Created
July 29, 2017 16:16
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space invaders da oficina
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import pygame | |
LARG = 640 | |
ALT = 480 | |
# alterar os numeros para mudar a cor: | |
cor_da_nave = (0, 255, 0) | |
fundo = (0, 0, 0) | |
TAM = LARG / 20 | |
def inicio(): | |
global tela, pontos | |
tela = pygame.display.set_mode((LARG, ALT)) | |
pontos = 0 | |
class JogadorMorreu(Exception): | |
pass | |
class Nave(object): | |
x = 0 | |
y = 0 | |
cor = cor_da_nave | |
contador = 4 | |
def get_rect(self): | |
return pygame.Rect(self.x, self.y, TAM, TAM) | |
def atualiza(self): | |
self.contador = self.contador - 1 | |
if self.contador == 0: | |
self.x = self.x + TAM | |
if self.x >= LARG: | |
self.x = 0 | |
self.y = self.y + TAM | |
if self.y >= ALT: | |
raise JogadorMorreu | |
self.contador = 4 | |
pygame.draw.rect(tela, self.cor, self.get_rect()) | |
def cria_naves(quantas): | |
naves = [] | |
for i in range(quantas): | |
n = Nave() | |
n.x = i * TAM * 3 | |
naves.append(n) | |
return naves | |
class Tiro(object): | |
def __init__(self, x, y): | |
self.x = x | |
self.y = y | |
self.cor = (255, 255, 255) | |
def get_rect(self): | |
return pygame.Rect(self.x + int(TAM/3), self.y, int(TAM/3), TAM) | |
def atualiza(self, naves): | |
global pontos | |
self.y -= TAM / 2 | |
if self.y <= 0: | |
return False | |
rect = self.get_rect() | |
for nave in naves: | |
if rect.colliderect(nave.get_rect()): | |
naves.remove(nave) | |
pontos += 100 | |
pygame.draw.rect(tela, self.cor, self.get_rect()) | |
return True | |
class Canhao(object): | |
def __init__(self): | |
self.x = LARG / 2 | |
self.y = ALT - TAM | |
self.cor = (0, 0, 255) | |
def atualiza(self, teclas, tiros): | |
if teclas[pygame.K_LEFT]: | |
self.x -= TAM / 2 | |
if teclas[pygame.K_RIGHT]: | |
self.x += TAM / 2 | |
if teclas[pygame.K_SPACE]: | |
tiro = Tiro(self.x, self.y - TAM) | |
tiros.append(tiro) | |
pygame.draw.rect(tela, self.cor, | |
(self.x, self.y, TAM, TAM)) | |
def principal(): | |
naves = cria_naves(6) | |
canhao = Canhao() | |
tiros = [] | |
while True: | |
tela.fill(fundo) | |
if not naves: | |
naves = cria_naves(6) | |
for nave in naves: | |
nave.atualiza() | |
for tiro in tiros[:]: | |
if not tiro.atualiza(naves): | |
tiros.remove(tiro) | |
pygame.event.pump() | |
teclas = pygame.key.get_pressed() | |
canhao.atualiza(teclas, tiros) | |
pygame.display.flip() | |
pygame.time.delay(30) | |
try: | |
inicio() | |
principal() | |
except JogadorMorreu: | |
print("Voce morreu. Pontos %d" % pontos) | |
finally: | |
pygame.quit() | |
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