.00001: | |
print(timeError) | |
def formatTime(self,t): | |
'''format as H:MM:SS:hundreths''' | |
t=max(t,0) | |
hours,remainder=divmod(t,60*60) | |
minutes,remainder=divmod(remainder,60) | |
sec, hundredths=divmod(remainder*100, 100) | |
return'{:1.0f}:{:02.0f}:{:02.0f}:{:02.0f}'.format(hours,minutes,sec,round(hundredths,0)) | |
def updateLabels(self): | |
'''update labels. return difference between total time and sum of player times''' | |
if self.lastPlayerToTap!='NOBODY': | |
currentTime=time.time() | |
self.lastPlayerToTap.latestTurnElapsed= (currentTime-self.lastTimeToggled) | |
else: | |
currentTime=0 | |
#update BOTH players labels ensure we have accurate time shown | |
self.playerOne.currentOppTime = self.playerOne.opponentTimeElapsed +self.playerOne.latestTurnElapsed | |
self.v["playerTwoTime"].text = self.formatTime(self.timelimit-self.playerOne.currentOppTime) | |
self.playerTwo.currentOppTime = self.playerTwo.opponentTimeElapsed +self.playerTwo.latestTurnElapsed | |
self.v["playerOneTime"].text = self.formatTime(self.timelimit-self.playerTwo.currentOppTime) | |
#update elapsed time | |
totalTimeElapsed=currentTime-self.startTime | |
self.v["totalTime"].text = self.formatTime(totalTimeElapsed) | |
#check for discrepancy | |
return totalTimeElapsed-(self.playerTwo.currentOppTime+self.playerOne.currentOppTime) | |
def game_over(self): | |
if self.timelimit-self.playerOne.currentOppTime<0: | |
sound.play_effect('game:Error') | |
return True | |
if self.timelimit-self.playerTwo.currentOppTime<0: | |
sound.play_effect('game:Error') | |
return True | |
@run_async | |
def mainLoop(self): | |
self.updateLabels() | |
while self.v.on_screen and not self.game_over(): | |
if self.gameBegun is True: | |
self.updateLabels() | |
time.sleep(0.01) | |
if __name__ == "__main__": | |
a = clockster(9) |
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