Created
October 13, 2017 02:22
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Example of bauncing random balls with Pygame.
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import random | |
import pygame | |
WIDTH, HEIGHT = 800, 600 | |
class Ball(pygame.sprite.Sprite): | |
def __init__(self, diameter, color=None): | |
super().__init__() | |
self.diameter = diameter | |
self.color = color | |
if color is None: | |
color = tuple(random.randrange(0, 256) for _ in range(3)) | |
self.rect = pygame.Rect(random.randrange(0, WIDTH), random.randrange(0, HEIGHT), diameter, diameter) | |
self.image = pygame.surface.Surface((diameter, diameter), pygame.SRCALPHA) | |
pygame.draw.ellipse(self.image, color, (0, 0, diameter, diameter)) | |
phong = int(2 * diameter / 3 - diameter / 7) | |
pygame.draw.ellipse(self.image, (255,255,255), (phong, phong, diameter// 5, diameter // 5)) | |
self.vx = random.randrange(0, 15,3) | |
self.vy = random.randrange(0, 15, 3) | |
def update(self): | |
self.rect.left += self.vx | |
self.rect.top += self.vy | |
if self.rect.left + self.diameter > WIDTH or self.rect.left < 0: | |
self.rect.left -= self.vx * 2 | |
self.vx = -self.vx | |
if self.rect.top + self.diameter > HEIGHT or self.rect.top < 0: | |
self.rect.top -= self.vy * 2 | |
self.vy = -self.vy | |
def init(): | |
global screen | |
screen = pygame.display.set_mode((WIDTH, HEIGHT)) | |
def main(): | |
balls = pygame.sprite.OrderedUpdates() | |
while True: | |
pygame.event.pump() | |
keys = pygame.key.get_pressed() | |
if keys[pygame.K_ESCAPE]: | |
break | |
if keys[pygame.K_SPACE]: | |
balls.add(Ball(random.randrange(12, 64, 12))) | |
balls.update() | |
screen.fill((0, 0, 0)) | |
balls.draw(screen) | |
pygame.display.flip() | |
pygame.time.delay(30) | |
try: | |
init() | |
main() | |
finally: | |
pygame.quit() | |
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